The Sandman’s Award-winning sound designers/re-recording mixers Aaron Glascock and Christopher S. Aud on designing sound for realms both fantastical and real, creating creature vocals and vocal processing for immortals, custom building sound devices like a beam, mixing in Dolby Atmos, and so much more!
Read MoreGreat new sound libraries: Zombies, sounds for slots, unique weapons, and more!
Discover excellent new releases from the independent sound community in this new highlight by Adriane Kuzminski:
Read MoreGreat new sound effects: Torches, insects, football crowds, quiet urban spaces, hellish bells, and more!
Discover the very latest sound libraries from the independent sound community in this new overview:
Read MoreThe Intriguing Sound of Immortality – with Sound Designers Priscilla Snow and Kevin Senzaki
Sound designer Priscilla Snow and sound designer/re-recording mixer Kevin Senzaki give you the full story behind the sound for Sam Barlow’s critically-acclaimed interactive film video game ‘Immortality’:
Read MoreCapturing the Ultrasonic Sounds of Insects
Nicolas Titeux’s new Ultrasonic Insects Library features extraordinary insect sounds – and here’s the full story on how he recorded them:
Read MoreYou don’t need to know everything about sound – by Juan Pablo Uribe
Senior Sound Designer and A Sound Effect columnist Juan Pablo Uribe on just how much you need to know to get started and work in audio:
Read MoreJames LeBrecht and Nicole Newnham talk about the Sound of the Oscar nominated film Crip Camp
Get the story behind the sound of Crip Camp, told by James LeBrecht and Nicole Newnham:
Read MoreCrafting a Bold Sound for Horror-Comedy ‘Bodies Bodies Bodies’ — with Luciano Vignola and Mariusz Glabinski
Supervising sound editor/re-recording mixer Luciano Vignola and sound designer Mariusz Glabinski on the bold sound of horror-comedy film ‘Bodies Bodies Bodies’:
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