How to use AI in audio Asbjoern Andersen


What does AI mean for us in sound? Many are understandably worried that it might take our jobs away, but in this Sound Opinions piece, sound designer and recordist Ana Monte argues that AI offers plenty of ways we can use it creatively - without making ourselves redundant:
By Ana Monte, with additional research by Wieland Müller
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AI is not here to replace us. It’s a powerful tool that, when placed in the right hands, unlocks new creative possibilities

As a sound designer, I’ve been fascinated by the growing role AI is playing in the world of audio.
But here’s my 2 cents: AI is not here to replace us. It’s a powerful tool that, when placed in the right hands, unlocks new creative possibilities.

AI can assist in a variety of ways:

 

Restoring damaged audio: AI can remove clicks, hums, and background noise automatically, saving you time on tedious manual fixes. (Examples of tools to explore: Accentize dxRevive, Supertone, iZotope RX)

Generating sound sketches: AI can create sketches based on prompts, giving you a quick starting point for sound design. (Examples of tools to explore: Krotos Studio Pro, Sonic Alchemist)

Smart EQ adjustments: AI can analyze your audio and suggest custom EQ settings, streamlining the mix process. (Examples of tools to explore: Soundtheory Gulfoss, Sonible Smart: EQ 3, Oeksound Bloom)

Editing audio through text: AI lets you edit audio by editing text, making dialogue editing faster. (Examples of tools to explore: Descript, Spext)

Finding similar sounds: AI can analyze your sound library and help you discover similar sounds quickly, saving time on browsing (Examples of tools to explore: Sononym, Waves COSMOS Sample Finder)

Isolating stems from a mix: AI can separate individual stems from a full mix, allowing you to extract elements for remixing or editing. (Examples of tools to explore: audioshake.ai, Audionamix ADX TRAX, LALAL.AI)

– Simulating reverb environments: AI can recreate realistic reverb spaces, allowing you to apply different acoustic environments to your audio without complex manual adjustments. (Examples of tools to explore: Accentize Chameleon, Zynaptiq Adaptiverb)

– Processing voice recordings: AI can process voice recordings, refining clarity, adjusting tone, and improving intelligibility in real-time. It can also adapt to different voice profiles, creating personalized audio outputs. (Examples of tools to explore: Auphonic, SoundID VoiceAI, Supertone Shift)

But here’s the thing, AI doesn’t have the creative intuition or understanding of human emotion that we, as sound engineers and sound designers, bring to every project (for writing, editors have seen this as well). It’s our artistry, vision, and expertise that guide these tools to produce something special.

Let’s embrace these technologies, not fear them! This way we can focus on what really matters: creativity, storytelling, and emotional impact. If you have suggestions for AI audio tools that empower us, be sure to share them in the comments!

About Ana Monte:

Ana Monte, co-founder and sound designer at DELTA Soundworks, is a leading expert in spatial audio. She specialises in creating immersive content for Fulldome, XR, and Themed Attractions. Learn more about her here

 

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  • City Life Sound Effects British Sirens Play Track 48 sounds included, 12 mins total $25

    This library consists of sounds of authentic British sirens recorded during a 3 month period in London including while in Covid-19 lockdown. The sirens’ source vehicles include ambulances, police cars, and fire trucks. Recoding techniques include recording with a spaced pair of 2 DPA 4060’s in DPA BLM6000 Boundary Layer Mount with wind protection as well as following the source with Sennheiser 8060 shotgun when opportunity allowed. As a result, the library offers 48 sounds recorded in 24bit/96kHz format delivered in 64 files with a total runtime of approximately 12 minutes. The sound was edited in RX7 to remove the occasional sounds of birds.

  • Roomtones Hospital Ambiance Play Track 24 sounds included, 59 mins total $33

    Hospital Ambiance is 59 minutes/1.80 Gb of ambiance recordings from an old hospital. 24 separate files – recorded in 24bit/96kHz A-B stereo. All sounds are UCS-compatible.

    Hospital Ambiance was recorded in the rooms and corridors of the old (now defunct) Aarhus County Hospital in Aarhus, Denmark. A prominent feature is the lack of acoustical treatment in corridors and hallways, giving a rather hard and reverberant sound, which is typical of Danish public building styles of the 1930’s and 40’s.

    Elevators and automatic doors are heavy and noisy; humming and clanking as patients and staff pass through them. Electric vehicles used to move patients and supplies around inside the complex are old and not exactly noiseless either. Finally, while I did not have access to operating rooms or the like, I did get into a couple of basement corridors, where there were less people and more Hvac noise (yay!).

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  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

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  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

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    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

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    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

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    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.


   

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