Crafting Sound to Support the Spoofy Humor of ‘The Naked Gun’ – with Dan Kenyon and Smokey Cloud

Director Akiva Schaffer’s crime-spoof comedy film ‘The Naked Gun’ (2025) is a sequel to the legacy ‘The Naked Gun’ franchise that began as ‘Police Squad!’ in the ’80s and never got old (or grew up, depending on how you look at it). Here, sound supervisor/re-recording mixer Dan Kenyon and sound effects editor Smokey Cloud talk about creating realistic sounds to juxtapose the over-the-top jokes, break down their sound work for specific scenes, and more!

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Behind the Emmy-nominated Sound Editing on ‘The Righteous Gemstones’ – with Nicholas Renbeck, Deborah Wallach, Rachel Wardell, Ailin Gong, Tommy Stang, and Michael Brake

The sound editing team on ‘The Righteous Gemstones’ talks about their 2025 Emmy-nominated work on S4, Ep. 1 ‘Prelude,’ which is in the running for ‘Outstanding Sound Editing For A Comedy Or Drama Series (Half-Hour).’ The team talks about performing and editing foley for the Civil War battles and encampment scenes, editing pre-recorded music to fit the Confederate army musicians playing on-screen, designing moments of quiet reflection during grim scenarios, bringing out the dark comedy through sound, and much more!

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Behind the Action-Packed Sound of the Live-Action ‘How to Train Your Dragon’ – with Randy Thom

2x-Oscar-winning Supervising Sound Editor/Sound Designer Randy Thom talks about creating a familiar yet fresh sound for the live-action ‘How to Train Your Dragon’ film from Universal Pictures — now available for digital purchase and rental. Find out what animal sounds went into the dragon vocalizations, how Thom creates new whoosh sounds, what dragon he’d choose if he were a dragon rider, and more!

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Making Murderbot’s Mind-Blowing Sound – a sonic deep-dive with Tyler Whitham, Danielle McBride, Alexandra Fehrman and Emilie Corpuz

Apple TV+ sci-fi action-comedy series ‘Murderbot’ — streaming now — is a smorgasbord of sound artfully crafted by sound supervisors Tyler Whitham and Danielle McBride, and re-recording mixers Alexandra Fehrman and Emilie Corpuz. Here, they talk about creating a signature sound for the series’s reluctant protagonist Murderbot, designing ships, sandworms, HUD/UI effects, high-tech medical equipment, alien planets, a space soap opera that’s a series inside the series, and mixing scenes with overlapping dialogue, double dialogue processing, tons of effects and score, and so much more!

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Designing THE MIDNIGHT WALK’s Dark Fantasy Game Audio – with Ola Sivefäldt and Christian Björklund

‘The Midnight Walk’ Lead Audio Designer/Lead Programmer Ola Sivefäldt and Senior Sound Designer Christian Björklund break down their approach to sound designing and mixing one of the most unique-looking indie games released this year! ‘The Midnight Walk’ is available for PS5 and Steam (fully playable in both flatscreen and VR modes), and the game’s sound is exactly the same for both. Here, they talk about the challenges of creating sounds that work for VR and flatscreen, working within UE5’s audio environment, designing characters using organic sounds, working with composer Joel Bille, and much, much more!

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