Hear interesting talks and debates from the 2019 Mix Magazine Sound for Film & TV conference here:
Read MoreSound Is Not A Service* (*Except when it needs to be) – from Rob Bridgett’s great new game audio book:
Rob Bridgett has released a great new game audio book – here’s a taste:
Read MoreHow Ad Astra’s stellar Foley sound was made – with Foley Artist Heikki Kossi
Go behind the fantastic Foley sound for this epic space drama:
Read MorePartners In Sound: How collaboration takes sound for documentaries, film, exhibitions & installations to a new level:
Sound designer/re-recording mixer Peter Albrechtsen and director/photographer Sun Hee Engelstoft discuss their approach to sound on 5 fascinating sonic collaborations:
Read MoreVideo: Behind Borderlands 3’s unique weapon sounds:
Get an in-depth look at how the weapon sounds for Borderlands 3 were made:
Read MoreAudio interview: Behind the sound for ‘Scary Stories to Tell in the Dark’:
Go behind the film’s scary sound with re-recording Mixers Mike Woroniuk and Andrew Tay:
Read MoreAward-winning sound designer David Farmer shares tips, tricks & techniques from working 25+ years in sound:
David Farmer gets you tips, tricks and techniques learned from decades in audio post production:
Read MoreVideo: Creating the impressive character sounds for Assassin’s Creed Odyssey:
Get the story behind Assassin’s Creed Odyssey’s great character sound design:
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