John Chamberlin and Eric Gillingham delve into crafting Players’ reactive crowds, making non-traditional choices for production dialogue, working with gameplay sequences, and so much more!
Read MoreBehind the sound of ‘Thor: Love and Thunder’ – and Sound Design for Comedy:
Onnalee Blank, Brandon Proctor, Daniel Laurie, Baihui Yang, and Samson Neslund take you behind the sound of ‘Thor: Love and Thunder’
Read MoreCreating 14,000 sound effects for ‘Unpacking’ – Jeff and Angela van Dyck talk game audio with Emily Reese:
Hear about the great effort that went into Unpacking’s game audio:
Read MoreVoyage into the Sound of ‘Star Trek: Strange New Worlds’ — with Matthew Taylor, Michael Schapiro, and Kip Smedley
Go behind the sound of ‘Star Trek: Strange New Worlds’ in this in-depth interview with Matthew Taylor, Michael Schapiro, and Kip Smedley:
Read MoreBehind the music for Obi-Wan Kenobi – with composer Natalie Holt:
Check out Edith Bowman’s interesting interview with Obi-Wan Kenobi composer Natalie Holt:
Read MoreVideo: Behind the fast-paced sound of F1® 22 – with Brad Porter:
How F1®22’s great game audio was made:
Read MorePushing the limits of synthesized sound design – hear these amazing Phase Plant examples by Joel Blanco Berg:
Hear these impressive synthesized sound design examples by Joel Blanco Berg:
Read MoreCrafting Trek to Yomi’s evocative score – a game music special with Cody Matthew Johnson – A Sound Effect Podcast EP 21
Go behind Trek to Yomi’s great score with game composer Cody Matthew Johnson:
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