Great new audio podcasts Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

Bernard Gariépy Strobl, David McCallum & Steve Fanagan join the Tonebenders Podcast to talk about new sci-fi film 'Swan Song' and tell us how they came together as a team when none had ever met before. They also talk about the challenge of designing UI sounds for the near future and the unique schedule for the film's post production.

The sound and music team from Eidos-Montréal join guest moderator Andy Vaughan, from Dolby Game Developer Relations, on the Sound + Image Lab: The Dolby Institute Podcast to chat about their work on the video game adaption of Marvel's Guardians of the Galaxy.

Emmy award winning Foley artist and sound editor Joanna Fang drops in at the SoundGirls Podcast for an insightful discussion on her background and fascinating craft.

In the latest episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the director of the Applied Psychoacoustics Laboratory at the University of Huddersfield – Hyunkook Lee, discussing Hyunkook’s recent research on 'A Conceptual Model of Immersive Experience in Extended Reality' and its influence on spatial audio.

The Soundtrack Show dive into more music from The Legend of Zelda: Ocarina of Time in Part III of their series on the popular adventure video game.

Most people think you absolutely need to live in a big city to make a living in music, sound, or just art in general. The Sound Business Podcast asks, is that true?

Hear all the episodes below:


Podcast highlight by Stuart Keenan
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SoundGirls Podcast – Joanna Fang: Emmy award winning Foley artist and sound editor


Episode outline: ‘Joanna Fang is an Emmy award winning Foley artist and sound editor. An alumna of NYU’s Tisch School of the Arts, Joanna fell in love with sound design and Foley during her studies at Tisch and after graduating with honors in 2014, she started apprenticing and performing with Foley artist Leslie Bloome at Alchemy Post Sound in Peekskill, NY. Seven years and hundreds of credits later, Joanna transitioned into game development and has since been hired by Sony Playstation where she co-leads their new Foley department and is their first in-house Foley Artist in over 15 years.

Through her Foley sounds, she has had the privilege of slinging webs as Spider-Man, fighting misogynists in Promising Young Woman, and even crashing a bus for Ira Glass on This American Life. Her Foley art spans across several media from traditional narrative films, documentaries, and television series to triple A games, virtual reality and experimental pieces. In 2016, she was recognized by the Television Academy as the first openly transgender woman of color to win a Primetime Emmy for her Foley and sound editorial work on A&E’s Cartel Land.’

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Sound + Image Lab: The Dolby Institute Podcast – 108 – The sound of Marvel’s Guardian’s of the Galaxy


Episode outline: ‘Since so much groundbreaking sound work is being created in the world of gaming these days, we’ve decided to dedicate the next few episodes of this podcast to some of the superstars behind your favorite new video games. First up is the sound and music team from Eidos Montreal, who brought us “Marvel’s Guardians of the Galaxy.”

Bringing this massive title to life was no easy endeavor, especially during a global pandemic. Yet the end result is a thrilling game with a surprisingly emotional story that is very rewarding to play through.

“We wanted it to feel epic. We wanted it to have that, that sort of comic book jumping out of the pages, that Saturday matinee movie that you’ve been waiting for.”

— Steve Szczepkowski, Senior Audio Director, “Marvel’s Guardians of the Galaxy”

Our guest moderator this week, Andy Vaughan from Dolby Game Developer Relations, spoke with the team behind this game for an in-depth look into their process.’

Hear the episode:



 

Tonebenders Podcast – 187 – Swan Song


Episode outline: ‘In this episode we are joined by Bernard Gariépy Strobl (re-recording Mixer) David McCallum (supervising sound editor) & Steve Fanagan (sound designer/supervising sound editor) of the new sci-fi film “Swan Song”. They tell us about how they came together as a team when none had ever met before this film. They also talk about the challenge of designing UI sounds for the near future and the unique schedule for the film’s post production.’

Hear the episode:



 

Immersive Audio Podcast – Episode 59 Hyunkook Lee (A Conceptual Model Of Immersive Experience In Extended Reality)


Episode outline: ‘In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the director of the Applied Psychoacoustics Laboratory at the University of Huddersfield – Hyunkook Lee.

Dr Hyunkook Lee is a Reader (i.e., Associate Professor) in Music Technology and the Director of the Applied Psychoacoustics Laboratory, University of Huddersfield, U.K. His research over the last 10 years contributed to advancing the understanding of three-dimensional (3D) audio perception and developing new 3D capture and reproduction techniques. He has invented various psychoacoustics-based 3D microphone arrays including PCMA-3D and ESMA-3D, whose principle for height microphone configuration has been adopted for Schoep’s award-winning ORTF-3D array. Recently, he has been focusing on researching and developing perceptually optimised techniques of 6DoF audio rendering for extended reality applications. He is also currently leading a multidisciplinary project that connects immersive arts and technologies. From 2006 to 2010, he was a Senior Research Engineer in audio R&D with LG Electronics, South Korea, where he participated in the standardisations of MPEG audio codecs and developed spatial audio algorithms for mobile devices. He is an Associate Technical Editor of the Journal of the Audio Engineering Society (AES). He co-edited a recently published book “3D Audio” (Routledge). Hyunkook is a Fellow of the AES, Vice-Chair of the AES High-Resolution Audio Technical Committee, and has recently been elected as a Governor of the AES for 2022-2023. Dr Lee received a B. Mus (Hons) degree in music and sound recording (Tonmeister) from the University of Surrey, U.K., in 2002 and a PhD in spatial audio psychoacoustics from the Institute of Sound Recording (IoSR), the University of Surrey in 2006.

