Audio director Paul Weir takes you behind the sound for No Man’s Sky in this in-depth interview:
Read MoreNew sound effects: South African Ambiences, Weapons, UI Sounds, Monster Footsteps – & Dehumaniser 2
Lots of great new releases from the sound effects community – get the overview here:
Read MoreIn-depth video: Behind the sound for Rogue One: A Star Wars Story
Get the story behind he sound for Rogue One: A Star Wars Story in this excellent feature:
Read MoreHow To Design Superb Sci-Fi UI Sound Effects:
Discover the key to excellent Sci-Fi UI sounds in this guide by Ruslan Nesteruk – with additional insights from veteran sound designers Mark Camperell, Jason Cushing and Ivo Ivanov:
Read MoreIncredible Creature Stomps and SFX Creation – A Sound Effect Podcast Episode 4 is here:
Get the story behind an incredible creature stomp library, creative SFX recording and much more in A Sound Effect podcast ep. 4:
Read MoreNew sound effects: Military ordnance, RPG and UI sounds, footsteps, pipe and metal vibrations, magnetic balls – and plenty of textures
Lots of excellent new sound effects releases this week – have a listen:
Read MoreThe Future of Audio in the Unreal Engine:
Senior Audio Programmer Aaron McLeran from Epic Games presents the new multiplatform Unreal Audio Engine:
Read MoreRecording Weapons for ‘Rising Storm 2: Vietnam’ – A Q&A with Watson Wu and Mark Muraski
Here’s what it took to capture a huge range of weapons for Tripwire Interactive’s upcoming ‘Rising Storm 2: Vietnam’:
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