Lots of interesting new SFX this week – check out the highlights here:
Read MoreAudio Games for Charity: A Q&A with James Kyle about Audiogame Jam
James Kyle is running Audiogame Jam, an international game jam focused on blind-accessible games. Here’s the story behind it – and how you can take part:
Read MoreMake the most of REAPER as a sound design tool – part 1: Getting Started
Learn how to get started with REAPER for sound design, in this special guide by Anne-Sophie Mongeau:
Read MoreNew sound effects: Infantry vehicles, intricate machines, lasers, experimental ice, beaches – and Las Vegas
6 really interesting sound effects releases this week – get the overview here (and hear what they sound like):
Read MoreHow the outstanding sound for ‘Stranger Things’ is made:
Uncover the full story behind the sound for Stranger Things, in this in-depth interview with supervising sound editor Brad North and sound designer Craig Henighan:
Read MoreNew sound effects: Unique metal atmospheres, lots of game foley, voices, UI sounds + auto shops
Five interesting new sound effects releases, covering everything from unique metal sounds to game sound packs:
Read MoreVideo: How the sound design for time-bending Quantum Break was created – with Ville Sorsa
An in-depth talk on how Ville Sorsa and team created the sound for Quantum Break:
Read MoreFrom Gladiators to Bog Bodies: How inventive, evocative museum sound design is created today:
Sound designer and composer Soren Bendixen shares the inside-story behind the evocative sound of museums today:
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