Find out how the sound for Star trek Beyond was created, in this exclusive interview with supervising sound editor and sound designer Peter Brown:
Read MoreWhen sonic worlds collide: An unusual, inspiring sound collaboration
Get the story behind an unusual sonic collaboration between award-winning sound designer Peter Albrechtsen and acclaimed sound artist Jacob Kirkegaard:
Read MoreNew sound effects: RPG game sounds, granular textures, city nights in surround – and mouth noises:
4 great new SFX libraries out from the indie sound effects community – hear them here:
Read MoreBehind the scenes: Game audio recording at Pinewood Studios
Get a a closer look at the Foley and recording facilities at Pinewood Studios with Head of Recording and Editorial Glen Gathard:
Read MoreHow Audio Ease created their groundbreaking INDOOR convolution reverb plugin:
Indoor is a new convolution reverb with a very unique interface – here’s there story behind it:
Read MoreNew sound effects: Old laundry mills & computers, wind turbines, abstract ambiences – and energy sounds
5 interesting new sound effects libraries from the indie SFX community – hear them here:
Read MoreGame Audio Guide: How to write a (game-changing) audio design document today:
Veteran sound designer and game audio director Zachary Quarles shares his essential insights on how to create an audio design document today:
Read MoreThe story behind the sound for Unity’s astonishing ADAM demo:
Sound designer Aleksander Karshikoff shares the story behind the sound for Unity’s impressive ADAM demo:
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