Great new audio podcasts Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

Bernard Gariépy Strobl, David McCallum & Steve Fanagan join the Tonebenders Podcast to talk about new sci-fi film 'Swan Song' and tell us how they came together as a team when none had ever met before. They also talk about the challenge of designing UI sounds for the near future and the unique schedule for the film's post production.

The sound and music team from Eidos-Montréal join guest moderator Andy Vaughan, from Dolby Game Developer Relations, on the Sound + Image Lab: The Dolby Institute Podcast to chat about their work on the video game adaption of Marvel's Guardians of the Galaxy.

Emmy award winning Foley artist and sound editor Joanna Fang drops in at the SoundGirls Podcast for an insightful discussion on her background and fascinating craft.

In the latest episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the director of the Applied Psychoacoustics Laboratory at the University of Huddersfield – Hyunkook Lee, discussing Hyunkook’s recent research on 'A Conceptual Model of Immersive Experience in Extended Reality' and its influence on spatial audio.

The Soundtrack Show dive into more music from The Legend of Zelda: Ocarina of Time in Part III of their series on the popular adventure video game.

Most people think you absolutely need to live in a big city to make a living in music, sound, or just art in general. The Sound Business Podcast asks, is that true?

Hear all the episodes below:


Podcast highlight by Stuart Keenan
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SoundGirls Podcast – Joanna Fang: Emmy award winning Foley artist and sound editor


Episode outline: ‘Joanna Fang is an Emmy award winning Foley artist and sound editor. An alumna of NYU’s Tisch School of the Arts, Joanna fell in love with sound design and Foley during her studies at Tisch and after graduating with honors in 2014, she started apprenticing and performing with Foley artist Leslie Bloome at Alchemy Post Sound in Peekskill, NY. Seven years and hundreds of credits later, Joanna transitioned into game development and has since been hired by Sony Playstation where she co-leads their new Foley department and is their first in-house Foley Artist in over 15 years.

Through her Foley sounds, she has had the privilege of slinging webs as Spider-Man, fighting misogynists in Promising Young Woman, and even crashing a bus for Ira Glass on This American Life. Her Foley art spans across several media from traditional narrative films, documentaries, and television series to triple A games, virtual reality and experimental pieces. In 2016, she was recognized by the Television Academy as the first openly transgender woman of color to win a Primetime Emmy for her Foley and sound editorial work on A&E’s Cartel Land.’

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Sound + Image Lab: The Dolby Institute Podcast – 108 – The sound of Marvel’s Guardian’s of the Galaxy


Episode outline: ‘Since so much groundbreaking sound work is being created in the world of gaming these days, we’ve decided to dedicate the next few episodes of this podcast to some of the superstars behind your favorite new video games. First up is the sound and music team from Eidos Montreal, who brought us “Marvel’s Guardians of the Galaxy.”

Bringing this massive title to life was no easy endeavor, especially during a global pandemic. Yet the end result is a thrilling game with a surprisingly emotional story that is very rewarding to play through.

“We wanted it to feel epic. We wanted it to have that, that sort of comic book jumping out of the pages, that Saturday matinee movie that you’ve been waiting for.”

— Steve Szczepkowski, Senior Audio Director, “Marvel’s Guardians of the Galaxy”

Our guest moderator this week, Andy Vaughan from Dolby Game Developer Relations, spoke with the team behind this game for an in-depth look into their process.’

Hear the episode:



 

Tonebenders Podcast – 187 – Swan Song


Episode outline: ‘In this episode we are joined by Bernard Gariépy Strobl (re-recording Mixer) David McCallum (supervising sound editor) & Steve Fanagan (sound designer/supervising sound editor) of the new sci-fi film “Swan Song”. They tell us about how they came together as a team when none had ever met before this film. They also talk about the challenge of designing UI sounds for the near future and the unique schedule for the film’s post production.’

Hear the episode:



 

Immersive Audio Podcast – Episode 59 Hyunkook Lee (A Conceptual Model Of Immersive Experience In Extended Reality)


Episode outline: ‘In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the director of the Applied Psychoacoustics Laboratory at the University of Huddersfield – Hyunkook Lee.

