how to make a podcast - Twenty Thousand Hertz Asbjoern Andersen


The Twenty Thousand Hertz Podcast is a goldmine of interesting sound-related stories - and in this excellent recap by Wil William, Dallas Taylor from Twenty Thousand Hertz (part of the Audio Podcast Alliance) shares tips and tools they use for creating their amazing podcast!
Written by Wil Williams, courtesy of Apollo Podcasts
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Want to know how Twenty Thousand Hertz creates their podcasts? On Twitter, Apollo Podcasts (@apollopods) did a live tweet session on just that and has allowed us to compile their thread into an easy-to-follow guide.

A big thanks to Wil Williams from Apollo Podcasts who did this live tweet recap from the 2022 Podcast Movement event, and to Dallas Taylor from Twenty Thousand Hertz for sharing these insights!

 

 

Project Management:

 

First tip: Trello! This is the system the team uses for brainstorming, organization, and project management.

Trello is a great way to keep an infodump of episode ideas. You can categorize them, make channels of favorites, organize by tags and topics, and so many different things.

Trello is a great way to keep an infodump of episode ideas.

Project management tools are here to help you, and so many like Trello have free plans.

Trello is also a great way to organize RESEARCH. You can put in tons of links and again, give them tags.

You can and should also use Trello to organize your workflow.

The 20khz team also uses good ol’ classic Dropbox, which their whole team can access and organize.
 
↑ Back to overview

 

Greenlighting a Topic:

 

What’s an idea? What’s in research? What’s being written? What’s being produced? What’s completed?

Once a topic is greenlit, 20khz does an outline – starting with the EMOTIONAL theme. Quirky? Funny? Scary? Start there…

Next, work on story beats focused on that emotion.

Tip: try to have a little exciting cliffhanger before your midroll.
 
↑ Back to overview

 

Working with Guest:

 

If 20khz has guests, they use HelloSign to go through guest paperwork. (It’s another system that already exists and is here to make your workflow cleaner and easier and more efficient.)

…it typically takes 30-40 minutes to build real trust with your guest.

Next, they build their interview questions based on the story beats. They build the story and narrative right from the start and then follow that flow step-by-step.

More intimate questions are often left for the end of the interview; it typically takes 30-40 minutes to build real trust with your guest.

They use a deepfake of Dallas Taylor’s voice to see how their script sounds, how it flows, and how long it takes.

Fiction creators: this is why I HIGHLY recommend cast interviews before you start recording! (Maybe I’ll write about that for the blog…)

Always ask ‘is there anything else we missed?’ at the end of the interview.

Always ask “is there anything else we missed?” at the end of the interview. 90% of the time, the interviewee will say, “Ummm, no… I think we got it all… But–” and then give you a perfect summary of everything you just discussed that you can use.

Another great question: “Why does this matter?” Or, “Of all of the things you could have done with your life […] why this?” You’ll get “silence – then, poetry.” Many people have never been asked these things. They are “loving” questions to ask.

20khz have ended most of their episodes with responses to one of these questions. They make for beautiful, human, and emotional endings to the story arcs in the show.
 
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Recording the Sessions:

 

The mic that 20khz sends to guests? A good ol’ AudioTechnica dynamic USB mic. It’s about $100, sounds great, and “gets rid of as much gunk in the environment as possible.”

For online recording, they recommend Cleanfeed.

For online recording, they recommend Cleanfeed.

They also send guests info packets on how best to record, from putting together their setup to mic placement to what programs to use to how to send recordings. *Do this with your cast, fiction folks!*

And if needed, change your voice memo settings to LOSSLESS.

They also use telbee for digital voicemails. This is great for listeners who send in little voice notes. They’re not going to sound great because listeners don’t often have great mics – but that’s okay! It adds texture and color.
 
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Editing and Mixing the Podcast:

 

For audio editing, 20khz uses Descript.

Once the script is set and solid, Taylor is brought back in. He likes coming in with a fresh ear – not coming in with too much knowledge – so his recordings sound both authentic and clean. And also so he can enjoy it as a listener.

Yes, Descript can export right to Pro Tools.

The next step: “All roads lead to Pro Tools.” Yes, Descript can export right to Pro Tools.

