Asbjoern Andersen


NoiseCreations is a new UK sound team consisting of Callum Tennick and Philip Moroz – and they’ve just launched GLASS, their very first SFX library. I’ve spoken to the team about their collaboration and the new library:

 

Hi Callum, please introduce NoiseCreations:

We are a couple of guys (Callum Tennick and Philip Moroz), based in Southampton, UK, who have been studying and practicing sound recording and sound effects creation for many years. We are currently working towards our BSc degree and we are using our spare time to produce projects of our own.

In 2013, we had an idea to combine our efforts and create a collection of sound effects recordings. We ended up deciding that we wanted to make sound effects libraries based around what other students may find harder to acquire themselves. After talking with some students who are creating films, and games, we compiled a list of suggestions based around what would be most useful to them.
 

Why did you decide to go for a glass library?

After talking with the students, glass was the most recurring answer, so we decided to make this one first. It is also something that we had talked about doing for quite a while, so it seemed like the obvious one to create first.
 

How did you go about making GLASS, and what’s included?

Firstly, we started collecting glass bottles, jars and pint glasses over the course of a month, before we started looking for bigger objects, such as mirrors and panes of glass. We also searched all over the internet for places that had old panes of glass for sale, and it took us a long time to finally acquire everything we needed. All this glass was then smashed and recorded over a period of two months. And then, the day after release, Phil ended up finding an old pane of glass buried underneath old boxes in the garage. Typical!

glass_sfx_libraryBut we got everything we needed, and tried to capture as much of each sound as possible, in the best possible way. We had microphones placed in various positions for lots of different takes, which allowed us to create a library that was very diverse in its range of sounds.

The collection includes glass debris on various surfaces, shard smashes, glass panes, mirrors, pint glasses, jars and bottle smashes, footsteps on glass, glass shakes and glass debris slides. You can find a full sound list on our website.

And, despite us looking like a bomb disposal unit when recording with all the protective gear we were wearing, we still managed to get some cuts and bruises!
 

What’s next for NoiseCreations?

Next on our list is a ‘Debris’ sound effects collection, containing a huge range of sounds to do with rocks, sand, rubble etc. But we are also in development of a small ‘Storms’ sound effects collection involving sounds of thunder, rain, wind, and more.
 

Please share this:


 


Thanks to Callum Tennick and Philip Moroz for taking the time for this Q&A! Hear the demo below, and grab the full library for £8 here.



 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog
from a myriad of independent sound creators, all covered by one license agreement
- a few highlights:
  • Firearms Sound Effects Analogue Ordnance Play Track 6300+ sounds included, 293 mins total $96

    Analogue Ordnance is a massive construction kit for science fiction weapon sounds, made entirely with hardware synthesizers, mastered entirely in the analogue domain, and with more variations per sound than any library of its kind. Absolutely no software plug-ins of any kind were used in its creation, except for its collection of ready-to-use designed sounds to show what can be done with the library’s constituent parts.

    Masterminded by sound designer Nathan Moody, this library’s unique sonic language delivers about five hours of material, pushed hard through op amps, transistors, tubes, and transformers. Boutique and unique, customized synthesizer modules were used in conjunction with mastering-grade studio hardware to create sounds that range from retro and cute to modern and devastating.

    Sounds are organized into mechanical, thump, body, tail, and charge-up groups for truly modular weapon construction. Each group has six to eight “banks” of related sounds, many with intensity (light, heavy) and duration (short, medium, and long) options. Nearly all sounds include 16 variations. In addition to the construction kit elements, some fully-designed weapon sounds are provided (using only the sounds from the construction kit), designed by Nathan Moody, Chase Steele, Axel Steichen, and Sergio Ronchetti. 

    But the flexibility doesn’t stop there. Reversing the sounds suddenly turns charge-ups into body elements, and vice versa. Each group has some frequency overlap with the others, so they can be mixed interchangeably outside of their labeled or intended uses with filtering and time/pitch manipulation. While the sounds are designed to be layered with themselves, this library plays very well with others, providing thousands of sweeteners to “tech up” any near-future gun or projectile-based firearm, magical attacks, superhuman abilities, or even user interface elements.

    Add some hardware to your warfare. From concealable stun pistols to orbital artillery, Analogue Ordnance provides a fresh injection of new source material for your sci-fi weapon designs.

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  • Foley Sound Effects Massive Air Play Track 3793 sounds included, 182 mins total $18.99

    MASSIVE AIR – is an extensive sound library containing 3793 unique files of various types of air, real and imagined. From gentle Blowing, violent Bursts and searing Hisses to strong Suction and everything Miscellaneous. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    ‘Massive’ Libraries
    – is our take at recreating sound effects through the use of state-of-the-art resynthesis, this approach generates semi-accurate recreations and mimics the target sound effect, however this method also produces novel and unexpected results. These are our otherwise more “Experimental” libraries.

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  • This is a library complied of various animal footsteps on various surfaces. A one stop shop for all your wildlife documentary needs.

Explore the full, unique collection here
 
 
   

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