Emily Reese has a conversation with Inon Zur about his music for Syberia: The World Before. The music in this game is special for several reasons. One of the main characters is a concert pianist and part of the game is set in 1937 with clear parallels to World War II - all of this sets the stage for some great music.
In the latest episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by Ken Felton, Sound Designer at Spatial. In this episode, they discuss the Spatial technology and its entire ecosystem of tools, exploring the breadth of implementation options and some recent case studies.
Music producer, singer, and songwriter Unlike Pluto (AKA Armond Arabshahi) talks with Akash Thakkar about what it's like to be a full-time creative, the highs and lows of releasing monstrously successful #1 hits, producing music when you don't feel like it, what it's like being the child of immigrants, and so much more.
Sherry Klein is the latest guest on the SoundGirls Podcast. Sherry is a Post Production Re-Recording Mixer for Television and Film. She is currently living in Los Angeles, Ca. working with Smart Post Sound. Some of her credits include New Amsterdam, Queen of the South, Burn Notice, Sons of Anarchy, and The Shield.
Sound + Image Lab: The Dolby Institute Podcast conclude their special coverage of sound design for video games by interviewing the sound team at Gearbox Software, which famously created 'over one billion guns' for its latest first-person shooter, Borderlands 3.
Twenty Thousand Hertz bring you the story of Simlish, the language of The Sims. Covering how it was created, why it works so well, and why artists ranging from The Black Eyed Peas to The Flaming Lips have re-recorded their songs in this gibberish language. Featuring Sims Designer & Voiceover Director Claire Curtin, Composer & Audio Director Jerry Martin, voice actress Krizia Bajos, and Youtuber Rachybop.
Dane Davis & Steph Flack join the Tonebenders Podcast to talk about their work as sound supervisors on The Matrix Resurrections. They discuss the challenge of coming up with new sounds that fit into the existing world of the franchise, techniques to make tricky dialog work on screen and the differences in their workflows from the last time they worked on a Matrix film 18 years ago.
Hear all the episodes below:
Podcast highlight by Stuart Keenan

Episode outline: ‘We conclude our special coverage of sound design for video games by interviewing the sound team at Gearbox Software, which famously created “over one billion guns” for its latest first-person shooter, Borderlands 3. So how exactly does a team design the sound for so many different guns? Turns out, it’s actually kinda fun.’
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Episode outline: ‘Hear a conversation with Inon Zur about his music for Syberia: The World Before. The game comes out in February 2022, but the soundtrack came out late last year. That gave me the chance to speak with Inon about all of the music, and the music in this game is special for several reasons. One of the main characters is a concert pianist and part of the game is set in 1937 with clear parallels to World War II – all of this sets the stage for some great music.’
Hear the episode:
Episode outline: ‘In this episode of the Immersive Audio Podcast, Oliver Kadel, Monica Bolles and Bjørn Jacobsen are joined by Ken Felton, Sound Designer at Spatial, from the San Francisco Bay Area, US.
Ken is an Audio Director and Sound Designer with decades of experience in professional audio, and a passion for storytelling and immersive soundscapes. Ken started in pro-audio by touring N. America and running sound reinforcement systems. In 1994 he moved to Northern California and started working with interactive audio at Electronic Arts. Most recently in 2021, Ken joined Spatial where he works as a sound designer and brand ambassador.
In this episode, we discuss the Spatial technology and its entire ecosystem of tools, exploring the breadth of implementation options and some recent case studies.’
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Episode outline: ‘Unlike Pluto (AKA Armond Arabshahi) is a music producer, singer, and songwriter who has amassed hundreds of millions of plays of his songs, has had his music featured in commercials for Dell, and is known for releasing at least 3 ultra-well-produced songs a month for years at a time in multiple genres.
In this episode, we dive deep into what it’s like to be a full-time creative, the highs and lows of releasing monstrously successful #1 hits, producing music when you don’t feel like it, what it’s like being the child of immigrants, and so much more.’
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Episode outline: ‘Sherry Klein is a Post Production Re-Recording Mixer for Television and Film. She is currently living in Los Angeles, Ca. working with Smart Post Sound. Some of her credits include New Amsterdam, Queen of the South, Burn Notice, Sons of Anarchy, and The Shield.’
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Episode outline: ‘When The Sims was first being developed, the creators faced a problem. They knew they wanted these characters to talk and interact, but they were worried that using a real language would quickly get repetitive and annoying. So, they decided to make one up. This is the story of Simlish: How it was created, why it works so well, and why artists ranging from The Black Eyed Peas to The Flaming Lips have re-recorded their songs in this gibberish language. Featuring Sims Designer & Voiceover Director Claire Curtin, Composer & Audio Director Jerry Martin, voice actress Krizia Bajos, and Youtuber Rachybop.’
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Episode outline: ‘Guests Dane Davis & Steph Flack talk about their work as sound supervisors on The Matrix Resurrections. They discuss the challenge of coming up with new sounds that fit into the existing world of the franchise, techniques to make tricky dialog work on screen and the differences in their workflows from the last time they worked on a Matrix film 18 years ago.’
Hear the episode:

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