Check out this fantastic interview with sound design legend Ben Burtt, on the iconic sounds of Star Wars:
Read More21 great new sound libraries: Aquatic plants, rock and Foley bundles, car horns and French trains, and much more!
Hear the very latest in sound effects in this highlight of new sound libraries from the independent community:
Read MoreEstablishing the ’80s Era for ‘AIR’ – with Sound Supervisors Ai-Ling Lee and Susan Dawes
Sound supervisors Ai-Ling Lee and Susan Dawes talk about setting the stage sonically for Amazon Studios’ biographical sports drama ‘AIR.’ Set in 1984, the story mainly unfolds in the offices at Nike, where talent scout Sonny Vaccaro changed history by signing rookie Michale Jordan to a deal that ultimately led to the creation of the iconic AIR Jordan shoeline.
Read MoreCrafting the Authentic Sound of ‘Assassin’s Creed Mirage’ – with Ubisoft Bordeaux’s Game Audio Team
Ubisoft Bordeaux’s game audio team on “Assassin’s Creed Mirage” talks about how they created the sound of ninth-century Baghdad (including building believable, multi-national crowds), what went into designing their ambience and Foley systems to support the stealth and parkour-focused movements, how they created the sound of the new ability ‘Assassin Focus,’ how they incorporated Arabic musical instruments into the UI sounds, and so much more!
Read More20 great new sound effects: tons of vehicles, gritty horror, magical ambiences, cityscapes, and more!
Hear the very latest in sound with these 20 new releases from the independent sound community:
Read MoreBehind the Immersive Sound & Mix of ‘The Hunger Games: The Ballad of Songbirds & Snakes’ – with Jeremy Peirson and Michael Babcock
Find out what went into creating the detailed sound and Dolby Atmos mix of ‘The Hunger Games’ prequel ‘The Ballad of Songbirds & Snakes’ – from designing elaborate futz treatments to panning particles of debris and much more!
Read MoreCreating Better Spatial Audio Experiences
Ira Bolden talks spatialization and immersive audio formats, binaural audio for games, using AI to create personalized HRTFs (head-related transfer functions), and more:
Read More50+ new sound libraries: Check out the highlights with wild animals, robotic sidekicks, detailed firearm Foley, off-road vans, P-51 fighter-bombers, and more!
Discover the freshest sounds available anywhere with these new releases from the independent sound community:
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