Crafting the Unsettling Sound of ’28 Years Later’ – with Johnnie Burn

Oscar-winning Sound Supervisor/Re-Recording Mixer Johnnie Burn at Wave Studios talks about crafting a post-apocalyptic world ruled by nature for director Danny Boyle’s ’28 Years Later’ — from recording his metal vocalist/mix tech for the Alpha infected’s scream, recording rural locations in England and Wales for authentic ambiences, and designing the sound of wind through skulls by (poorly) playing recorders and flutes, to shaping the overall mix during sound editorial, and much more!

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Cleaning Up Your Soundminer database with SMDB Companion app: Tips from Designer Tim Farrell

Award-winning sound designer Tim Farrell developed the SMDB Companion (Soundminer Database Companion) app that makes it easy to find and remove duplicate files in your database. Here, he shares his inspiration for creating the SMDB Companion, explains how it works, shares different ways to narrow searches, offers tips on useful features, and more!

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The Sound of The Last of Us S2: Inside the Epic Battles, Infected Hordes & Hidden Details

Max’s hit series The Last of Us raises the intensity to new heights in Season 2. Here’s Michael Benavente, Christopher Battaglia, and Chris Terhune on how the sound team designed massive hordes of infected using only three voice actors, kept rain interesting using bespoke water recordings, re-created the Seraphites’ whistle-based communication, and so much more!

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