A white sphere wears over-the-ear headphones. Asbjoern Andersen


It’s time for another podcast roundup, and we have some exciting new episodes to share.

Tonebenders celebrates their 100th episode with an epic new theme song, a “freaking amazing giveaway” and interviews with past guests like Ai-Ling Lee, David Whitehead, Mildred Iatrou Morgan, and others! On The Mastering Show, find out what the hosts recommend as their favorite books about mastering and audio. On the Immersive Audio Podcast, learn about designing sound for MR from a panel at Sennheiser during GDC. On the Location Sound Podcast, listen to an interiew with Jennill Park, a Minnesotan production sound mixer. On Sound Perspective, hear from James Mather about his work on the Harry Potter franchise, Mission Impossible: Rogue Nation, Clash of the Titans, and more. On Twenty Thousand Hertz, Gordon Hempton shares his expertise in natural soundscapes and humanity’s effect on it. And finally, hear an interview by Julia Griffley with Ana Monte of DELTA Soundworks for Julia’s upcoming book Introduction to Interactive Digital Media: Concept & Practice.

Twenty Thousand Hertz – Ep 66: Sound Escapes

Episode outline: ‘Over his long career, Gordon Hempton has mastered the art of truly listening. He’s known as the Sound Tracker. Some people call him an acoustic ecologist. His recordings and books have made him an international expert on the beauty and importance of undisturbed, natural soundscapes – and the ways human beings have changed them.

Now, Gordon Hempton is losing his hearing. But with that loss has come an intense urgency to share his life’s work — and his passion — with as many people as are willing to listen. ‘

Hear the episode:
 

Sound Perspective – Harry Potter and the Editor of Sound – James Mather

Episode outline: ‘Whilst on holiday in England, I hopped on the train to Twickenham Studios, just outside London, to have a chat with James Mather, who was sound supervisor of the last four Harry Potter films as well as having worked on Mission Impossible: Rogue Nation, Clash of the Titans and countless others. James has been working in the British industry for decades now, and he was kind enough to invite me to his studio for an interview on the eve of 2019.

James talked about some really interesting stuff including how they approached the changing tone of the Harry Potter franchise in the soundtrack, his methodology when working on action sequences and how picture editors and the sound department can learn from each other.’

Hear the episode:
 

The Mastering Show Podcast – Ep 61: Learn without listening

Episode outline: ‘You might argue that reading about audio is like dancing about architecture. Or something. But you’d be wrong! In these days of podcasts and YouTube it’s easy to forget how many great books there are about audio, and what a fantastic resource they are for getting inspiration, ideas and learning new topics and techniques. in this show we share some of our favourites, including:

* The book that took Ian several years to read, how to access it’s Secret Bonus Content, and why
* A book that tells you how to use a potato as a filter, amongst other things
* Books about a band that Ian says you NEED to read
* The only two books about mastering (that we know of)
* The books we haven’t read but know we should
* Invaluable writing about audio that isn’t in books
* Several things that aren’t books at all’

Hear the episode:
 

Immersive Audio Podcast – Ep 22: Audio Design For Mixed Reality Panel (Sennheiser, GDC 2019)

Episode outline: ‘In this episode, we bring you the highlights from the “Audio Design for Mixed Reality Applications” panel hosted by Sennheiser during the Game Developers Conference last week in San Francisco.

The panel featured Jean-Marc Jot, a Distinguished Fellow with Magic Leap, Gio Jacuzzi, a 3D Audio Software Engineer with the Sennheiser AMBEO Team, Jack Daniel Gerrard, the Head of Sound at 1RIC, and Orfeas Boteas, the Founder and CEO of Krotos. The panel was moderated by Oliver Kadel, Co-founder and Audio Lead of 1.618 Digital’

Hear the episode:

Popular on A Sound Effect right now - article continues below:


Trending right now:

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  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

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  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
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    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
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    • Chains
    • Locks
    • Clips and Clasps
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    • Papers
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    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

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  • The War Zone sound effects library gets you whooshes, debris, cannon shots, beeps, countdown, explosions – ready to be used as they are in your projects, or layered to create complex war ambiences. A total of 170 sound effects are included, categorized into beeps, explosions, beeping mine explosions, debris, low whooshes, whooshes, shots and whooshes + debris.


Latest releases:

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line AudioOmni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.



    Recording Mercedes Benz W123 1975 executive car


  • SINGLE TOLL BELLS presents a rare gem in the sound effects market. A compact yet precious collection of 130 bell sound effects, meticulously organised into three folders.

    Church Bells: Experience the solemn resonance of single toll church bells, perfectly suited for poignant funeral scenes in movies, trailer campaigns and score.

    Hand and Mallet Bells: Discover pristine single toll bell sounds, showcasing warm overtones. These bells have been played with varying intensities using both hands and mallets to capture a range of dynamics overtones.

