The Imaginary Guide To Game Audio at GDC 2024: Everything to hear, see and do when it comes to sound for games:
Explore Damian Kastbauer’s guide on everything to hear, see and do when it comes to game audio at GDC 2024:
Explore Damian Kastbauer’s guide on everything to hear, see and do when it comes to game audio at GDC 2024:
HQ recordings from the most isolated and unspoiled areas of the Himalayas. Documented in many different locations and diverse habitats that can be found within these vast mountains. The sound library is compiled for sound designers, filmmakers and bioacoustic researchers.
Emmy-winning supervising sound editor Jack Whittaker and Oscar-winning supervising sound editor/re-recording mixer Michael Minkler created a harrowing and emotional soundscape for Apple TV+ series ‘Master of the Air.’ They talk about recording a real B-17 plane, creating a sense of danger through sound, crafting precise details of the air battles starting with extensive ADR recording, building an immersive world on the ground level, and much more!
Get the very latest in sound effects with these 21 new releases from the independent sound community:
Sci-Fi Vehicles Vol. 2 is a collection of 4 sci-fi inspired land vehicles, meticulously designed and crafted from the ground up.
Our Audio Craftsmen used a plethora of sound design techniques to create 4 unique land-based crafts, each inspired by a particular shape, size, material, or purpose;
Electric Hoverbike – A personal use vehicle to get where you need to be, as smoothly as possible.
Fire Speeder – A land speeder similar in shape to a modern box car, with 3 fire fuelled thrusters.
Space Bike – The extra-terrestrial equivalent to the Harley Davidson.
Future Dystopia Car – Mad Max meets Dune. A combination of modern motor car and future technology.
For each vehicle you will find sounds covering engine turn on, idle, speed up, slow down and turn off, alongside 12 pass by’s at various speeds and distances.
This library is a perfect addition to sci-fi Film, TV & Game trailers, or productions with a futuristic, experimental or abstract edge. Use these sounds in projects to inject larger than life, futuristic textures into your vehicle sound design.
All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
The Master Gun AKM Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the AKM with a suppressor attachment. The suppressed AKM was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
“Star Wars: Visions” S2: E8 “The Pit” Writer/Director LeAndre Thomas at Lucasfilm and Supervising Sound Editor/Sound Designer David W. Collins at Skywalker Sound break down their approach to the MPSE Award-nominated sound of “The Pit”.
Sound supervisor Scott Hecker and sound designer Chuck Michael – at Formosa Group – talk about creating sounds for the myriad of creatures, soundscapes, weapons, and more in director Zack Snyder’s sci-fantasy film series ‘Rebel Moon.’