Asbjoern Andersen


Working in game audio requires you to stay updated on an ever-growing stream of new development tools, workflows and platforms - and over the past years, the School of Video Game Audio (SoVGA) has helped 100s of students do exactly that.

SoVGA offers online courses in Wwise, FMOD Studio, Unreal, Unity and Pure Data - and as it celebrates its 7th birthday, we decided to get in touch with founder Leonard Paul to hear how the site, game audio and the community has evolved over the years - and what lies ahead:


Interview by Asbjoern Andersen, images courtesy of Leonard Paul
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Hi Leonard, please introduce yourself, the School of Video Game Audio – and the courses you’re offering:

Hi! My name is Leonard Paul and I’m the Director of the School of Video Game Audio. I’ve been working with game audio since the mid-90s and teaching game audio since 2001. I’m fortunate to have Viviana Caro help with feedback for student assignments. She has worked in game audio since 2011, is a Senior Sound Artist at Electronic Arts, and has taught audio for many years.

The focus of the School of Video Game Audio is to help our students improve their game audio skills by creating a demo reel using Wwise, FMOD Studio, Unreal, Unity or Pure Data. This year we’ve added new course add-ons in sound design, coding, dialogue and adaptive music. The coding add-on has been quite popular since it gives students the chance to use basic code to integrate Wwise or FMOD Studio into Unity or Unreal. Add-ons also allow us to spread out into more subjects like composing chiptunes, implementing dynamic dialogue and learning how to do sound design for magic effects.

We run new courses every two months and students can spend more time in a course if they need to as life can be unpredictable. Once the demo reel is done we often help out students with their resumes, cover letters, and other business topics. We work with a wide range of students but most come to us with a strong audio background who are looking to transition into game audio, however, we’re finding an increasing number of students who already have years of experience in game audio are joining us to add new skills in a certain area such as coding.

 
How did the idea for the School of Video Game Audio come about in the first place?

I like working with a diverse range of students and I’m really glad that we’ve been able to have students from over 55 countries join us so far.

After teaching at other institutions for around a decade, I found that I wanted to have a more direct connection with my students. Being able to teach students online allows a depth of mentorship that I found more difficult when teaching in a live classroom environment. I like working with a diverse range of students and I’m really glad that we’ve been able to have students from over 55 countries join us so far.

We really focus on a personalized experience to help our students through detailed feedback and critique on their creative work such as sound design and music.

We’ve been lucky to start our school at a time when technologies like YouTube, PayPal, Moodle, and Google Docs allow us to create a direct and modern approach to learning. There’s a lot of online courses available so we really focus on a personalized experience to help our students through detailed feedback and critique on their creative work such as sound design and music.

With the school I can combine my interests in teaching, coding, and audio together and meet amazing people from all around the world. Being independent can be difficult but it also allows us to put students first. Not all of the work done at the school is fun but we do all we can to give the students the knowledge and skills they’re looking for in game audio!

 

Popular on A Sound Effect right now - article continues below:

 

Latest releases:  
  • Cars Hyundai Kona Electric Car Play Track 428 sounds included, 98 mins total $100

    An electric car sound library with a range of FX from the Hyundai SUV, Kona.

    The library includes numerous driving FX on both gravel and asphalt including pass-bys, take offs, corners, approaches and skids.

    It also contains a large range of interior recordings from driving at highway speed all the way to buttons and switches.

    Multiple FX on each track – recorded in Sydney, Australia

    Add to cart
  • Cars Car Interiors Play Track 430 sounds included, 14 mins total $69 $38

    car interiors library is a great supplement for all the car engine sounds that you already own. That way the action on the inside of the car is not stale at all. Dashboard buttons, seatbelts, automatic windows, switches, switching gears, brake, clutch and gas pedals, vents, turning signals. They’re all here!

    Got a whole bunch of roaring car engine sounds but then realised that you’re not equipped with all of the boring stuff like:


    car door handles, seatbelts, turn signal, air vents, buttons and switches, seats, storage compartments, horns, windows, pedals (gas, brake, clutch), handbrakes wend

    and all other Car Interior sound effects? Well then.. look no further! This is just the pack for you.
    160 wav files with over 400 single sounds in total. Car Interiors will spice up that car interior scene with real, crisp sounds, recorded from over 6 cars in total!

