11 new podcast episodes Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you - in this roundup:

CAS In Conversation – Re-recording mixer Andy Nelson discusses his nearly 50-year career – from London to Los Angeles, with numerous awards including 2 Oscars and 5 BAFTAs.

 

Tonebenders Podcast – Hear a live panel from the Sonic Days Conference in Denmark, where leading game audio professionals discuss creativity, collaboration, and innovation in sound design.

 

Immersive Audio Podcast – Oliver Kadel and Monica Bolles talk about the IKO 3D playback system and announce their SXSW 2026 panel proposal on spatial audio as a storytelling tool.

 

AMPS Podcast – Stuart Piggott, James Ridgway, and Tom Jenkins join Martyn Harries discuss the sound of Black Mirror: USS Callister and share insights on their work and the sound industry.

 

Field & Foley – Ken Usami, Senior Manager of Capcom’s 90+ member Sound Team and audio lead on titles like Resident Evil 7, shares his journey from Berklee graduate to shaping tension-filled game soundscapes.

 

Location Sound Podcast – Mike Fitzgerald, sound mixer and boom op based in Orlando, FL, shares his detailed audio setup and his new Blackbird audio cart.

 

Sound Business with Akash Thakkar – Alejandro Pérez Heinze – a Mexico-based composer, Flamenco guitarist, audio engineer, educator, and more – discusses his work on projects like Kena: Bridge of Spirits, Thai Cave Rescue, and Frogreign.

 

SoundWorks Collection – Oscar and Grammy-winning composer Gustavo Santaolalla and composer David Fleming talk about the emotional and sonic landscape of The Last of Us Season 2, breaking down how the show’s haunting, intimate sound world.

 

The A Sound Effect Podcast – Hear from Ben Baird, who designed and mixed the sound for both the documentary and dramatic film versions of Last Breath, directed by Alex Parkinson, showcasing the same story through two different approaches.

 

Dolby Creator Talks – Emmy-nominated director Philip Barantini, cinematographer Matthew Lewis, and sound team James Drake, Jules Woods, Rob Entwistle, and Kiff McManus discuss making Netflix’s Adolescence, a 13-time Emmy-nominated series filmed in single continuous takes.

 

Twenty Thousand Hertz – This episode traces the iconic Yahoo Yodel from its origins with cowboy musician Wylie Gustafson to its rise in ’90s ads and Super Bowl spots, including the legal battles behind the four-note flourish that defined the early internet.

 

These podcasts are all members of the Audio Podcast Alliance. → Learn more here


Hear all the episodes below:

 

CAS In Conversation – Ep.17 | Andy Nelson CAS with Joshua Anderson CAS:

Re-recording Mixer Andy Nelson CAS shares his thoughts on dialogue, music and cinema at large in a conversation with Joshua Anderson CAS. Andy takes us through an almost 50-year career, from London to Los Angeles, dozens of award nominations, 2 Academy Awards, 5 BAFTAs, 3 CAS Awards and receiving the 2014 CAS Career Achievement Award.

Hear the episode:


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Tonebenders Podcast – Ep. 325 | Cultivating Creative Flow in Game Audio Development (Sonic Days Conference):

This episode is a re-podcast of a live panel from last year’s Sonic Days Conference, in Denmark. The panelists explore the creative process behind game audio development, diving into strategies for fostering innovation, overcoming creative blocks, and enhancing collaboration in the industry.

The panel is made up of: Richard Lapington, Audio Director, Remedy Entertainment Katrine Amsler, Sound Designer, IO Interactive Simon Stevnhoved, Senior Sound Designer, Massive Entertainment Mikkel Anttila, Freelance Sound Designer Moderated by Niels Böttcher, Sound Designer. Mark your calendars for Sonic Days 2025, and join Tonebenders’ host Tim Muirhead, in Kolding Denmark on November 19th and 20th.

Hear the episode:


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Immersive Audio Podcast – Ep. 120 | Angela McArthur (UCL):

Oliver Kadel and Monica Bolles are joined by the spatial sound artist and academic Angela McArthur from London, UK. We dive into the IKO, 3D inside-out playback speaker system developed by Sonible, IEM, which offers unique characteristics, making the space architecture part of the sound presentation.