Dr Hyunkook Lee is a Reader (i.e., Associate Professor) in Music Technology and the Director of the Applied Psychoacoustics Laboratory, University of Huddersfield, U.K. His research over the last 10 years contributed to advancing the understanding of three-dimensional (3D) audio perception and developing new 3D capture and reproduction techniques. He has invented various psychoacoustics-based 3D microphone arrays including PCMA-3D and ESMA-3D, whose principle for height microphone configuration has been adopted for Schoep’s award-winning ORTF-3D array. Recently, he has been focusing on researching and developing perceptually optimised techniques of 6DoF audio rendering for extended reality applications. He is also currently leading a multidisciplinary project that connects immersive arts and technologies. From 2006 to 2010, he was a Senior Research Engineer in audio R&D with LG Electronics, South Korea, where he participated in the standardisations of MPEG audio codecs and developed spatial audio algorithms for mobile devices. He is an Associate Technical Editor of the Journal of the Audio Engineering Society (AES). He co-edited a recently published book “3D Audio” (Routledge). Hyunkook is a Fellow of the AES, Vice-Chair of the AES High-Resolution Audio Technical Committee, and has recently been elected as a Governor of the AES for 2022-2023. Dr Lee received a B. Mus (Hons) degree in music and sound recording (Tonmeister) from the University of Surrey, U.K., in 2002 and a PhD in spatial audio psychoacoustics from the Institute of Sound Recording (IoSR), the University of Surrey in 2006.

In this episode, we discuss Hyunkook’s recent research on “A Conceptual Model of Immersive Experience in Extended Reality” and its influence on spatial audio.
This episode was produced by Oliver Kadel and Emma Rees and included music by Rhythm Scott.’

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The Soundtrack Show – The Legend of Zelda: Ocarina of Time – The Music (Part III)


Episode outline: ‘In Part III of our series on Ocarina of Time, we tackle our main quest to save Hyrule by learning more complex melodies, mastering new musical dungeons, and ultimately facing off against our bongo-playing, pipe organ-pounding foes.’

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Sound Business Podcast – Why You Need to Move to a Big City to work in Audio… and Why You Don‘t


Episode outline: ‘Most people think you absolutely need to live in a big city to make a living in music, sound, or just art in general. But is that true? Let’s cover that in today’s episode.’

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Rummage Play Track 733+ sounds included $12.80

    Rummage is a collaborative sound library from SoundBits and Glitchedtones with a focus on unsystematic searches through everyday items.
    Created especially for projects calling for careful, hasty or frantic rummaging, these 733 files offer up plenty of variation to cover a wide range of scenarios. Featuring searches through paper, pockets, trash, wallets, retro media, wood, tools, bags, wardrobes, metal and lots more… your movie scene, game environment or even music production in need of some Rummage, is covered, or more appropriately, uncovered!”.

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  • Just Whoosh 3  brings you 575 recorded whoosh sound effects. Some of the props used include: Cloth blankets, jeans, leather and nylon jackets, fishing rods, boom poles, bamboo/wood/metal/plastic sticks + ropes with things like spatulas attached to one end (!), chains, a torch, and some cars passing by.

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  • Another electromechanical-focused library from SkewSound! Our reel2reel Sound Library features a professional tape machine from the 1980s. We captured all the sounds this little (well, actually quite large and heavy) piece of gear could create.

    DC motors, servos, tape spinning, metal impacts, and more can be found within this library.

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  • Motorcycle Sound Effects Scooters Play Track 197+ sounds included, 164 mins total $99

    SCOOTERS features various sound effects recorded from 7 different scooters, ranging from general scooters to a scooter with a modified exhaust. An old two-stroke scooter with high-pitched brake squealing sounds is also included, along with on-board riding sounds (including revving and speeding), pass-bys, idling, approaching, pull-away, engine cranking, and varied mechanism sounds. SCOOTERS sound library helps you create different types of scenes with scooter riding.

    The recorded scooters include:

    ・KYMCO VJR 110
    ・YAMAHA BW’S 125
    ・YAMAHA BW’S R 125
    ・YAMAHA FORCE 155
    ・YAMAHA Super Four (with a modified exhaust)
    ・YAMAHA VINO 50 (Two-stroke scooter)
    ・YAMAHA VINO 50 FI

    This library includes total 197 files, consisting of 170 mono files and 27 stereo files recorded in ORTF at 96 kHz. Approx. 2 hour and 44 minutes total.