    45 %
    OFF
    Ends 1574981999
    Add to cart
  • Destruction & Impact Cinematic Strikes Play Track Up to 4140 sounds included From: $119 From: $95.20

    ENORMOUS SOUNDING PERCUSSIVE HITS

    CINEMATIC STRIKES joins the BOOM Library Cinematic Series – and it focuses on big sounding drums. A whole world of cinematic percussive sound design lies a few clicks away: From devastating cracks and stomps over crisp swells and rolls to epic ensemble hits – you will be sure to find and build just what you are looking for.

    With the ultimate flexibility of different microphone positions, single and ensemble hits, flams and swells using various drums and beaters, you couldn’t be better equipped to design huge blockbuster and trailer hits – or simply place ready-to-use DESIGNED sounds into your timeline and feel the earth shake.

    CINEMATIC STRIKES – CONSTRUCTION KIT:

    FLEXIBLE SOUND DESIGN TOOLKIT

    The Construction Kit offers you one of the most comprehensive drum hit packages ever recorded. Carefully planned to satisfy and complement every spot in the frequency range, you will never run out of low end booms, aggressive cracks, mid-range body impacts, reverberant tails and excellent sweeteners to top it off.

    PERSPECTIVE & RHYTHM

    Not only are you able to produce impressive sounding hits, but also transition into, out of and between peaks. Control the attack and release of each sound, using rolls, flams, double hits and other meticulously performed techniques. Three coherent microphone positions make spatial adjustments a breeze.


    Files: 618 • Sounds: 3708 • Size: 13 GB


    CINEMATIC STRIKES – DESIGNED:

    MAXIMUM PUNCH – AND THEN SOME

    CINEMATIC STRIKES – Designed is what you get when layering and processing Construction Kit sounds BOOM Library style.

    From rumbling low-end BOOMS, soft and natural sounding WHOOSH HITS to aggressive, frontal CRACKS and PUNCHES, the Designed library showcases what’s possible, while saving precious time and budget on a tight schedule.

    This package is particularly useful for filmmakers and trailer sound designers.


    Files: 108 • Sounds: 432 • Size: 1.4 GB

    CINEMATIC STRIKES BUNDLE:

    THE BUNDLE – The best of both worlds at a discounted price.
    The Bundle gives you the full sound design power as it contains both – the DESIGNED and the CONSTRUCTION KIT edition at a discounted price.


    Files: 726 • Sounds: 4140 • Size: 14.6 GB
    Included sounds – keywords:

    BASS DRUM, BOOM, BOX, CAJON, CONCERT TOM, CRACK, CRASH, DAIKO, DOUBLE HIT, ENSEMBLE, FLAM, FOOT, GONG, HARD BEATER, HIT, JAM BLOCK, KICK, KODO, LOG, MALLET, BIN, PUNCH, ROLL, SINGLE, SNARE, SOFT BEATER, SPLASH, STICKS, STOMP, SWEETENER, SWELL, TABLA, TAIKO, TAMBORA, THUNDER SHEET, TOM, WHIP, WHOOSH HIT, WOOD PERCUSSION, WOODBLOCK
    20 %
    OFF
    Ends 1575500399
  • Destruction & Impact Implosion Play Track 42 sounds included $100 $70

    Implosion is a sound effects collection of buildings being destroyed with explosives. It features 10 unique building implosions recorded across the country.

    Each implosion was recorded with 4 to 14 channels of audio. To offer multiple perspectives, mics were placed as close as 150ft (~50m) and as far away as 2000ft (~600m) from the various explosive demolitions.

    30 %
    OFF
    Ends 1575413999
    Add to cart
  • Drones & Moods Audible Silence Play Track 105 sounds included, 170 mins total $80 $64

    The eerie sound of wind resonating through wires, fences and abandoned buildings.

