A white sphere wears over-the-ear headphones. Asbjoern Andersen


We have some recommendations for podcasts – with plenty of new shows to check out!

In this roundup, Paul Virostek outlines the common field recording errors we all make while trying to capture meaningful sounds. Rob Bantin, Audio Programmer at Ubisoft, shares his background in game audio development and his thoughts about the industry. Kate Carr and Luca Nasciuti explore the politics and cultures of cities expressed through field recording with ethnographer Benjamin Tausig and radio producer Camilla Hannan.

Re-recording mixer Pete Horner discusses the incredible process of restoring and remixing the 40th anniversary edition of Apocalypse Now: Final Cut that was recently released, marketing Mentor Ilise Benun talks about why she loves to discuss money with clients and her tricks for making it a comfortable conversation.

David Allen, Author of Getting Things Done, shares his five-step process for organizing thoughts into actions, which can be applied almost any area of life. Sean and Liz explore working less and charging more as freelancers, as we become more efficient in our skills. And Dane Sanders, Founder of Fastermind.co, breaks down the difference between freelancers and entrepreneurs in a very informative final chapter of The Six Figure Freelancer audio course.

Creative Field Recording – Ep 2: Common Mistakes and How to Fix Them: Specific Field Recording Tips

Episode outline: ‘Episode 2: common specific errors beginners and pros alike make while recording sounds in the field.’

Hear the episode:
 

The Audio Programmer Podcast – Ep 4: Rob Bantin (Ubisoft Games)

Episode outline: ‘For this episode, we spoke with Rob Bantin, Senior Audio Programmer at Ubisoft. We spoke about his journey into the world of game audio development, his work on Ubisoft’s latest release (The Division 2), and more! The post Audio Programmer Podcast 04 with Guest Rob Bantin (Ubisoft Games) appeared first on The Audio Programmer.’

Hear the episode:

https://open.spotify.com/episode/4Xmwdr3TmbOv41xDi3E3Mq

 

The Soundworks Collection – The Sound of Apocalypse Now: Final Cut with Pete Horner

Episode outline: ‘Re-recording mixer Pete Horner discusses the incredible process of restoring and remixing the 40th anniversary edition of Apocalypse Now: Final Cut that was recently released in Dolby Atmos and 4K Ultra HD. Pete shares how he created a new master track, enhanced the LFE with the help of a new Meyer Sound speaker and collaborated with Director Francis Ford Coppola and Walter Murch.’

Hear the episode:


 

The Field Recording Show – Ep 2: Sound and the Politics of Urban Space

Episode outline: ‘The Field Recording Show is a programme exploring the soundscape, recording, listening and composing hosted by Kate Carr and Luca Nasciuti.

The Field Recording Show is a programme exploring the soundscape, recording, listening and composing hosted by Kate Carr and Luca Nasciuti. This episode explores the politics, challenges and excitement of recording in cities. It features interviews with US ethnographer Benjamin Tausig and Australian artist and radio producer Camilla Hannan. Ben discusses his new book Bangkok is Ringing, the ways sound can help us think about politics and his field work in Thailand. Camilla describes a recent trip to Papua New Guinea, discusses the relationship between sound art and radio, and outlines her techniques and approaches to recording.’

Hear the episode:


 


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • From subtle button clicks to satisfying scrolling sounds, each of the 91 sounds in this pack is crafted to enhance the interactivity between player and interface, ensuring a captivating and unforgettable gaming experience

    23 %
    OFF
  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
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  • The War Zone sound effects library gets you whooshes, debris, cannon shots, beeps, countdown, explosions – ready to be used as they are in your projects, or layered to create complex war ambiences. A total of 170 sound effects are included, categorized into beeps, explosions, beeping mine explosions, debris, low whooshes, whooshes, shots and whooshes + debris.


Latest releases:

  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line AudioOmni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.



    Recording Mercedes Benz W123 1975 executive car


  • SINGLE TOLL BELLS presents a rare gem in the sound effects market. A compact yet precious collection of 130 bell sound effects, meticulously organised into three folders.

    Church Bells: Experience the solemn resonance of single toll church bells, perfectly suited for poignant funeral scenes in movies, trailer campaigns and score.

    Hand and Mallet Bells: Discover pristine single toll bell sounds, showcasing warm overtones. These bells have been played with varying intensities using both hands and mallets to capture a range of dynamics overtones.

    Abstract Design: A dedicated folder of designed bell sound effects, broadening the creative possibilities for your projects.

    Single Toll Bells is a unique collection that is hard to find elsewhere. A must-have for every professional.

     

  • Electromagnetic sensors recording in stereo a range of soundfields from static, shimmering electric fields to pulsing, bass-heavy drones, and extreme ultrasonic incandescents, fully UCS metatagged and filenamed.

  • This library contains a variety of actions performed inside a Citroen Cactus including: open/close door, adjusting the seat, handbrake, seatbelt, wiper, etc.

    I performed each action with passion and attention to detail, making sure I included everything you’ll need. Each action has been repeated many times and performed at different intensities.

