Here are 5 posts worth checking out on Airwiggles this week:
Read MoreBehind The Brutalist’s Expressive Sound – with Sound Designer Andy Neil
‘The Brutalist’ sound designer/re-recording mixer Andy Neil on creating a compelling world off-screen, designing a surreal soundscape for the Italian marble quarry, the train accident sequence, the jazz club, and much more!
Read More16 great new sound libraries: Caves and mines of New Zealand, Soviet-era cars, office environments, combat characters, tractor racing, telephone booths, real and paper thunder, and more!
Discover the freshest sound effects available with these 16 new sound libraries from the independent sound community:
Read MoreDesigning the Astounding Sound of ‘Dune: Prophecy’ – with Tim Kimmel and Ann Scibelli
Dune: Prophecy sound supervisor Tim Kimmel and sound designer Ann Scibelli dive into details for sound-driven scenes, talk about designing sounds for ‘thinking machine’ tech, suspensor technology-driven ships, prophetic visions, and mystical abilities, share their approach to weaving together sound and music, and much more!
Read MoreThe Ultimate Guide to Gun and Projectile Sounds
Sound designer Leon Beilmann has released this impressive guide to everything related to guns, projectiles – and sound:
Read More18 new sound libraries: NYC libraries, South African walla, Serbian rallies, Southeast Asian jungles, pebble beach waves, 100+ toys, and more!
Hear the very latest from the independent sound community:
Read MoreHow to use AI in Audio (without making yourself redundant)
Sound designer and recordist Ana Monte on how we can use AI creatively:
Read MoreBehind the Thrilling Sound of ‘Indiana Jones and the Great Circle’ – with Audio Director Pete Ward
Audio Director Pete Ward at MachineGames reveals the secrets to the sound of ‘Indiana Jones and the Great Circle.’ He talks about putting the player into Indy’s shoes, making a satisfying whip sound, designing realistic eerie spaces, mixing for dialogue intelligibility and action-scene impact, and much more!
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