    Recorded using the JrF C-Series contact microphone, these recordings capture the metallic resonance of wind with natural ebbs and flows.

    All sounds were recorded using the JrF C-Series contact microphone stereo pair and Sound Devices Mix-Pre 6.

     

    20 %
    OFF
    Ends 1574549999
    Add to cart

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Get wild deals on sound effects right here


Crazy 1-day only deals:
Interested in any of these offers? Better get them while you can, as the discount is reduced by 20% every day, over the next few days:
  • Aircraft - Jet/Propeller Planes B-25 Mitchell Play Track 115 sounds included, 71 mins total $199 $99.50

    A large collection of authentic B-25 flybys, takeoffs, landings, taxis, startups, and shutdowns with both internal and external perspectives – for a total of 71 minutes of recordings.

    This library was over 8 years in the making, and is the refined result of more than 30 field recording expeditions, including one recorded aboard a B-25 during flight. All sounds have been extensively quantified with metadata (action, event length, relative speed, perspective, microphone pattern, and much more) which will make it an ideal resource for those working in audio post production.

    50 %
    OFF
    Ends 1574463599
    Add to cart
  • Cars Cars In Motion Play Track 561+ sounds included, 340 mins total $150 $75

    The Cars In Motion sound library gets you exterior sounds of cars driving at different speeds, slow/medium/fast/very fast pass-bys, reverse sounds, accelerations, braking sounds and a lot of additional files. You’ll find different engines, and cars with different character.

    From a small BMW 114i through to a powerful Jeep Grand Cherokee 4.7 V8 with Magna Flow exhaust, up to a fast twin turbo BMW 640D F12. In addition to cars there are also files covering big machines like tractors and excavator.

    The library features 561 WAV files with total length of 340 minutes, recorded in 96kHz and 24 bits with a Sound Devices 702, two Sennheisers MKH 8040, Rode NTG3 and Sony PCM-M10.

    Here are the cars included in this library:

    • Audi A4 Allroad 2.0 TFSI – 73 files – 73 minutes
    • Audi A4 B8 2.0 TDI Avant – 11 files – 10 minutes
    • BMW 114i E87 – 20 files – 10 minutes
    • BMW 530D E60 – 55 files – 21 minutes
    • BMW F12 640D Gran Coupe – 87 files – 49 minutes
    • Excavator MF 860 – 30 files – 20 minutes
    • Jeep Grand Cherokee 4.7 V8 – 62 files – 51 minutes
    • Renault Kangoo 1.6 16V – 71 files – 32 minutes
    • Renault Master II 2.8 dTi – 21 files – 13 minutes
    • Renault Master F3500 dCi135 – 30 files – 12 minutes
    • Tractor Case II CX90 – 15 files – 10 minutes
    • Volkswagen Golf II – 26 files – 13 minutes
    • Other Cars – 60 files – 23 minutes

    50 %
    OFF
    Ends 1574463599
    Add to cart
  • City Life Nature Ambients Bundle Play Track 263+ sounds included, 683 mins total $160 $80

    This bundle includes 4 different libraries.

    The Baltic Sea sound library is compilation of 56 WAV files recorded with Sound Devices 702, Rode NTG3, Sony PCM-M10, two Oktavas MK012 set in MS, XY and ORTF setup. All the sounds were recorded far away from the cities and roads. Since most of the sounds were recorded in late winter, there are no insects or birds in background. There are few files that includes the sound of birds, but I left them on purpose, because of the overall feel of the files. In this library you will find beautiful sound of waves crushing on the rocks and shore, recorded from different perspectives in different stereo configurations, during calm and windy days. In addition to those sounds, there’s foley like walking, running and swimming in the water.

    The Harbours Of Norway sound library features 25 files with ambients recorded in Myre, Sto and Nyksund, very small towns with direct access to the sea. Most of the sound effects were recorded at night, but since it’s a polar day time of the year, it was very pleasurable to walk and look for convenient places to set up my gear. Everything was recoded with ORTF setup built from two Sennheisers MKH 8040. Inside this library, you’ll find a lot of seagulls, waves crushing on the rocks and plants, windy ambients from the cliff, industrial sound from port in Myre with ship unloading the cargo, walla with steam engine boat and additional sounds from boat engine market and air cooling aggregates from food containers. Every file was recorded in 96kHz, edited (i removed any unintentional bumps, pops and unwanted sounds). I limited EQing to removing harsh frequencies, or enhancing a little bit the good sounding ones. At the end of the chain there is a small compression, for louder sounds.

