Robotic Creations: Futuristic Weapons

DETAILS

  • 300+ sound effects
  • 198 .wav files
  • 390 GB
  • 24 bit / 96 kHz
  • embedded meta-data

FIVE ROBOT PERSONALITIES, ENDLESS POSSIBILITIES

Each library within the Robotic Creations Collection contains sound effects designed to match five different robotic personalities with their own unique sonic characteristics.

LIBRARY DESCRIPTION

The Futuristic Weapons sound effects library is the second installment in the Robotic Creations collection. Each library within the Robotic Creations collection contains sound effects designed to match five different robotic personalities with their own unique sonic characteristics:

  • Mimo, the robot buddy
  • Q5, the vintage robot
  • NGage, the exosuit
  • Gregory, the android
  • Firewall, the mech suit

This library features the high-tech sci-fi weapons of each distinctive robot.

Designing Next-Gen Sound for ‘A Plague Tale: Requiem’ – with Audio Director Aurélien Piters

Asobo Audio Director Aurélien Piters discusses the sonic differences between ‘A Plague Tale: Innocence’ and the new sequel ‘A Plauge Tale: Requiem,’ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to foley implementation, designing the sound of Hugo’s ‘Echo’ and ‘Imperium’ abilities, simplifying the mix to maximize emotional impact, and more!

Mazda RX-8 R3 Modded

This sound library features incredible sound of a rotary engine screaming at 9000 rpms. This flame spitting car runs without catalytic converter, stock air intake was replaced with Racing Beat Revi system and flames are thrown out of Invidia Q300 exhaust. It was recorded onboard with set of microphones under the hood (intake and two engine perspectives), on the back of the car (three exhaust perspectives) + stereo setup on the front seats in sync with engine / exhaust. Various styles of driving were covered, from regular driving through high speed spirited driving, aggressive accelerations up to RPM ramps and slow and steady increase for looping in game audio. Engine start, idle, stepping on the gas repeatedly and burnouts are also included. Exterior passes were recorded in mono and stereo, slow by sounds, fast ones, stopping, and differenty parking maneuvers. This library also features a lot of “foley” kind of recordings, so everything from door sounds to interior effects like handbrake, seatbelts, different locks, turn signals and so on.

 

What’s included:
– intake
– 2 engine perspectives
– 3 exhaust perspectives
– stereo interior in sync with engine and exhaust
– onboard final mix
– just engine mix
– just exhaust mix
– individual RAW files
– exterior passes in mono and stereo (approaches, drive away sounds, passes, exhaust backfire, donuts)
– foley like recordings (doors, mechanical sounds, different compartments, turn signals, knobs and buttons and more)

Deadly Combat Sound Library

The DEADLY COMBAT SOUND LIBRARY is a great option if you are looking for crunchy, beefy and gory sound effects for that extra layer of violence in you combat sequences.

• It features 1164 Designed  SFX (48khz 24 bit) .wav files

• Files are organized in folders and named under the Universal Category System (UCS)

It’s all ready-to-use!