Seasoned game composer Peter McConnell (Monkey Island, Psychonauts 2, Grim Fandango & more) shares his insights on how to succeed in game music:
Read MoreSpecial offer: Order for $500 or more – and get a free copy of Impacts, Hits & Whooshes included!
Starting right now, you get 500+ premium Impacts, Hits & Whooshes with any order for $500 or more:
Read MoreGuide to Getting into Game Audio with Megan Frazier: Part 1, Seaworld
Senior Sound Designer Megan Frazier shares her insights and lessons learned on how to break into game audio:
Read MoreDesigning Dune’s Extraordinary Sound, with Mark Mangini and Theo Green – A Sound Effect Podcast Episode 17:
Supervising Sound Editors / Sound Designers Mark Mangini and Theo Green take you behind Dune’s extraordinary sound:
Read MoreVideo: Behind the music for Call of Duty: Vanguard + the sound design for the Call of Duty series:
Go behind the sound for Call of Duty: Vanguard and more in the Call of Duty series:
Read More8 new podcast episodes worth hearing: The sound of The French Dispatch, Last Night in Soho, creature voices, live sound, immersive audio, and game music:
Get something great to listen to with these 8 new podcast episodes about sound:
Read MoreThe Audio Podcast Alliance is growing! Happy to welcome ‎Sound Business with Akash Thakkar, the Dolby Institute Podcast, and the Game Audio Journey
The Audio Podcast Alliance features a hand-picked selection of the world’s best podcasts about sound – here are the newest members:
Read MoreThe iconic lightsaber sounds, reimagined – here’s what they sound like:
The Corridor Crew has just released their reimagined, alternative take on what a lightsaber could sound like:
Read More- « Previous Page
- 1
- …
- 77
- 78
- 79
- 80
- 81
- …
- 230
- Next Page »