    The Summer Ambients sound library contains 33 beautiful WAV files recorded with Sound Devices 702, Rode NTG3, two Oktavas MK012 in MS and stereo XY pattern. All sounds were gathered in different and beautiful places like forests, lakes, meadows or swamps. You can expect amazing ambients, textures, different birds, insects, forest during rain, calm and windy days. It’s a perfect library for designing background sounds. Everything was recorded in amazing Masuria in Poland.

    Summer ambients Update – library got 2x bigger and heavier than the original library. 59 additional files, 123 minutes of high quality audio recorded with Sennheiser MKH 8040 ORTF setup, Rode NTG3, Oktava MK012 XY setup plugged into SD702 and Sony PCM-10. It features ambients from the forests, ponds, swamps, meadows, lakes and suburbs recorded is very quiet locations, mostly just before the sunrise, during the day and before sunset far away from the cities.

    Water Flow sound library took me about six months to record, consumed about 15 thermoses of tea and 42 litres of gasoline to get to all locations. It offers 90 BWAV files recorded in different locations. Huge part of this library is based on the recording sessions on the rivers. Two completely different locations, recorded regularly for the last 5 months allowed me to create this unique sound library. Most of the recording sessions took place during winter just before the sun was rising to reduce the amount of unwanted sounds. Almost all recordings are completely clear and only few have birds in background, since it was my intention to record some location ambients with natural backgrounds.

    You can see the metadata and sound list below.

    50 %
    OFF
    Ends 1574463599
    Add to cart
  • Environments Rare Winds Play Track 102 sounds included, 233 mins total $149 $74.50

    From all 4 earth’s corners, air streamlines the environment and shapes our stories. Discover the cinematic world of rare winds!


    This sound library is the ultimate achievement of a really ambitious project of recording winds from very remote places across the world.

    Included are authentic recordings from the Boreal region (North hemisphere: in Canada and Iceland), from the Austral region (South hemisphere: Tierra del Fuego in Argentina and the Last Hope province in Chile), on Islands in Mediterranean region (Thira in Greece), in the Sahara desert (Marocco), Isle-aux-Grues (Canadian winter), and more (see file list for more details)


    These were recorded either in urban settings, countryside, or complete wilderness.

    Included is a set of useful synthesized, tonal, and designed winds.

    The sounds are categorized into 3 folders: Designed, Indoor & Outdoor.

    WHAT’S INSIDE:

    • 102 stereo files
    • Highly focused and meticulously edited sounds
    • Ready to use Loop
    • Urban area and Wild area
    • Useful Designed & Synthesized Wind Sounds
    • Recordings from the Boreal region (North) in Iceland & Canada
    • Recordings from the Austral region (South) in Argentina & Chile
    • Recordings from Islands in Greece & Canada
    • Recordings from the desert in Marocco
    • Abandonned houses and shelters
    • Marina, lake, forest, car, flags, arctic, metal pole, prairie, street, mountain, grass, …
    50 %
    OFF
    Ends 1574463599
    Add to cart

Need specific sound effects? Try a search below:
 

 
Looking back at those 7 years, what have been some of the major milestones?

It’s felt like a bit of a blur, so I actually looked through the community update emails that we send out each school term (every 2 months) and picked out a few milestones for our past seven years:

2013 – Work with the Women’s Audio Mission to provide a discount their members
2014 – First annual SoVGA GDC Meetup
2015 – Pure Data course launched
2016 – 100 student reels
2017 – 50 student countries and Unreal course launched
2017 – I received my Master’s in Game Audio
2018 – Viviana becomes a Senior Sound Artist at Electronic Arts
2019 – Course add-ons launched

A breakdown of the SoVGA courses.

