Go behind the signature sounds of Barton Fink, in Jennifer Walden’s new interview with Oscar-winning sound supervisor Skip Lievsay here:
Read More19 great new sound libraries: Cinematic metal, sirens and alarms, celestial harps, voice bundles, and more!
This week on A Sound Effect, we have 19 new sound effects libraries that will help you take your projects to the next level:
Read MoreWhat is storytelling in game audio?
What does storytelling mean when it comes to game audio? Audio director Jean-Edouard Miclot shares his thoughts and insights on this here:
Read MoreCreature Vocal Design – a roundtable with Michael Kent, Beau Jimenez, Jeff Darby, and Ash Read:
Get creature vocalization and sound design insights from some of the most talented sound designers in the games industry here:
Read MoreThe Savage Sound of ‘Sisu’ – behind the detailed sound design & Dolby Atmos Mix with Panu Riikonen
Award-winning sound designer/re-recording mixer Panu Riikonen talks about creating detailed sound design for ‘Sisu’ – from the restless winds to the huge action-led moments + how sparse dialogue let the sonic details shine & so much more:
Read More‘Working with Sound’ – Rob Bridgett takes you behind the excellent new game audio book (+ gives you the chance to win it!)
Go behind Rob Bridgett’s excellent new game audio book – and get the chance to win it:
Read More21 great new sound libraries: Fantastic beasts, ambiences from South Africa, Serbia, Germany and the UK, silky fabrics, and much more!
Want to hear the very latest in sound? Adriane Kuzminski highlights 21 new sound effects libraries from the independent sound community:
Read More‘How Nintendo Designed The Sounds In Tears Of The Kingdom’ – a Zelda game audio analysis by Marshall McGee:
Marshall McGee shares his thoughts on Nintendo’s sound design philosophy – and on some of the sounds of Tears Of The Kingdom, based on what he’s heard and seen so far – here:
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