Asbjoern Andersen


NoiseCreations is a new UK sound team consisting of Callum Tennick and Philip Moroz – and they’ve just launched GLASS, their very first SFX library. I’ve spoken to the team about their collaboration and the new library:

 

Hi Callum, please introduce NoiseCreations:

We are a couple of guys (Callum Tennick and Philip Moroz), based in Southampton, UK, who have been studying and practicing sound recording and sound effects creation for many years. We are currently working towards our BSc degree and we are using our spare time to produce projects of our own.

In 2013, we had an idea to combine our efforts and create a collection of sound effects recordings. We ended up deciding that we wanted to make sound effects libraries based around what other students may find harder to acquire themselves. After talking with some students who are creating films, and games, we compiled a list of suggestions based around what would be most useful to them.
 

Why did you decide to go for a glass library?

After talking with the students, glass was the most recurring answer, so we decided to make this one first. It is also something that we had talked about doing for quite a while, so it seemed like the obvious one to create first.
 

How did you go about making GLASS, and what’s included?

Firstly, we started collecting glass bottles, jars and pint glasses over the course of a month, before we started looking for bigger objects, such as mirrors and panes of glass. We also searched all over the internet for places that had old panes of glass for sale, and it took us a long time to finally acquire everything we needed. All this glass was then smashed and recorded over a period of two months. And then, the day after release, Phil ended up finding an old pane of glass buried underneath old boxes in the garage. Typical!

glass_sfx_libraryBut we got everything we needed, and tried to capture as much of each sound as possible, in the best possible way. We had microphones placed in various positions for lots of different takes, which allowed us to create a library that was very diverse in its range of sounds.

The collection includes glass debris on various surfaces, shard smashes, glass panes, mirrors, pint glasses, jars and bottle smashes, footsteps on glass, glass shakes and glass debris slides. You can find a full sound list on our website.

And, despite us looking like a bomb disposal unit when recording with all the protective gear we were wearing, we still managed to get some cuts and bruises!
 

What’s next for NoiseCreations?

Next on our list is a ‘Debris’ sound effects collection, containing a huge range of sounds to do with rocks, sand, rubble etc. But we are also in development of a small ‘Storms’ sound effects collection involving sounds of thunder, rain, wind, and more.
 

Please share this:


 


Thanks to Callum Tennick and Philip Moroz for taking the time for this Q&A! Hear the demo below, and grab the full library for £8 here.



 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog
from a myriad of independent sound creators, all covered by one license agreement
- a few highlights:
  • SONIC SPELLS WITH REAL PERSONALITY

    MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.

    MAGIC - ALCHEMY | Sound Effects | Trailer

    Magic Sounds from Real Chemical Reactions

    No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..

    Short, Sharp, and Ready to Use

    These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.

     
     
     

    Three Spell Flavours: Holy, Cursed, Neutral

    Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.

    Built for Professionals, Whatever You Create

    Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.

  • Khron Studio - Spells Variations Vol 4

    Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!

    This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.

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    Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.

    A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.

    More about the pack
    – Intuitive file naming
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    Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
    – Totally mono compatibility
    – All sounds have several variations.
    – Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
    – For any questions or problems: khronstudio@gmail.com

    Features
    – 255 spell sounds
    – Number of Audio Waves: 255
    – Format: 192KHz / 24 bits
    – Win/Mac: Yes
    – Minutes of audio provided: 19:21

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  • ‘Tiny Transitions’ deivers 275 short Whooshes and other Transition sounds. Instead of the huge, more cinematic transitional sounds that you are accustomed to hear from SoundBits, this sound pack focuses more on the smaller, not-so-intrusive production elements that come in very handy for any Sound Designer, All-In-One Film Editor or Web-, App- and Game-Developers.

    All these small motion-supporting elements that you need in your everyday work for game menus, apps, general motion designs, … or as parts of more complex moving stuff.

    You get 275 designed sounds + a selection of 290 cleaned and edited source sounds that were used to design the Tiny Transitions. These sounds are mostly different props that are scraping or sliding on different surfaces and also some vocalized whoosh attempts.

    All source sounds were recorded with Sonosax SX-R4+ and Sennheiser MKH8050+MKH30 M/S rig.

    All sounds come with embedded Soundminer Metadata.

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Explore the full, unique collection here
 
 
   

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