We’re always looking to try new things and really looking forward to seeing what’ll happen in the future.

 
How many students have passed through your courses over the years? Any results or reels you’d like to highlight in particular?

We have hundreds of students join us in the past 42 terms in nearly 200 different classes. Each term we’ve chosen an exceptional student demo reel to feature and have added them to our featured grads page. In total, we’ve had 180 reels with over 115,000 views which is a great audience for our students who are looking for work.

Screenshots from 180 demo reels.

The story of our school really comes down to a lot of individual student stories. One of my favourite recent stories is that of Frank Lubsey who recently joined Schell Games as an Audio Manager:

“The School of Video Game Audio has been a tremendous help in my career. I started my journey with the school years ago as a complete beginner looking to break into the field, and now I will be starting as an Audio Manager for Schell Games. In this role, I’ll be managing the audio development process and development schedules across various projects in addition to creating audio assets. I have made each transition from hobbyist, to freelancer, and now in-house game audio professional with Leonard’s mentorship and guidance. The School of Video Game Audio has given me confidence, capability, and support throughout my journey. If you are seriously thinking about a career in game audio, I highly recommend the School of Video Game Audio.”

Frank Lubsey

We try our best to support each student on their own unique career path in game audio and we learn a lot along the way too!

 
What have been the biggest changes in game audio since you started out – and how have your courses evolved over the years to reflect those changes?

A huge change for our industry happened in 2014 when FMOD Studio and Wwise became free for use on indie games. Not only did this allow more studios to use FMOD and Wwise but I believe that lowering the barrier to entry also helps to encourage more diversity as well. It’s great to see audio middleware being used more frequently in game jams and it’s helped to raise the overall audio quality in games.

Video Thumbnail

Phill Aeolony’s Wwise Demo Reel + playlist of more SoVGA student reels

Since we’re small it allows us to change our courses quickly to both add and remove material to best help our students. I see a large part of my role as someone who removes obstacles and answers questions. I spend a lot of time coding projects each term to make sure that they work so students can spend their time learning instead of getting stuck with technical issues that can be difficult to figure out on your own. I also listen a lot to my students and enjoy updating the courses in response to their feedback.

 
What are your thoughts on the current state of game audio, in terms of middleware, tools and techniques, the community and overall trends?

As far as the current state of things on the technical side, I hope that procedural audio continues makes its way into games along with spatialization techniques to improve the audio experience. I think that making accessible and interesting tools for audio designers is really important so all the advances in audio middleware with granulation, spatial audio, synthesis and effects are great to see.

SoVGA Twitter banner.

I helped out as a moderator for the GameDev World conference this year and it gave me a glimpse into the world of games that we don’t necessarily hear about in the English language media. I’m really fascinated by the potential of games and hope that our students can help contribute to new gaming experiences. The game audio community is really supportive and I’m glad to be a part of it.

 
Any thoughts on what’s ahead in game audio? And for people who are looking to get into game audio, any advice on things they should particularly focus on?

Leading a balanced work life is important and I do my best to help students consider options when working in games.

I find that general advice is difficult to give but I think it’s important to know what you can bring to a company when you’re looking for work. It’s not so much convincing an employer to hire you but finding the best way to present your skills so they can easily understand how you can help them. Leading a balanced work life is important and I do my best to help students consider options when working in games.

More on the future of game audio:

Want more thoughts and insights on the future of game audio? Check out our earlier interview series below:

The Future of Game Audio – with Becky Allen
The Future Of Game Audio – with Ben Minto
The Future of Game Audio – with Matthew Smith

When starting out, I think you don’t need to be too concerned with gear as it shouldn’t be a barrier in most cases. You can put together a beginner game audio rig for around $1000 for a laptop, headphones, portable recorder and audio software these days. Similar to clothing, the details of choosing your audio gear can be quite personal so I find working together with students gives the best results.

Overall, I believe that advice is more of a conversation where you get to know the person you’re giving advice to. When starting out or making a big career change, it’s often really difficult to even know what questions you should ask, like what company do I want to work for, how much should I get paid, or how do I apply to jobs. I see my role as an educator and mentor to help support each student on their own individual journey and help guide them towards a future in game audio that is both inspiring and sustainable.

