Great new sound effects: Cartoon comedy, orchestral palettes, iconic toy organs, ’70s Toyotas, and more!
Adriane Kuzminski highlights 11 excellent new sound libraries from the independent community:
Adriane Kuzminski highlights 11 excellent new sound libraries from the independent community:
Juan Pablo Uribe shares his insights on a fruitful creative approach that he’s used ever since starting out in sound – and continues to use to this day:
Sound supervisor Per Hallberg, sound designer Ann Scibelli, and re-recording mixers Andy Koyama and Beau Borders talk about how they used timing to skillfully pack details into Director David O. Russell’s dialogue-driven comedy-thriller ‘Amsterdam’:
Each library within the Robotic Creations Collection contains sound effects designed to match five different robotic personalities with their own unique sonic characteristics.
The Futuristic Weapons sound effects library is the second installment in the Robotic Creations collection. Each library within the Robotic Creations collection contains sound effects designed to match five different robotic personalities with their own unique sonic characteristics:
This library features the high-tech sci-fi weapons of each distinctive robot.
Asobo Audio Director Aurélien Piters discusses the sonic differences between ‘A Plague Tale: Innocence’ and the new sequel ‘A Plauge Tale: Requiem,’ designing spatialized audio for next-gen systems, creating waves of rats, developing a time-saving approach to foley implementation, designing the sound of Hugo’s ‘Echo’ and ‘Imperium’ abilities, simplifying the mix to maximize emotional impact, and more!
Supervising sound editor/sound designer Frank Kruse, co-sound designer Markus Stemler, and re-recording mixer Lars Ginzel discuss their approach to making director Edward Berger’s ‘All Quiet on the Western Front’ film feel gritty, scary, and devastating:
This sound library features incredible sound of a rotary engine screaming at 9000 rpms. This flame spitting car runs without catalytic converter, stock air intake was replaced with Racing Beat Revi system and flames are thrown out of Invidia Q300 exhaust. It was recorded onboard with set of microphones under the hood (intake and two engine perspectives), on the back of the car (three exhaust perspectives) + stereo setup on the front seats in sync with engine / exhaust. Various styles of driving were covered, from regular driving through high speed spirited driving, aggressive accelerations up to RPM ramps and slow and steady increase for looping in game audio. Engine start, idle, stepping on the gas repeatedly and burnouts are also included. Exterior passes were recorded in mono and stereo, slow by sounds, fast ones, stopping, and differenty parking maneuvers. This library also features a lot of “foley” kind of recordings, so everything from door sounds to interior effects like handbrake, seatbelts, different locks, turn signals and so on.
The DEADLY COMBAT SOUND LIBRARY is a great option if you are looking for crunchy, beefy and gory sound effects for that extra layer of violence in you combat sequences.
• It features 1164 Designed SFX (48khz 24 bit) .wav files
• Files are organized in folders and named under the Universal Category System (UCS)
It’s all ready-to-use!