Game Audio Storytelling Asbjoern Andersen


What does storytelling mean when it comes to game audio? Audio director Jean-Edouard Miclot shares his thoughts and insights on this below:
Written by Jean-Edouard Miclot
Please share:
Animal Hyperrealism IV Is Here!

Modern sound design, particularly sound to picture, originated in film, where storytelling has always been paramount. In fact, the film industry established a standardized vocabulary that we still use today in games.

We use the term “storytelling” in so many different situations that it can become confusing

However, we sometimes misuse certain terms, such as “Foley,” which refers to traditionally recorded sounds that are synchronized to picture. Similarly, we use the term “storytelling” in so many different situations that it can become confusing. Simply put, storytelling involves the “why” behind every decision that we make when designing sounds.

1- Why we should or should not hear a particular sound at any given moment.

2- Why it should sound a specific way.

Examples:


To illustrate this point, let’s take a fictional video of a human character entering a room and opening and closing a door with no dialogue or music.
Sound designer A thinks it’s an easy task and might approach this task with a rush, quickly search their library for the cleanest and loudest generic door sound, and then add a few plugins to make it even bigger, cleaner and more impressive. They may even include a roomtone that they recorded themselves, and add their own music as a way of demonstrating their versatility. Finally, they might polish the mix with all the tricks they learned in school and then send it off for review with the satisfaction they gave everything they had.

In contrast, sound designer B approaches the same scene with a more skeptical mindset. They understand that achieving simplicity can be challenging. They take a step back and analyze each shot individually, paying close attention to the character’s outfit, animation, and facial expressions (if any). They examine the room’s floor, ceiling, and walls, as well as any windows or props, lighting, and subtle camera movements. They ask themselves questions like:

• What is the story here?

• Why is the character entering this room?

• What are they thinking at this moment?

• Where could this be happening?

• When is this taking place?

• What happened previously?

• What’s happening offscreen?

The sound plan:

Sound design is not just about making things sound good, but also about telling a story through sound

By considering these questions, sound designer B can create a more thoughtful and intentional soundscape that enhances the story and gameplay experience.

In short, sound design is not just about making things sound good, but also about telling a story through sound.

That’s why they imagine the character is a young business man in distress after noticing a blood stain on his white-collar shirt and they think he’s seeking refuge from the police in an abandoned shelter.

Here’s the sound plan:

• The character should struggle to unlock the wooden door quietly, with a rattling door knob.

• There should be no key sounds since the character doesn’t own this place.

• The door hinge should squeak to reinforce how old the shelter is.

• The wooden floor might creak due to moisture and termites.

• Neighbors’ reactions should be heard through the thin drywood, such as a cheap doorbell, a chair being dragged upstairs, and footsteps as they go answer the police officers.

• The point of view should remain on the wounded character, struggling to breathe and staying hidden from the police.

Sound designer B knows that these decisions will have a massive impact on how the audience understands the scene. With no dialogue or music, sound is on its own to tell the story though. They listen to random sounds that might help them think non-literally while trying to keep the soundscape grounded and believable. Hopefully, in the end, sound was used not just to embellish a picture with mild emotions, but also to support the intention of the whole team.


Highlight - article continues below:

SUPERDEALS - don't miss these:

  • Thousands of high quality sound effects (48-192kHz 24Bit) from PMSFX recorded with top tier gear (Sennheiser, DPA, Sound Devices, Ambient, Sony etc) and processed with some of the best plugins and outboard on the market.

    All SFX have baked-in Soundminer’s meta data.