In this episode, we discuss Hyunkook’s recent research on “A Conceptual Model of Immersive Experience in Extended Reality” and its influence on spatial audio.
This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.’

Hear the episode:



 

The Soundtrack Show – The Legend of Zelda: Ocarina of Time – The Music (Part III)


Episode outline: ‘In Part III of our series on Ocarina of Time, we tackle our main quest to save Hyrule by learning more complex melodies, mastering new musical dungeons, and ultimately facing off against our bongo-playing, pipe organ-pounding foes.’

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Sound Business Podcast – Why You Need to Move to a Big City to work in Audio… and Why You Don‘t


Episode outline: ‘Most people think you absolutely need to live in a big city to make a living in music, sound, or just art in general. But is that true? Let’s cover that in today’s episode.’

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Metal Sound Effects MetalMotion Play Track 2000+ sounds included, 239 mins total $110

    MetalMotion is a sound design construction kit that contains four hours of moving metal mayhem: clicks and clanks, rolls and drags, wronks and squeals, scrapes and rattles, ranging from from tiny to monstrous. Nathan Moody’s unique performances with unusual combinations of props produce everything from Foley-like movements to intense groans and howls.

    Whether you’re covering a robot’s movements, sweetening weapon Foley, making crafting or pick-up sounds in a game, placing unusual layers beneath a kaiju’s roar, or crushing a submarine with undersea pressure, this collection covers the full range of subtle to raucous. Each file has many performance variations for creative choice and game audio asset creation.

    While there are some tasty impacts within, this library’s true focus is on characterful movements: handling, rummaging, opens, closes, ratchets, swirls, rolls, drags, drops, spins, rubs, zuzzes, and bows. Metal containers, filing cabinets, modern appliances, vintage (and very rusty) tools, cymbals, bells, grills, plates, bars, rods, and tubes, and many other props lent their voices to this collection.

    This UCS-compliant library was recorded with a combination of standard, contact, and ultrasonic-capable microphones through Millennia preamps. Sample rates vary based on the amount of ultrasonic content in each file. The audio files are mastered for realism, ready for extreme processing and pitch shifting of your own, but still useful in more grounded contexts.

  • Kawaii UI Trailer
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  • Trench Rammers is a one-of-a-kind sound library, created by sound designer Barney Oram. It features recordings of two 20th century Trench Rammers, some of the last operating machines of their kind in the world. The library features 48 files in total, capturing the Trench Rammers using a variety of microphones and perspectives, supplied in 192kHz 24bit WAV file format.

    This library contains multiple recordings of two antique Trench Rammers, the Pegson ER5 and the Warsop Benjo, and also features additional recordings of four antique stationary engines, the Amanco Hired Man (1920s), the JAP 1947, the Lister D (1940s) and the Norman T3000.

    Recorded in Leeds, UK, this library features multi-mic coverage and a range of distance positions captured on all included source content. Microphones used include; Sanken, Sennheiser, Neumann and DPA, captured with Sound Devices and Tascam recorders.

    This library includes detailed SoundMiner metadata and utilizes the UCS system for ease of integration into your library.

    Behind the Scenes Video:


    Trench Rammer


  • The cozy natural rhythms of hums, scrapes, splashes and thuds soundtrack the pottery workshop where the earth meets art. Find the true sound of it with Vadi Sound Library.

     

    About Pottery Workshop

     

    84 sounds that are clean, subtle and capture pretty much every object and action of the magic of fire and earth.

    From the rhythmic hum of the spinning potter’s wheel, to the splash of water, the scrape of clay with the tools shaping and smoothing surfaces, listen up for the symphony of creation.

    You will hear the tapping and thud of ceramic pottery, wooden ribs, wire cutters, loop tools, and sponges, all kinds of rummage, and mud actions on the potter’s wheel. The clicking and whirring of mechanisms during firing cycles add a mechanical counterpoint to the workshop’s natural rhythms.

    You will get variations of sounds in different proximity, size, and style of action. This collection is handy due to the clarity and diversity of the raw sounds. They have both Foley and practical usability and room for further sound design.

    You will get intuitive, detailed naming, UCS compatibility and the usual Vadi Sound craft and attention to detail in 84 pristine sounds. Recorded in 24bit-96kHz.WAV format on our favorite Sennheiser MKH 8040 stereo pair and Zoom F6.

     

    Keywords

    Pottery, workshop, electric potter’s wheel, wheel, oven, heat gun, mud, clay, ceramic, glass, wooden, metal, cup, handle, push, pull, move, remove, shape, tap, shake, clank, level, lid, tool, organizer, toolbox, rummage, fiberboard, button, bucket, sponge, plate, Dremel.

     

    What else you may need

    You may also want to check out Drag & Slide for 477 sound files of dragging, sliding, scraping and friction sounds of different objects made of wood, plastic, metal on various surfaces. Our bestseller Crafting & Survival is another good choice to get access to 1000+ survival, gathering, movement and crafting sounds.

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Introducing Devils Bane Trailer, a chilling symphony of horror encapsulated in 533 meticulously crafted sound files, ready to unleash terror upon your audience. Dive into a nightmare realm where every creak, whisper, and shriek is meticulously designed to send shivers down your spine.

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  • Birdsong from the countryside of the Swedish rural region of Värmland.


   

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