 

A big thanks to Leonard Paul for sharing with us his experiences as the Director of the School of Video Game Audio! Visit the website here, and find them om Twitter here, and LinkedIn here.

 

Please share this:


 


 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:
 
 
  • Environments Rare Winds Play Track 102 sounds included, 233 mins total $149 $74.50

    From all 4 earth’s corners, air streamlines the environment and shapes our stories. Discover the cinematic world of rare winds!


    This sound library is the ultimate achievement of a really ambitious project of recording winds from very remote places across the world.

    Included are authentic recordings from the Boreal region (North hemisphere: in Canada and Iceland), from the Austral region (South hemisphere: Tierra del Fuego in Argentina and the Last Hope province in Chile), on Islands in Mediterranean region (Thira in Greece), in the Sahara desert (Marocco), Isle-aux-Grues (Canadian winter), and more (see file list for more details)


    These were recorded either in urban settings, countryside, or complete wilderness.

    Included is a set of useful synthesized, tonal, and designed winds.

    The sounds are categorized into 3 folders: Designed, Indoor & Outdoor.

    WHAT’S INSIDE:

    • 102 stereo files
    • Highly focused and meticulously edited sounds
    • Ready to use Loop
    • Urban area and Wild area
    • Useful Designed & Synthesized Wind Sounds
    • Recordings from the Boreal region (North) in Iceland & Canada
    • Recordings from the Austral region (South) in Argentina & Chile
    • Recordings from Islands in Greece & Canada
    • Recordings from the desert in Marocco
    • Abandonned houses and shelters
    • Marina, lake, forest, car, flags, arctic, metal pole, prairie, street, mountain, grass, …
    50 %
    OFF
    Ends 1574463599
    Add to cart
  • City Life Nature Ambients Bundle Play Track 263+ sounds included, 683 mins total $160 $80

    This bundle includes 4 different libraries.

    The Baltic Sea sound library is compilation of 56 WAV files recorded with Sound Devices 702, Rode NTG3, Sony PCM-M10, two Oktavas MK012 set in MS, XY and ORTF setup. All the sounds were recorded far away from the cities and roads. Since most of the sounds were recorded in late winter, there are no insects or birds in background. There are few files that includes the sound of birds, but I left them on purpose, because of the overall feel of the files. In this library you will find beautiful sound of waves crushing on the rocks and shore, recorded from different perspectives in different stereo configurations, during calm and windy days. In addition to those sounds, there’s foley like walking, running and swimming in the water.

    The Harbours Of Norway sound library features 25 files with ambients recorded in Myre, Sto and Nyksund, very small towns with direct access to the sea. Most of the sound effects were recorded at night, but since it’s a polar day time of the year, it was very pleasurable to walk and look for convenient places to set up my gear. Everything was recoded with ORTF setup built from two Sennheisers MKH 8040. Inside this library, you’ll find a lot of seagulls, waves crushing on the rocks and plants, windy ambients from the cliff, industrial sound from port in Myre with ship unloading the cargo, walla with steam engine boat and additional sounds from boat engine market and air cooling aggregates from food containers. Every file was recorded in 96kHz, edited (i removed any unintentional bumps, pops and unwanted sounds). I limited EQing to removing harsh frequencies, or enhancing a little bit the good sounding ones. At the end of the chain there is a small compression, for louder sounds.

    The Summer Ambients sound library contains 33 beautiful WAV files recorded with Sound Devices 702, Rode NTG3, two Oktavas MK012 in MS and stereo XY pattern. All sounds were gathered in different and beautiful places like forests, lakes, meadows or swamps. You can expect amazing ambients, textures, different birds, insects, forest during rain, calm and windy days. It’s a perfect library for designing background sounds. Everything was recorded in amazing Masuria in Poland.