    Abstract Design: A dedicated folder of designed bell sound effects, broadening the creative possibilities for your projects.

    Single Toll Bells is a unique collection that is hard to find elsewhere. A must-have for every professional.

     

  • Electromagnetic sensors recording in stereo a range of soundfields from static, shimmering electric fields to pulsing, bass-heavy drones, and extreme ultrasonic incandescents, fully UCS metatagged and filenamed.

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Need specific sound effects? Try a search below:


Location Sound Podcast – Ep 40: Jennilee Park – Production Sound Mixer based out of Minneapolis-Saint Paul, Minnesota

Episode outline: ‘Jennilee Park is a production sound mixer based out of Minneapolis-Saint Paul in Minnesota. She uses a Sound Devices 633 mixer/recorder, Lectrosonics SRc wireless receivers, SMDWB wireless transmitters and Wideband LTs. Sennheiser 2000 wireless hops, Tentacle Sync for timecode and Schoeps mini CMIT shotgun mics. Sanken COS-11Ds for lav mics.’

Hear the episode:

https://app.stitcher.com/splayer/f/199823/60647832

 

Tonebenders Podcast – Ep 100: Tonebender’s 100 w Mark Mangini & Our Biggest Give-A-Way Ever!

Episode outline: ‘Life Death and a Box of Sound Effects! René, Teresa & Timothy sit down with Mark Mangini to listen to clips sent in by some of our favorite past guests. Ai-Ling Lee, David Whitehead, Erik Aadahl, Ethan Van Der Ryn, John Warhurst, Mildred Iatrou Morgan, Nina Hartstone, Paul Davies, Richard King and Sylvain Bellemare, all contribute stories about some of their best days on the job.’

Hear the episode:
 

Julia Griffey – Interview with Ana Monte: Sound Designer and CEO of DELTA Soundworks

Episode outline: ‘Ana Monte is the co-founder of DELTA Soundworks, a sound design company based in Sandhausen, Germany that does audio post-production for virtual reality and other immersive experiences. One of their recent projects has been to create sound for the Stanford Virtual Heart, an innovative interactive virtual reality training tool that takes the medical trainee inside and around a virtual heart, helping them to better understand pediatric heart problems and learn how to treat them. This interview is excerpted in: Introduction to Interactive Digital Media: Concept & Practice will be published by Routledge, Taylor and Francis Group in February 2020. More info? see: www.juliagriffey.com/idmbook’

Hear the episode:


Interview with Ana Monte: Sound Designer and CEO of DELTA Soundworks


 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
  • Ever wondered how to get the creatures, beasts and monsters in your project as badass and nasty as possible?

    This collection is filled with high-quality sound effects that let your clients tremble in their seats. The curated package comes with everything you need: Vocals like attacks, breaths, threats, alerts, idle sounds, die screams and foley sounds such as bodyfalls, steps and movement.

    With this set of handpicked sounds you have the world of cinematic creature sound design at your fingertips.

     

    The Library includes:

    Beast, Coloss, Dwarf, Fishman, Gnome, Golem, Hellhound, Imp, Insect, Kraken, Minotaur, Ogre, Orc, Reptile, Witch, Wraith, Yeti, Zombie, Attack, Breath, Death, Idle, Step, Threaten, Voice, Foley

Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line AudioOmni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.



    Recording Mercedes Benz W123 1975 executive car


  • SINGLE TOLL BELLS presents a rare gem in the sound effects market. A compact yet precious collection of 130 bell sound effects, meticulously organised into three folders.

    Church Bells: Experience the solemn resonance of single toll church bells, perfectly suited for poignant funeral scenes in movies, trailer campaigns and score.

    Hand and Mallet Bells: Discover pristine single toll bell sounds, showcasing warm overtones. These bells have been played with varying intensities using both hands and mallets to capture a range of dynamics overtones.

    Abstract Design: A dedicated folder of designed bell sound effects, broadening the creative possibilities for your projects.

    Single Toll Bells is a unique collection that is hard to find elsewhere. A must-have for every professional.

     

  • Electromagnetic sensors recording in stereo a range of soundfields from static, shimmering electric fields to pulsing, bass-heavy drones, and extreme ultrasonic incandescents, fully UCS metatagged and filenamed.

  • This library contains a variety of actions performed inside a Citroen Cactus including: open/close door, adjusting the seat, handbrake, seatbelt, wiper, etc.

    I performed each action with passion and attention to detail, making sure I included everything you’ll need. Each action has been repeated many times and performed at different intensities.

    33 %
    OFF
  • Every sound of clothes you need for a classic scene is in this library: walk, run, jump, fight, pat, rustle, etc. I used eight different types of material and recorded each action with a lot of detail and making sure I gave you a lot of variety.

    Clothing: Bomber jacket with zipper, Denim Shirt, Harrington jacket, Hawaiian shirt, Puffer jacket, Tuxedo, Windbreaker, Wool jacket

    44 %
    OFF

   

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