    Certainly, this library was carefully tagged with rich Soundminer metadata, including marks in the recordings highlighting interesting sounds.

    All the recordings were recorded, edited and mastered with love and care.

  • City Life Sound Effects Quiet Streets 3d Play Track 100 sounds included, 580 mins total From: $135 From: $78

    Quiet Streets 3D is the latest chapter in Articulated’s Quiet Streets series, offering a meticulously crafted collection of quiet urban ambiences. Designed with both creativity and precision in mind, this library captures the essence of urban stillness through the advanced Schoeps 3D ORTF recording technique, resulting in multi-dimensional soundscapes that reveal both horizontal and vertical spatial details.

    This library features 100 files delivered at 96kHz/24-bit. With a total size of 74.8 GB and over 9 hours and 40 minutes of carefully curated ambiences, Quiet Streets 3D is a comprehensive resource for creating immersive urban soundscapes.

    A Global Journey Through Quietude

     

    The recordings span cities across three continents, capturing the unique characteristics of urban environments in Paris, London, Los Angeles, Tokyo, Bangkok, Naples, Kuala Lumpur, Montreal, Regensburg, Hong Kong, New Delhi, Strasbourg, Singapore, and more. Each location offers its own subtle yet distinct textures, from the hushed buzz of a late-night street in Bangkok to the subdued murmurs of a Parisian alley at dawn.

    A Commitment to Quality

     
    Over two years, our team travelled to these cities to document quiet moments in urban life. Recordings were made at various times of day and across seasons, capturing the interplay of natural and environmental sounds. The ambiences feature layers of biophony (birdsong, rustling leaves), geophony (wind, distant rain), and faint traces of anthropophony (passing footsteps, distant traffic). Care was taken to minimize intrusive noises, ensuring that these recordings integrate seamlessly into projects that require clarity for dialogue or sound effects. Note: at times some distinctive authentic events were kept in order to give the choice for the editor to use them in their projects. These are tagged as marker on the spectrogram.

    A Versatile Tool for Storytelling

     
    The library’s 8-channel 3D ORTF format provides an intricate sense of space, making it ideal for surround sound configurations in film, video games, and immersive media. For those working in stereo, we’ve included a high-quality downmixed version of every file, offering flexibility without compromising quality.

    Recorded with the acclaimed Schoeps 3d ORTF system, it has a total of 8 discreet channels, 4 on the lower plane arranged in 2 pair of ORTF similar to a IRT-Cross, and doubled with a higher plane of 4 more microphones. The channel layout of the sound recorded and delivered is as this: L R Ls Rs hL hR hLs hRs (whereas h stand for high). Learn more about this configuration here: https://schoeps.de/en/products/surround-3d/ortf-3d/ortf-3d-outdoor-set.html

    Every file is embedded with UCS-compliant metadata, allowing for intuitive searching and streamlined integration into your workflow. The metadata includes detailed descriptors, location names, and environmental characteristics, making it easy to find the perfect ambience for any scene.

    A Timeless Collection for Any Project

     
    Whether you need the intimate quiet of a European alley or the expansive stillness of an Asian metropolis, Quiet Streets 3D provides a rich palette of urban soundscapes. This library is not just a collection of audio files—it’s a carefully curated journey through the subtleties of urban life, designed to enhance the emotional depth and spatial realism of your projects.

    With Quiet Streets 3D, you’re investing in a resource that will remain relevant across countless future projects.

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.

  • Electricity Sound Effects Massive Thunder Play Track 616 sounds included, 217 mins total $29.99

    MASSIVE THUNDER – 616 files of Thunder sound effects, at varying distances and intensities. From low and slow rolling distant rumbles to violently fast and bombastic direct cracking impacts. Massive Thunder comes in at over 3 hours and 37 minutes of short and long scenes of thunder and lightning for every occasion. Recorded during several storm seasons and dozens of independent thunderstorms, with indoors and outdoors perspectives. Massive Thunder’s filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Thunder and Lightning sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

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  • Car Sound Effects Jaguar XJ 2010 full size car Play Track 46 sounds included, 60 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II recorder. The library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.


   

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