    Summer ambients Update – library got 2x bigger and heavier than the original library. 59 additional files, 123 minutes of high quality audio recorded with Sennheiser MKH 8040 ORTF setup, Rode NTG3, Oktava MK012 XY setup plugged into SD702 and Sony PCM-10. It features ambients from the forests, ponds, swamps, meadows, lakes and suburbs recorded is very quiet locations, mostly just before the sunrise, during the day and before sunset far away from the cities.

    Water Flow sound library took me about six months to record, consumed about 15 thermoses of tea and 42 litres of gasoline to get to all locations. It offers 90 BWAV files recorded in different locations. Huge part of this library is based on the recording sessions on the rivers. Two completely different locations, recorded regularly for the last 5 months allowed me to create this unique sound library. Most of the recording sessions took place during winter just before the sun was rising to reduce the amount of unwanted sounds. Almost all recordings are completely clear and only few have birds in background, since it was my intention to record some location ambients with natural backgrounds.

    You can see the metadata and sound list below.

    50 %
    OFF
    Ends 1574463599
    Add to cart
  • Cars Cars In Motion Play Track 561+ sounds included, 340 mins total $150 $75

    The Cars In Motion sound library gets you exterior sounds of cars driving at different speeds, slow/medium/fast/very fast pass-bys, reverse sounds, accelerations, braking sounds and a lot of additional files. You’ll find different engines, and cars with different character.

    From a small BMW 114i through to a powerful Jeep Grand Cherokee 4.7 V8 with Magna Flow exhaust, up to a fast twin turbo BMW 640D F12. In addition to cars there are also files covering big machines like tractors and excavator.

    The library features 561 WAV files with total length of 340 minutes, recorded in 96kHz and 24 bits with a Sound Devices 702, two Sennheisers MKH 8040, Rode NTG3 and Sony PCM-M10.

    Here are the cars included in this library:

    • Audi A4 Allroad 2.0 TFSI – 73 files – 73 minutes
    • Audi A4 B8 2.0 TDI Avant – 11 files – 10 minutes
    • BMW 114i E87 – 20 files – 10 minutes
    • BMW 530D E60 – 55 files – 21 minutes
    • BMW F12 640D Gran Coupe – 87 files – 49 minutes
    • Excavator MF 860 – 30 files – 20 minutes
    • Jeep Grand Cherokee 4.7 V8 – 62 files – 51 minutes
    • Renault Kangoo 1.6 16V – 71 files – 32 minutes
    • Renault Master II 2.8 dTi – 21 files – 13 minutes
    • Renault Master F3500 dCi135 – 30 files – 12 minutes
    • Tractor Case II CX90 – 15 files – 10 minutes
    • Volkswagen Golf II – 26 files – 13 minutes
    • Other Cars – 60 files – 23 minutes

    50 %
    OFF
    Ends 1574463599
    Add to cart
 
Explore the full, unique collection here

Latest sound effects libraries:
 
  • Cars Hyundai Kona Electric Car Play Track 428 sounds included, 98 mins total $100

    An electric car sound library with a range of FX from the Hyundai SUV, Kona.

    The library includes numerous driving FX on both gravel and asphalt including pass-bys, take offs, corners, approaches and skids.

    It also contains a large range of interior recordings from driving at highway speed all the way to buttons and switches.

    Multiple FX on each track – recorded in Sydney, Australia

  • Cars Car Interiors Play Track 430 sounds included, 14 mins total $69 $38

    car interiors library is a great supplement for all the car engine sounds that you already own. That way the action on the inside of the car is not stale at all. Dashboard buttons, seatbelts, automatic windows, switches, switching gears, brake, clutch and gas pedals, vents, turning signals. They’re all here!

    Got a whole bunch of roaring car engine sounds but then realised that you’re not equipped with all of the boring stuff like:


    car door handles, seatbelts, turn signal, air vents, buttons and switches, seats, storage compartments, horns, windows, pedals (gas, brake, clutch), handbrakes wend

    and all other Car Interior sound effects? Well then.. look no further! This is just the pack for you.
    160 wav files with over 400 single sounds in total. Car Interiors will spice up that car interior scene with real, crisp sounds, recorded from over 6 cars in total!

