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Jul 8, 2022 |

Creating 14,000 sound effects for ‘Unpacking’ – Jeff and Angela van Dyck talk game audio with Emily Reese:

By Asbjoern Andersen
Unpacking music and sound design game audio

Witch Beam’s Unpacking is a big hit, in no small part thanks to the development team’s meticulous attention to detail, including the game’s audio. Hear Emily Reese’s great interview with Jeff and Angela van Dyck on how that excellent sound was made. And as a bonus, we’ve also included Jeff van Dyck’s 54 minute GDC talk on the sound of the game, the soundtrack & more.

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Level with Emily Reese

Here’s Level with Emily Reese’s official introduction:

There are 14,000 sound effects (aka “Foley”) in the game . That’s a handful. And what a charming game, no dialog, just art and sound. You learn the story as you unpack the belongings of a young girl as she grows up, goes to college, moves in with friends, then experiences different relationships in adult life.

Jeff and Angela van Dyck are responsible for the audio, and Jeff wrote gleefully chill, melodic and thoughtful music to represent various phases of the woman’s life. I love it so very much. Get the full album on Bandcamp here.

Hear the interview here:

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Behind the Foley for Unpacking:

If you’re not familiar with Unpacking, check out the trailer below:

Hear the soundtrack for Unpacking below:

Hear the soundtrack for the game below, and be sure to support the artists by getting the full album on Bandcamp here.

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