Find out how you take part in the Global Game Jam – and how you get 5000+ sound effects to work with:
Read MoreBehind the sound for the shocking ‘Making A Murderer’
Sound designer and re-recording mixer Leslie Shatz takes you behind the scenes on the sound for the shocking (and excellent!) ‘Making A Murderer’ Netflix series:
Read MoreNew sound effects this week: Sword fights, shotguns, sci-fi weapons, explosions, toys and more
These new SFX libraries get you everything from fierce sword fights, shotguns, sci-fi sounds to natural-sounding whooshes, foley, mopeds, toys and more:
Read MoreGet the FULL Berlin Balcony SFX library from ShapingWaves – free with ANY purchase right now:
Get ANY sound library from A Sound Effect, and you get ShapingWaves’ atmospheric Berlin Balcony for free too – for a limited time
Read MoreWhy Procedural Game Sound Design is so useful – demonstrated in the Unreal Engine
Richard Stevens demonstrates why procedural sound design is a vital tool to keeping your game audio varied:
Read MoreNew sound effects this week: Urban winds, rain, ambiences, dripping, grinders, farm animals & more
There’ve been LOTS of new sound effects libraries added – here’s a highlight of some of them:
Read MoreBehind the sound for 2016 Golden Globe-winner ‘The Revenant’
Get the story behind the sound for Golden Globe Winner ‘The Revenant’, with MartÃn Hernández and Randy Thom:
Read MoreWelcome to the wonderful world of Ambisonics – a primer by John Leonard
Ambisonics lets you record and reproduce audio in full 360 degree surround – here’s how it works, and how you make the most of it:
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