Get the story behind the game music for Halo Infinite:
Read MoreGuide to Getting into Game Audio with Megan Frazier – Part 2: Playing Tetris Blind
Megan Frazier shares insights on the application process, communication and screening when you apply for a game audio job:
Read MoreVideo: Capturing sonic nostalgia for ‘Ghostbusters: Afterlife’
Supervising Sound Editor & Re-Recording Mixer Will Files and Composer Rob Simonsen take you behind the sound of ‘Ghostbusters: Afterlife’ here:
Read MoreVideo: Game Audio Implementation Explained – An Essential Overview:
Find out how game audio implementation works today, in this essential video primer:
Read MoreSpecial offer: Order for $500 or more – and get a free copy of Impacts, Hits & Whooshes included!
Starting right now, you get 500+ premium Impacts, Hits & Whooshes with any order for $500 or more:
Read MoreGuide to Getting into Game Audio with Megan Frazier: Part 1, Seaworld
Senior Sound Designer Megan Frazier shares her insights and lessons learned on how to break into game audio:
Read MoreDesigning Dune’s Extraordinary Sound, with Mark Mangini and Theo Green – A Sound Effect Podcast Episode 17:
Supervising Sound Editors / Sound Designers Mark Mangini and Theo Green take you behind Dune’s extraordinary sound:
Read MoreVideo: Behind the music for Call of Duty: Vanguard + the sound design for the Call of Duty series:
Go behind the sound for Call of Duty: Vanguard and more in the Call of Duty series:
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