Hear the episode:


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AMPS Podcast – Ep47 | Black Mirror: USS Callister Into Infinity – Stuart Piggott, James Ridgway and Tom Jenkins:

Stuart Piggott AMPS Production Sound, James Ridgway Re-Recording Mixer and Tom Jenkins Supervising Sound talk with Martyn Harries AMPS about the sound on Black Mirror, USS Callister and about their work and the industry in general.

Hear the episode:


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Field & Foley – Ep. 43 | Ken Usami:

My next guest is Ken Usami, Senior Manager of the Capcom Sound Team consisting of over 90 people, Audio Director, Sound Designer, Music Composer, Educator, guitarist – just so many things! Since joining Capcom in 2012 after graduating from Berklee College of Music, Ken has played a key role in shaping the audio experience of major titles like Resident Evil 7. From Foley recordings to immersive sound design, his work has helped define the eerie, tension-filled atmosphere that makes these games unforgettable.

Hear the episode:


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Location Sound Podcast – Mike Fitzgerald – Production Sound Mixer and boom op based out of Orlando, Florida:

Mike Fitzgerald is a production sound mixer and boom op based out of Orlando, Florida. He uses a Sound Devices 833 mixer/recorder combined with the Sound Devices SL-2. He also uses two Lectrosonics DSR4 receivers and Lectrosonics SMQV and SMWB transmitters. Mike uses Sanken COS-11D lav mics. For timecode, the Denecke JB-1 are his choice for sync boxes. When wiring talent, Mike likes the Viviana Super Dots and Extreme Moleskin for expendables. On the boom pole, he use the Schoeps CMC641 and CMIT5u mics, as well as the Sennheiser MKH-416. And he recently got a Blackbird audio cart.

Hear the episode:


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Sound Business with Akash Thakkar – Ep. 89 | Finding your Uniqueness with Alejandro P’rez Heinze:

My guest today is Alejandro P’rez Heinze who is a composer, Flamenco guitarist, audio engineer, Kontakt instrument producer, and audio educator based in Mexico. He has worked on a wide variety of projects including Kontakt instrument production on Kena: Bridge of Spirits, also working with Austin Wintory on projects such as Thai Cave Rescue, and composing on games such as Frogreign.

Hear the episode:


↑ back to the podcast overview
 

 

SoundWorks Collection – The Music of The Last of Us (Season 2) with Gustavo Santaolalla and David Fleming:

In this exclusive SoundWorks Collection conversation, we chat with Oscar and Grammy-winning composer Gustavo Santaolalla and composer David Fleming about the emotional and sonic landscape of The Last of Us Season 2. The composers break down how they expanded the show’s haunting, intimate sound world – blending acoustic textures, raw instrumentation, and ambient tension to match the evolving journey of Ellie, Joel, and the world around them.

Hear the episode:


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The A Sound Effect Podcast – Drama vs. Documentary: Ben Baird’s Unique Sound Journey on ‘Last Breath’:

Not only did Ben Baird design and mix the sound for director Alex Parkinson’s DRAMATIC film, Last Breath. He also designed and mixed the sound for director Alex Parkinson’s DOCUMENTARY film, Last Breath. Same story told with two different approaches; documentary and dramatic – using the same director, same composer, and of course, same sound designer and mixer.

Hear the episode:


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Dolby Creator Talks – Ep. 258 | The Sound and Cinematography of Adolescence:

Emmy Award’-nominated Director Philip Barantini and fellow nominees ‘ including cinematographer Matthew Lewis and the sound team of James Drake, Jules Woods, Rob Entwistle, and Kiff McManus ‘ join us this week to discuss the making of ‘Adolescence,’ Netflix’s hit limited series. Nominated for thirteen Primetime Emmy Awards, including Outstanding Limited or Anthology Series, the show’s four episodes were each filmed as single, continuous takes, creating a gripping real-time experience for viewers ‘ and offering some unexpected advantages for the filmmakers.

Hear the episode:


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Twenty Thousand Hertz – Yahoo! The Yodel Heard Around the World:

It’s one of the quirkiest, most iconic sonic logos ever: a four-note vocal flourish that defined the early internet. In this episode, we follow the Yahoo Yodel on its unlikely journey from the snowy Swiss Alps to ’90s country bars to Super Bowl ads. Along the way, we meet the real-life cowboy behind this yodel, whose voice launched a billion clicks.. as well a high-stakes legal battle. Featuring musician and yodeler’, Wylie Gustafson.

Hear the episode:


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    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

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    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

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    • Covers subtle distant rumbles through to massive cinematic impacts
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