Creating an Aural Adventure for ‘Angry Birds Journey’
The ‘Angry Birds Journey’ game audio team talks non-violent sonic destruction, audio branding, character voices, sound rewards, environments, Wwise, and so much more:
The ‘Angry Birds Journey’ game audio team talks non-violent sonic destruction, audio branding, character voices, sound rewards, environments, Wwise, and so much more:
It is with great pleasure that I introduce Modular Mecha; a vintage anime sound library made for those who love the sonic landscape of iconic real robot animations like Mobile Suit Gundam, Patlabor and Macross. Two years of research and experimentation have resulted in this collection of sounds. Every sound in the library has been run through my eurorack system, specifically assembled in an attempt to recreate vintage sounds and effects. From explosions to interfaces, mechanical movements and lasers, to schwings and impacts, Modular Mecha has a little bit of everything to cover your Mecha needs!
This project has been a labor of love and I hope you enjoy these sounds as much I did making them!
Go behind the sound for Netflix’s huge hit ‘Don’t Look Up’, with Supervising sound editor/re-recording mixer Christopher Scarabosio:
This guide helps you build a strong arsenal of game audio tools – without breaking the bank:
Jump Scares Vol. 3 comprises 100 intense horror impacts. This selection of volatile violins, screaming synths, disturbing explosions, deathly distortion, electro-horror and unsettling screams were designed to make your hairs stand on end!
To guarantee your audiences are leaping from their seats, our Audio Craftsmen have carefully designed each sound effect with multiple manipulated layers. Sources such as human voices, synthesis, violins, electromagnetic waves and more were meticulously manipulated to form each gut-churning impact.
Add some terror and suspense to your next horror project with Jump Scares Vol. 3!
Sounds have been separated into the following categories:
Deathly Distortion:Â Highly distorted sounds intended to alarm and devastate.
Disturbing Explosion:Â Bassy, banging impacts for larger-than-life terror.
Electro-Horror:Â Glitchy, strident scares perfect for discomfiting audiences from head to toe.
Screaming Synths:Â Wailing, grating scares made from synthesised sounds.
Unsettling Screams: Human voices layered and distorted for a terrifying effect.
Volatile Violins:Â Heart-clenching impacts designed around the classic horror instrument.
All sounds were recorded in 24Bit 192kHz, and have been tagged with extensive UCS metadata for ease of use.
A sound library featuring the sounds of war: grenade launchers and cannons firing, RPGs, assault rifles, and pistols firing at an armor plate, and a mix of claymore, grenade, and various mine explosions.
The Warfare 2 Library sound bundle showcases 627 field recordings in 19.82 GB from a genuine military exercise.
A total of 22 perspectives arrayed around the location capture recordings from dozens of microphones at close, medium, and distant positions as well as from inside a bunker in 37 exterior and 4 interior channels.
The field recordings gather sounds of grenade launchers and cannons firing and reloading, troop mines, vehicle mines, and tank mines detonating and exploding, as well as artillery grenade and C-4 plastic explosive blasts. Many takes depict exploding wood and stone with extended debris settling. Assault rifles, RPGs, and pistols firing at a metal plate as well as skirmish shooting share long, clean tails.
Also included are 18+ fields of Soundminer metadata, BWAV, and iXML metadata and MacOS Finder comments, as well as Pro Tools and Reaper mixing sessions.
Fireworks FX library recorded in Ambisonic. New Year Eve. Many different sound perspectives and variety of explosions, whistles and other sounds.
Metadata tagged with equipment list and info.
4 ch (RAW) recordings and stereo rendered recordings without any dynamic manipulation (compressors/limiters), eq.; max. peak level: -5dBFS.
tech note:
Ambisonic recording (3D audio, VR360 audio) – Immersive Audio, Spatial audio;
Recorded with Sennheiser Ambeo VR microphone (tripod, Rycote blimp/windjammer included) and Sound Devices recorder. All channels matched with pink noise generator.
Stereo files rendered via Reaper/Ambeo (Sennheiser), A to B format converter (Ambix) and they are ready to use.
RAW files are 4 Ch. original Sound Devices files (A format). You can import them to Reaper and with Sennheiser Ambeo plugin
here is free download link:
https://en-us.sennheiser.com/ambeo-abconverter
you can then manipulate in 360º audio image to get sound image/source to your taste/need/application. Mic position: upright.
Discover 16 sound effects libraries that made a big impact in the sound community this year: