Go on a sonic journey with field recordist Thomas Rex Beverly:
Read MoreCurtis Schweitzer on composing for Halo Infinite:
Get the story behind the game music for Halo Infinite:
Read MoreShaping the Subdued Sound of ‘Succession’ – with Nick Renbeck and Andy Kris
Sound Supervisor Nick Renbeck & re-recording mixer Andy Kris on handling Succession’s fast-paced dialogue, designing the sound of privilege, creating a cinéma vérité-style show, and so much more:
Read MoreGuide to Getting into Game Audio with Megan Frazier – Part 2: Playing Tetris Blind
Megan Frazier shares insights on the application process, communication and screening when you apply for a game audio job:
Read MoreCreating a Galaxy of Sound for ‘Foundation’ – with Sound Designer Tyler Whitham
Go behind Foundation’s sounds of Sandograms, force fields, future-tech weaponry, massive attacks, and so much more – with supervising sound editor/sound designer Tyler Whitham:
Read More‘Back 4 Blood’ Composer Martin Stig Andersen on Crafting a Handmade, Game Engine-Generated Score
Acclaimed ‘Back 4 Blood’ Composer Martin Stig Andersen takes you behind his inventive process – from creation to completion:
Read MoreVideo: Capturing sonic nostalgia for ‘Ghostbusters: Afterlife’
Supervising Sound Editor & Re-Recording Mixer Will Files and Composer Rob Simonsen take you behind the sound of ‘Ghostbusters: Afterlife’ here:
Read MoreVideo: Game Audio Implementation Explained – An Essential Overview:
Find out how game audio implementation works today, in this essential video primer:
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