Virtual Reality has been under way for decades, but now it’s just around the corner. What does this mean for sound – and for sound creators?
Read MoreGame audio: Behind the great sound of Hohokum
Hohokum is a colorful new game from Sony – and in this video, lead sound designer Mike Niederquell gives you an in-depth look behind the scenes on the sound for the game.
Read MoreThe (surprisingly filling) approach to horror sound design for ‘The Evil Within’
Sound design Masahiro Izumi shares how they’re creating the gory sounds for The Evil Within, a new game coming out in October:
Read MoreRobot Sound Effects: 6 SFX Packs for Designing Fantastic-Sounding Robots
Looking to do great robotic sound design? Here are six sound libraries you should definitely check out:
Read MoreMeet Chuck Russom – an independent sound effects pioneer
Chuck Russom is one of the pioneers of independent sound effects, and here he shares what it was like getting started – and where things stand today:
Read MoreBuilding ‘Gateway’, the ultimate door sound effects library
Mark Camperell and his team have been busy working on ‘Gateway’, a new sound effect library that features a huge collection of door sounds
Read MoreCapturing the Sound of the Perfect Thunderstorm – with Frank Bry
Frank Bry has been recording thunderstorms for the past 15 years – and here, he shares his wildest experiences capturing the sound of thunder:
Read MoreOverview: The Current State of Game Audio – and What Lies Ahead
Game audio has evolved a lot in recent years – for an overview of where things stand and where we’re headed, check out this exclusive guest post by game audio advocate Stephan Schütze:
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