Asbjoern Andersen


If you're running a smaller audio post production company, how do you thrive and grow when you're in an industry with many, much-larger players?

That's what Doug Siebum set out to find out with this interview, centered around the topic of 'subversion': Here, he speaks with William McGuigan who has been doing post sound for over 12 years and is the proud owner of Gypsy Sound in Los Angeles. His credits include Chef's Table, The Kings of Summer, You're the Worst, Stan Against Evil, and, through Skywalker Sound, Kong: Skull Island.


Written by Doug Siebum, photo by Johnny McPheeters
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Animal Hyperrealism IV Is Here!
 

Doug Siebum (DS): Hi William, thanks for making the time to join us today. Can you tell us about your history? What first got you interested in sound for television and film?

William McGuigan (WM): My start in post sound is much like most people, through music. I went to audio school with the hope that I could combine my music background with my aptitude for tech. I thought I could live the life of a rock star — without having to actually be one. I worked at a few music studios, getting to work on a good balance between large format, orchestral, and big band work, and then smaller hip hop and rock sessions. As the financial realities of life were catching up with me, I started looking beyond. Luckily I got hooked up with a commercial post house in Venice, California called Ravenswork. It was a small boutique, commercial mix post house. It was a very small tight knit company, that showed me that there was room in the post production world for something smaller, unique, and personable.

I knew that I wanted to find a balance between the lifestyle and vibe of music studios with the professionalism and stability of a post studio

I was lucky to get that opportunity and really enjoyed my time there. After I moved on from Ravenswork, I freelanced and worked at a few different places. I knew that I wanted to find a balance between the lifestyle and vibe of music studios with the professionalism and stability of a post studio. I think partially to my benefit and partially to my detriment, I wound up starting my own place early on, before I was able to learn the systems and workflows of one of the major studios. So I had to develop my own techniques and workflows, which seems to be the way a lot of people have to do it these days.
 

DS: Why did you decide to start your own business?

WM: I guess because I didn’t find another small boutique company that fit my pace right away. I don’t know why. [laughs] A couple of friends and I had been working some freelance gigs together. It was sort of an attempt to combine forces. That’s kind of where the name Gypsy Sound came from. We were a bunch of people that would band together for bigger projects, while simultaneously handling all of our own little things. We pooled our skills and resources to make Gypsy Sound.
 

DS: Can you talk a little about the early years of your business? Did it take you a little while to find your place in the world?

The biggest difficulty is that in order to do a mix properly, there’s no way around really having the room, the gear, and the space to do it.

WM: We had a couple of clients that gave us a bit of a launching pad. It was definitely difficult. I started out on a Mac Mini and an M Box. That obviously has it’s own challenges. By no means was it easy, but I think we got lucky, because we found a really good, loyal network early on. When we started, I was working on one of the first shorts of a director that I still work with today. A few of the people that came to us when we first got started, have been loyal throughout and have kept us fairly busy. The biggest difficulty is that in order to do a mix properly, there’s no way around really having the room, the gear, and the space to do it.
 



Chef's Table - Season 2 | Official Trailer [HD] | Netflix


Chef’s Table is one of the shows that Gypsy Sound has worked on

DS: At the time of inception and up to now, how has your business model differed from the larger post houses?

WM: It mainly differs in that we sort of operate both as freelance mixers and engineers as well as an independent post house, so there are other studios that we each work with. We don’t view other studios as competition so much as partners in trying to get a project done. I’ll four wall at another studio for some projects, or work with other designers or editors.

We don’t view other studios as competition so much as partners in trying to get a project done

It’s also different because we can be slightly more selective about our work. Maintaining a smaller business allows us to not necessarily have to take on every project that comes to us.
 

DS: Right, because you have a lower overhead.

WM: Yeah, there’s the lower overhead factor and then there’s the capacity factor. With 5 or 6 people, we’re maxed out on space here. If we have to, we can expand out to other editors working offsite, but at a certain point, you don’t want to sacrifice the time put into each project just to be able to say that you did more. So there’s definitely some projects that we are able to pass on and instead are able to do the ones that we’re excited to work on.
 


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DS: What did you want to try differently from the traditional business model?

WM: It’s not my favorite word, but the idea of being a boutique and approaching a project as a partner or team member. It’s a lot easier to feel like a team with the production and the director when it’s a smaller crew. The angle that I lean into with this place, is that you know everybody working on the project; we all work on it with the director and producers as a complete team. I think that builds a stronger relationship.
 