When Taylor is acting as a NARRATOR, all breaths are removed.

When Taylor is acting as a CHARACTER, the breaths stay in.

The show uses music as punctuation between thoughts. “I think of the show as 15-20 second vignettes over and over and over again.”

And each of those vignettes has its own music cues. This keeps the listener engaged and helps hit each story beat.


Their general dialogue processing chain:

1. De-noise
2. EQ
3. De-Ess
4. Volume fader
5. De-noise
6. Dynamics


The show is intentionally mixed fairly dark and mid-rangey since most people aren’t listening on big badass speakers with big ol’ bassy subwoofers. Do EQ based on what you expect to sound best to the average listener, not just what sounds great in the studio.

Pro Tools looks like a waveform lasagna when we’re done with a scene

For sound design, they use tracks on tracks on tracks on tracks! Here in the audio drama world, we know that life. Pro Tools looks like a waveform lasagna when we’re done with a scene.

For mixing, they use lots and lots of buses. Not familiar with bus tracks? This post from iZotope will change your life.

And finally, they save tons of different mixes and splits: voice-over only, voice-over and music, voice-music-sfx, etc.

This helps with collaboration, and also helps when switching DAWs.
 
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Popular on A Sound Effect right now - article continues below:


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  • Introducing our Sword Magic pack, a perfect complement to our flagship offerings like Sword and Savage Steel. This pack was crafted with the intention of infusing a touch of magical charm into your finishing moves! Included in this package are Power Ready sounds, designed to notify you when your special magic attack is primed and ready. To wield its power, simply initiate one of our Swings followed by a Magic Blade Slash to unleash a formidable magical melee attack.

     

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    ‘Massive’ Libraries
    – is our take at recreating sound effects through the use of state-of-the-art resynthesis, this approach generates semi-accurate recreations and mimics the target sound effect, however this method also produces novel and unexpected results. These are our otherwise more “Experimental” libraries.

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    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with extensive UCS metadata to fit smoothly into your production workflow.

  • Cello Textures I  is the first volume in our “Textures” series, where we bring you sound effects from orchestral instruments played in unconventional and interesting ways.

    This unique collection features various textural effects performed by the Cello,  including open and natural harmonics, bow overpressure, bowing with wood, circular bowings and delicate flautandos.

    The sounds in this product are dark, intense and foreboding, and are perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with detailed UCS metadata to fit smoothly into your production workflow.

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, foley, mechanical and electrical sounds. It is also available in UCS.
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    The original 1957 Jeep model Hotchkiss from the French army was used during the Algeria conflict during the 50’s/60’s.

    It was meticulously recorded in 96 khz 24 bits for high quality. This collection includes more than 2 hours of recordings in 432 audio files. The audio files are in stereo and UCS compatible.

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Need specific sound effects? Try a search below:


 

Marketing and Artwork:

 

For marketing, they work with a handful of artists for episode art and assets, and they schedule all their posting

Some hosts allow scheduling, some don’t. They use Megaphone by Spotify and I know Pinecast has super easy scheduling as well.
 
↑ Back to overview

 

Bonus: Listen to Twenty Thousand Hertz:

 

Hear the latest episode:

Want to hear what Twenty Thousand Hertz podcast sounds like? Check out their latest episode below:


 


 

Hear the behind-the-scenes special episode:

If you want to learn more about the making of the Twenty Thousand Hertz podcast, the team did this special behind-the-scenes episode back in 2018:


 
↑ Back to overview

 

Transcripts:

 

Every episode has a transcript. It’s great for SEO, and it’s great for accessibility.

Your podcast should always have transcripts! (Check out this post on ‘How to make your podcast more accessible using transcripts’ from Cassie Joesphs via DiscoverPods)
 
↑ Back to overview

 

That’s a Wrap:

 

After each episode, one thing they do is meet and brainstorm OTHER shows to send it to. Who might want to hear it? This is great for cross-promo.
 
↑ Back to overview

 

Please share this:


 

A big thanks to Dallas Taylor at Twenty Thousand Hertz for sharing insights into their podcast process and to Wil Williams at Apollo Podcasts for the great recap!

