Witch Beam’s Unpacking is a big hit, in no small part thanks to the development team’s meticulous attention to detail, including the game’s audio. Hear Emily Reese’s great interview with Jeff and Angela van Dyck on how that excellent sound was made. And as a bonus, we’ve also included Jeff van Dyck’s 54 minute GDC talk on the sound of the game, the soundtrack & more.
Early BirdNOVA by Mattia Cellotto is coming soon!Become an Early Bird and get 3 SFX libraries (worth $125 total!), FREE with your NOVA orderBECOME AN EARLY BIRD →Here’s Level with Emily Reese’s official introduction:
There are 14,000 sound effects (aka “Foley”) in the game . That’s a handful. And what a charming game, no dialog, just art and sound. You learn the story as you unpack the belongings of a young girl as she grows up, goes to college, moves in with friends, then experiences different relationships in adult life.
Jeff and Angela van Dyck are responsible for the audio, and Jeff wrote gleefully chill, melodic and thoughtful music to represent various phases of the woman’s life. I love it so very much. Get the full album on Bandcamp here.
Hear the interview here:
Behind the Foley for Unpacking:
For much more on the sound for the game, check out Jeff Dyck’s GDC Talk ‘Unpacking’: The Fun Behind the Foley below:
Jump to a chapter
Click any chapter to jump to that moment in the player above:
Level with Emily Reese is one of the 20 members of the Audio Podcast Alliance - meet them all here:
Want more? Explore all 20 member podcasts and their newest episodes on one page:




