Marshall McGee explores the impressive weapon sounds for Modern Warfare – and has a go at recreating them, using SFX from Sound Effects Monkey:
Read MoreGo behind The Dark Crystal: Age of Resistance’s fantastical, magical sound – with Skywalker Sound’s Tim Nielsen
How The Dark Crystal’s sound inspired Tim Nielsen’s work nearly 40 years later:
Read MoreHow to make the most of GameSoundCon (+ your chance to win a ticket worth $725!)
Brian Schmidt shares insights on how to make the most of the conference + a chance to win a $700+ ticket for the event!
Read MoreHere are all the 2019 Creative Arts Emmy Award winners for sound – and the stories behind their sound:
Get the stories behind the sound for all the winners in the 2019 Creative Arts Emmy Award sound categories:
Read More7 years of game audio education – with the School of Video Game Audio:
Founder Leonard Paul celebrates SoVGA turning 7 with a look at the past, present and future of the site & game audio education:
Read MoreHow to prepare for – and power through – a layoff in the game audio industry, with Brian Schmidt:
Game audio veteran and GameSoundCon creator Brian Schmidt on how to bounce back from a game audio layoff:
Read More8 new podcasts worth hearing: Two new field recording shows, the sound of Apocalypse Now, audio programming, setting rates & more:
Need something great to listen to? Check out these new episodes about film sound, game audio & sound business success:
Read MoreBen Cross on recording, editing and mixing Foley – and creating a stunning ancient armour sound effects library:
Ben Cross shares stories from a life as a Foley mixer & editor – and on how he co-created an ancient combat sound library:
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