    45 %
    OFF
    Ends 1574981999
  • Destruction & Impact Cinematic Strikes Play Track Up to 4140 sounds included From: $119 From: $95.20

    ENORMOUS SOUNDING PERCUSSIVE HITS

    CINEMATIC STRIKES joins the BOOM Library Cinematic Series – and it focuses on big sounding drums. A whole world of cinematic percussive sound design lies a few clicks away: From devastating cracks and stomps over crisp swells and rolls to epic ensemble hits – you will be sure to find and build just what you are looking for.

    With the ultimate flexibility of different microphone positions, single and ensemble hits, flams and swells using various drums and beaters, you couldn’t be better equipped to design huge blockbuster and trailer hits – or simply place ready-to-use DESIGNED sounds into your timeline and feel the earth shake.

    CINEMATIC STRIKES – CONSTRUCTION KIT:

    FLEXIBLE SOUND DESIGN TOOLKIT

    The Construction Kit offers you one of the most comprehensive drum hit packages ever recorded. Carefully planned to satisfy and complement every spot in the frequency range, you will never run out of low end booms, aggressive cracks, mid-range body impacts, reverberant tails and excellent sweeteners to top it off.

    PERSPECTIVE & RHYTHM

    Not only are you able to produce impressive sounding hits, but also transition into, out of and between peaks. Control the attack and release of each sound, using rolls, flams, double hits and other meticulously performed techniques. Three coherent microphone positions make spatial adjustments a breeze.


    Files: 618 • Sounds: 3708 • Size: 13 GB


    CINEMATIC STRIKES – DESIGNED:

    MAXIMUM PUNCH – AND THEN SOME

    CINEMATIC STRIKES – Designed is what you get when layering and processing Construction Kit sounds BOOM Library style.

    From rumbling low-end BOOMS, soft and natural sounding WHOOSH HITS to aggressive, frontal CRACKS and PUNCHES, the Designed library showcases what’s possible, while saving precious time and budget on a tight schedule.

    This package is particularly useful for filmmakers and trailer sound designers.


    Files: 108 • Sounds: 432 • Size: 1.4 GB

    CINEMATIC STRIKES BUNDLE:

    THE BUNDLE – The best of both worlds at a discounted price.
    The Bundle gives you the full sound design power as it contains both – the DESIGNED and the CONSTRUCTION KIT edition at a discounted price.


    Files: 726 • Sounds: 4140 • Size: 14.6 GB
    Included sounds – keywords:

    BASS DRUM, BOOM, BOX, CAJON, CONCERT TOM, CRACK, CRASH, DAIKO, DOUBLE HIT, ENSEMBLE, FLAM, FOOT, GONG, HARD BEATER, HIT, JAM BLOCK, KICK, KODO, LOG, MALLET, BIN, PUNCH, ROLL, SINGLE, SNARE, SOFT BEATER, SPLASH, STICKS, STOMP, SWEETENER, SWELL, TABLA, TAIKO, TAMBORA, THUNDER SHEET, TOM, WHIP, WHOOSH HIT, WOOD PERCUSSION, WOODBLOCK
    20 %
    OFF
    Ends 1575500399
  • Destruction & Impact Implosion Play Track 42 sounds included $100 $70

    Implosion is a sound effects collection of buildings being destroyed with explosives. It features 10 unique building implosions recorded across the country.

    Each implosion was recorded with 4 to 14 channels of audio. To offer multiple perspectives, mics were placed as close as 150ft (~50m) and as far away as 2000ft (~600m) from the various explosive demolitions.

    30 %
    OFF
    Ends 1575413999
  • Drones & Moods Audible Silence Play Track 105 sounds included, 170 mins total $80 $64

    The eerie sound of wind resonating through wires, fences and abandoned buildings.

    Recorded using the JrF C-Series contact microphone, these recordings capture the metallic resonance of wind with natural ebbs and flows.

    All sounds were recorded using the JrF C-Series contact microphone stereo pair and Sound Devices Mix-Pre 6.

     

    20 %
    OFF
    Ends 1574549999
 
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