DS: Can you tell us about your workflow?

WM: Typically there’s a core team of 4 or 5 of us here. Then depending on the schedule there are several other editors or and designers that we sub out to. Nikola Simikic or I supervise projects that come in, and walk it through the process from creative through delivery. Our ability to expand and contract allows us to create a different workflow for each project.
 

DS: What are some of the shows that you’ve worked on?

WM: You’re the Worst for FX was a really fun one that just ended. Chef’s Table and Street Food Asia are currently on Netflix. I’ve done a lot of docuseries including not only the two I just mentioned, but also 7 Days Out, and Larry Charles’ Dangerous World of Comedy. I also worked on Stan Against Evil on IFC and lots of cool Indie films.
 

DS: Do you have a favorite show or a biggest show that you worked on?

WM: Chef’s Table is probably the one that I get recognized for the most. We worked on You’re the Worst for 5 seasons. All of us really enjoyed working on it a lot; it was really special to us. The biggest feature that I worked on was Kong, but that was through Skywalker Sound, not Gypsy Sound. We get such a good balance of different things, it’s kind of hard to pick a favorite. Kings of Summer is a feature that holds a special place in my heart, because I was getting the facility and building out my rig. Band of Robbers was another movie that we had fun with, A Thousand Junkies was also a lot of fun… It’s really tough to pick just one favorite! Each project holds a little special place in our hearts.
 



Kong: Skull Island Official Comic-Con Trailer (2017) - Tom Hiddleston Movie


Through Skywalker Sound, William McGuigan worked on Kong: Skull Island

DS: How big is the typical crew size on one of your shows?

WM: We’re typical a crew of 4. I’ve had it expand to anywhere between 7 and 9 people. That’s usually when we have several different projects at the same time. On a single project, I think the largest we’ve gone is 5 or 6 people.
 

DS: Can you talk about building relationships with clients?

WM: I think it goes back to not being too big of a place. I think one thing that our clients appreciate is coming in and knowing everyone in the facility. I think that gives us a lot of returning client value. The majority of my clients have become my friends. We’re all part of a similar network of people, so it seems like most of my clients know each other as well.
 

[tweet_box]William McGuigan from Gypsy Sound talks about starting his own post house[/tweet_box]
DS: How did you get plugged into that network?

WM: Its all word of mouth and via relationships with other Editors, Composers, Producers, or Directors. As I do a project for one person they might recommend me to somebody else they work with. As each of those clients grow, so does their network etc.
 

DS: What was the hardest thing about starting a business?

The biggest thing right now that independent houses are dealing with is upgrading their security. Especially if you want to work on bigger budget projects, you really need to have network security down.

WM: The hardest thing I think, was finagling lower budgets, hustling favors, and just trying to make things work in the early stages. Having the confidence to do it really. It’s tough to start your own thing, when you barely know what you’re doing. Trying to learn how to do the whole business thing, while, at the same time, mastering a craft – that’s pretty tough. You’re learning a lot of it by yourself, through trial and error. Making big leaps like investing in a facility or gear, having the confidence that you’re going to have the work to keep everything going. Taking that risk is pretty tough. The biggest thing right now that independent houses are dealing with is upgrading their security. Especially if you want to work on bigger budget projects, you really need to have network security down. That’s a whole other investment. It’s one thing to learn the gear and tech for the craft. It’s another thing to also have to learn the gear and tech for the networking and security authorization that a lot of clients are starting to expect.
 

DS: Yeah, it’s like you need to bring in an IT guy to do it or learn it all yourself.

WM: Right, I wish it was one or the other. But even if you bring in an IT guy, you should know the basics of what’s going on.
 

DS: Is there anything else that you would like to add?

WM: The idea is to not view anyone as competition as much as resources to learn with and grow with. There’s enough work to go around.
 

A big thanks to William McGuigan for sharing some of his experience with us and giving us all a little bit of advice on getting a post house up and running – and to Doug Siebum for the interview! You can learn more about Gypsy Sound here , find William McGuigan on IMDb here , and follow him on Twitter here

 

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  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

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    All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    Bonus: Two extra libraries included for free:
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    – Surface recordings in XY stereo with Schoeps CCM4: sharp impacts, hits, textures, cracks, and debris
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    Showreel Deep ice MOOBOX
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    The Birds includes selections from some of my previous libraries: Forests and Mountains, California Grassland Wildlife, Forest Day, and Harbor and Ocean

    I’ve gone through all of these libraries and selected what I consider some of my favorite recordings and that only include birds.  With this collection you get a wide variety of various birds in different environments, perspectives, times of the day, night.  Birds together, more specific and separate, close, distant.  The locations mostly include Southern California Foothills, Forests, and Mountains and Central California Grassland areas.  There’s also some recordings from Washington and Oregon. 