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  • Every sound of clothes you need for a classic scene is in this library: walk, run, jump, fight, pat, rustle, etc. I used eight different types of material and recorded each action with a lot of detail and making sure I gave you a lot of variety.

    Clothing: Bomber jacket with zipper, Denim Shirt, Harrington jacket, Hawaiian shirt, Puffer jacket, Tuxedo, Windbreaker, Wool jacket

    44 %
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Need specific sound effects? Try a search below:


Clients from Hell – How I Learned to Stop Worrying and Love The Money

Episode outline: ‘Don’t you just hate talking about money with clients? Either you’re quoting WAY too low, or you’re putting out a number that makes you feel like an imposter. Either way, talking budget is a source of incredible anxiety for most freelancers.

Unless, of course, you’re Ilise Benun. Ilise LOVES having the money conversation with clients, and that’s because she’s figured out a great trick for making both her and her clients comfortable discussing budget.

It’s a simple trick, but it’s a mind-blower: she asks “is this a $500 project, a $5000 project, or a $50,000 project?” Find out WHY this amazing trick works in her conversation with Kyle!’

Hear the episode:

 

Accidental Creative – Your Head Is Not For Holding Ideas (with David Allen)

Episode outline: ‘Your mind is brilliant at surfacing potential insights, and connecting dots that help you solve problems. However, many people rely on their mind as the key repository for all of their hunches and ideas, which is not a great system. Too many things slip through the cracks.

On this episode, David Allen shares the five key steps for turning hunches into breakthroughs, and why he’s just released a workbook companionto his bestselling book Getting Things Done.

Hear the episode:
 

The Freelance Web – Working less & charging more

Episode outline: ‘Sean and Liz discuss the concept of working less and charging more. If you’re more efficient with your time, why should you charge less?’

Hear the episode:
 

The Six Figure Freelancer Audio-Course – Ep 12: The Difference Between Freelancers And Entrepreneurs

Episode outline: ‘In this episode, Dane speaks to us about:

Why it is important to know whether you’re a freelancer or an entrepreneur: You have to decide whether you are trading your time for money or creating a business that’s built for scale, because your tactics for growth will be very different based on this.

How to be successful in either career: As a freelancer the only way to make more money if you can’t add more time is to raise your prices; you can do so by really customizing and differentiating your services from other freelancers, and ensuring customers are willing to pay a premium to have access to you.

Why referrals and community matter: How being connected to other freelancers in your space or a similar situation can help you leapfrog and grow.’

Hear the episode:


 

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
  • Ever wondered how to get the creatures, beasts and monsters in your project as badass and nasty as possible?

    This collection is filled with high-quality sound effects that let your clients tremble in their seats. The curated package comes with everything you need: Vocals like attacks, breaths, threats, alerts, idle sounds, die screams and foley sounds such as bodyfalls, steps and movement.

    With this set of handpicked sounds you have the world of cinematic creature sound design at your fingertips.

     

    The Library includes:

    Beast, Coloss, Dwarf, Fishman, Gnome, Golem, Hellhound, Imp, Insect, Kraken, Minotaur, Ogre, Orc, Reptile, Witch, Wraith, Yeti, Zombie, Attack, Breath, Death, Idle, Step, Threaten, Voice, Foley

Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line AudioOmni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.



    Recording Mercedes Benz W123 1975 executive car


  • SINGLE TOLL BELLS presents a rare gem in the sound effects market. A compact yet precious collection of 130 bell sound effects, meticulously organised into three folders.

    Church Bells: Experience the solemn resonance of single toll church bells, perfectly suited for poignant funeral scenes in movies, trailer campaigns and score.

    Hand and Mallet Bells: Discover pristine single toll bell sounds, showcasing warm overtones. These bells have been played with varying intensities using both hands and mallets to capture a range of dynamics overtones.

    Abstract Design: A dedicated folder of designed bell sound effects, broadening the creative possibilities for your projects.

    Single Toll Bells is a unique collection that is hard to find elsewhere. A must-have for every professional.

     

  • Electromagnetic sensors recording in stereo a range of soundfields from static, shimmering electric fields to pulsing, bass-heavy drones, and extreme ultrasonic incandescents, fully UCS metatagged and filenamed.

  • This library contains a variety of actions performed inside a Citroen Cactus including: open/close door, adjusting the seat, handbrake, seatbelt, wiper, etc.

    I performed each action with passion and attention to detail, making sure I included everything you’ll need. Each action has been repeated many times and performed at different intensities.

    33 %
    OFF
  • Every sound of clothes you need for a classic scene is in this library: walk, run, jump, fight, pat, rustle, etc. I used eight different types of material and recorded each action with a lot of detail and making sure I gave you a lot of variety.

    Clothing: Bomber jacket with zipper, Denim Shirt, Harrington jacket, Hawaiian shirt, Puffer jacket, Tuxedo, Windbreaker, Wool jacket

    44 %
    OFF

   

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