 

Audio Podcast AllianceTwenty Thousand Hertz is part of the Audio Podcast Alliance, featuring a hand-picked selection of the very best podcasts about sound. Check out the full list of Audio Podcast Alliance members below, and click a on podcast name to go directly to their latest episode:
 
AMPS PodcastCAS In ConversationField & FoleyImmersive Audio PodcastLA Post Production Sound DesignLevel with Emily ReeseLocation Sound PodcastSound BusinessSoundbytes PodcastSoundGirls PodcastSoundtrack ShowSoundworks CollectionThe A Sound Effect PodcastThe Dolby Institute PodcastThe Game Audio JourneyThe Sound Architect PodcastTonebendersTwenty Thousand Hertz

Hear more audio-related podcasts here

 
↑ Back to overview


 
 
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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

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    Here’s my new pack: “Anime Combat Sounds“

     

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    List of SFX included

     

    The approach for this pack was to create sounds in the anime style, I loved that genre and I wanted to see how this type of sounds are created. In this pack there are: Punches, slaps, energy, hits, spells, destruction SFX, hitmarks, explosions SFX, impacts, sword attacks, whirlwinds, whooshes, unarmed combat SFX.

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    Check the making-off video

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed with the Logic Pro X sampler, Omnisphere and using plugins like PitchMonster. In this case, the recorded sound have been heavily changed, because anime sounds are not usually “realistic”.

     

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    Check out this guide that maybe will help you

     

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Explore the full, unique collection here

Latest sound effects libraries:
 
  • Foley Sound Effects Massive Air Play Track 3793 sounds included, 182 mins total $18.99

    MASSIVE AIR – is an extensive sound library containing 3793 unique files of various types of air, real and imagined. From gentle Blowing, violent Bursts and searing Hisses to strong Suction and everything Miscellaneous. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    ‘Massive’ Libraries
    – is our take at recreating sound effects through the use of state-of-the-art resynthesis, this approach generates semi-accurate recreations and mimics the target sound effect, however this method also produces novel and unexpected results. These are our otherwise more “Experimental” libraries.

    37 %
    OFF
  • Cello Textures II  is an eclectic collection of dark and ominous Cello sound effects, showcasing various experimental playing techniques such as harmonic trills and slides, dramatic glissandos, ricochets, swells and heavy pizzicatos. This versatile library gives you everything you need to create intense and unsettling soundtracks, and is perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with extensive UCS metadata to fit smoothly into your production workflow.

  • Cello Textures I  is the first volume in our “Textures” series, where we bring you sound effects from orchestral instruments played in unconventional and interesting ways.

    This unique collection features various textural effects performed by the Cello,  including open and natural harmonics, bow overpressure, bowing with wood, circular bowings and delicate flautandos.

    The sounds in this product are dark, intense and foreboding, and are perfect for use in genres such as horror, thriller, mystery and psychological.

    You can use the sounds in this library to create full original soundscapes, or simply drag and drop in sounds as “one-shots” or “sweeteners” to enhance your film/game music.

    All sounds in this library are at 96kHz 24 Bit  to allow for further manipulation and design, and have been tagged with detailed UCS metadata to fit smoothly into your production workflow.

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, foley, mechanical and electrical sounds. It is also available in UCS.
  • Car Sound Effects 1957 Jeep Hotchkiss M201 Sound Pack Play Track 432 sounds included, 132 mins total $90

    The original 1957 Jeep model Hotchkiss from the French army was used during the Algeria conflict during the 50’s/60’s.

    It was meticulously recorded in 96 khz 24 bits for high quality. This collection includes more than 2 hours of recordings in 432 audio files. The audio files are in stereo and UCS compatible.

    The sound pack contains engine and exhaust recordings, rev, idle, acceleration, deceleration, constant rpm loops on onload and offload, passby, brake, handbrake, horn, hood closing and opening, belt movements, fuel injection button press, gas tank opening and much more.

    The original IL4 cylinders engine produces a very unique sound. That will be a perfect fit for any old school military jeep in your project.

    The collection includes mixed and raw files for more flexibility.

    18 %
    OFF
    Ends 1726783199

   

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