    There’s a few different species of Owls, a number of Ravens, various Sparrows, Woodpeckers, Doves, Finches and all sorts of other fun birds singing away.  Anyone looking for a bit more info should check out the library links up top to get a good idea.

    I’ve provided the species listings by each library.  The file names have been kept the same as they were in the original libraries so if anyone would like to compare metadata sheets to see what’s included it will be a bit easier.

    Forests and Mountains
    Acorn Woodpecker, American Coot, Barred Owl, Black-headed Grosbeak, California Quail, California Towhee, Canadian Geese, Fox Sparrow, Great Horned Owl, House Wren, Mallard, Northern Flicker, Nuttall’s Woodpecker, Oak Titmouse, Pacific Wren, Pied-billed Grebe, Pileated Woodpecker, Common Poorwill,  Raven, Robin, Red-shouldered Hawk, Song Sparrow, Spotted Towhee, Steller’s Jay, Swainson’s Thrush, Western Wood-Pewee, Wilson’s Warbler, Wrentit, Yellow-throated Blackbird

    Forest Day
    Acorn Woodpecker, Hairy Woodpecker, Lawrence’s Goldfinch,Mountain Chickadee, Northern Flicker, Pygmy Nuthatch, Raven, Red Shouldered Hawk, Spotted Towhee, Western Bluebird, Williamson’s Sapsucker

    California Grassland Wildlife
    Ash-throated Flycatcher, Barn Owl, Bell’s Sparrow, Bullock’s Oriole, California Towhee, Cassin’s Kingbird, Common Nighthawk, Eurasian Collared-Dove, Horned Lark, House Finch, Great Horned Owl, Mourning Dove, Raven, Red-tailed Hawk, Say’s Phoebe, Western Kingbird

    Harbor and Ocean
    Crow, Herring Gull, Pelogagic Cormorant, Pigeon Guillemot

    Grassland Micro
    California Towhee, House Finch, Mourning Dove, Western Kingbird, White-throated Swift

    Metadata
    All files have been carefully edited.  Detailed Metadata and labeling of species has been provided along with using UCS.  Photos have been embedded with each file to help out with getting an idea of what birds are typical in particular landscapes.  Markers have also been placed in the files to help out with navigating.

    The Gear
    Sound Devices MixPre-3
    Sound Devices MixPre-6
    Zoom F3

    Mics
    Sennheiser MKH 8020
    Sennheiser MKH 8040
    Sennheiser MKH 8040+MKH 30 MS

  • Animal Sound Effects Harbor and Ocean Play Track 15+ sounds included, 37 mins total $12

    Harbor and Ocean is a smaller micro library featuring a mix of Ocean and Harbor sounds.  This features some recordings of Seagulls in a harbor, a large group of Cormorants and sea Pigeons hanging out on old dock pilings, and morning birds in a lake marina.  There’s also a few various sounds of ocean waves on different beaches, water laps on rock jetty’s and a lake dock, a barge ship heading out of the harbor, and general industrial harbor ambience.

    Harbor and Ocean
  • MoGraph and Visual Effects Sounds

    Keyframing, motion blur, easing, masking, interpolation, texturing, rotoscoping and more, everyone knows that making professional broadcast quality motion graphics, visual effects, animations and info graphics is no easy task. Even more, finding the right sounds and audio cues that fit is tedious, time consuming and frustrating. 

    With Synthetic Cut Transitions – MoGraph and Visual Effects Sounds you get an instant, affordable, sound solution, ready to use right out of the box. Precision crafted to amplify the impact of your motion graphics, animations, logos, idents, transitions, explainer videos, cinematic trailers and cutscenes. You get a fresh set of swipes, wipes, whooshes and sound morphs that you can use everyday (all royalty-free). Even more, you can mix and match, layer and transform sounds to create the perfect audio track to go with longer visual sequences. 

    It’s a time saving, action oriented, ready to use power pack of sound made specifically for interactive visual effects. 

    • 214 Total audio files for dynamic visual effects
    • All in 24-bit / 96kHz WAV plus other formats
    • 400+ MB of custom crafted audio 

   

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