    Included packs:

    FORGOTTEN NEONS (96KHZ 24BIT | 1.1GB | 415 FILES | META DATA)

    LOFI TERMINAL (96KHZ 24BIT | 157.7MB | 195 FILES | STEREO | META DATA)

    BLURRY DREAMS (96KHZ 24BIT | 616.3MB | 203 FILES | STEREO | META DATA)

    OBSCURE FREQUENCIES (96KHZ 24BIT | 3.4GB | 336 FILES | STEREO + MONO | META DATA)

    CineDrop (96KHZ 24BIT | 414.5MB | 57 FILES | STEREO | META DATA)

    Cinescapes II (96KHZ 24BIT | 962.75MB | 20 FILES | STEREO | META DATA | LOOPS SEAMLESSLY)

    Cinescapes (96KHZ 24BIT | 741.5MB | 20 FILES | STEREO | META DATA | LOOPS SEAMLESSLY)

    Cinenergy (96KHZ 24BIT | 550.4MB | 130 FILES | STEREO | META DATA)

    FOUNDATION SERIES: SCI-FI (96KHZ 24BIT | 739.8MB | 164 FILES | META DATA)

    SCIFI ATMOS (96KHZ 24BIT | 1.32GB | 30 FILES | 38MIN | STEREO | META DATA)

    Industrial Terror – Hits & Transitions (96KHZ 24BIT | 804.5MB | 145 FILES | STEREO | META DATA)

    Industrial Terror – Textures (96KHZ 24BIT | 731.1MB | 66 FILES | STEREO | LOOPS SEAMLESSLY | META DATA)

    Industrial Terror (96KHZ 24BIT | 690MB | 210 FILES | STEREO | META DATA)

    DARKSCAPES (96KHZ 24BIT | 1.24GB | 30 FILES | 35MIN | STEREO | META DATA)

    MicroBots  (96-192KHZ 24BIT | 187.7MB | 293 FILES | STEREO + MONO | META DATA)

    IN MOTION (96KHZ 24BIT | 1.59GB | 40 FILES | META DATA)

    CYBERSPHERE (96KHZ 24BIT | 1.14GB | 340 FILES | META DATA)

    BLOODBATH (96-192KHZ 24BIT | 959.9MB | 360 FILES | META DATA)

    GHOSTLY AIR (96KHZ 24BIT | 311.9MB | 33 FILES | STEREO | META DATA)

    SCI-FI MECHANICS (96KHZ 24BIT | 636.6MB | 301 FILES | META DATA)

    SYNTHASSAULT (96KHZ 24BIT | 1.18GB | 320 FILES | META DATA)

    BONE BREAKS (192KHZ 24BIT | 56.1MB | 57 FILES | META DATA)

    HI-TECH ELEMENTS (96KHZ 24BIT | 25.2MB |35 FILES | META DATA)

    MONSTRUM (96KHZ 24BIT | 38.1MB | 38 FILES | MONO | META DATA)

    RESOSCAPES (48KHZ24BIT | 235.5MB | 10 FILES | 13M30S | META DATA | LOOPS SEAMLESSLY)

    EERIE LFE PULSE (48KHZ 24BIT | 47.71MB | 5 FILES | META DATA | LOOPS SEAMLESSLY)

    Haunted Doors [DESIGNED & SOURCE] (96-192KHZ 24BIT | 420MB | 209 FILES | MONO&STEREO | META DATA)

    Books Alive (192KHZ 24BIT | 488.4MB | 434 FILES | MONO | META DATA)

    Point and Shoot (96KHZ 24BIT | 94.3MB | 200 FILES | MONO | META DATA)

    Kitchen Foley (96KHZ 24BIT | 240MB | 241 FILES | MONO | META DATA)

    Mediterránia (96KHZ 24BIT | 2.18GB | 30 FILES | 62 MINUTES | META DATA)

    Tactical Backpack (96KHZ 24BIT | 42.4MB | 72 FILES | MONO | META DATA)

    Back Alley Rain (192KHZ 24BIT | 1.1GB | 20 FILES | STEREO | META DATA | LOOPS SEAMLESSLY)

    Just Coins (192KHZ 24BIT | 289.2MB | 287 FILES | MONO | META DATA)

    Old Drawers (192KHZ 24BIT | 209.35MB | 151 FILES | MONO | META DATA)

    Along The Grid (48KHZ 24BIT | 321MB | 8 THEMES | 54 LOOPS | META DATA | LOOPS SEAMLESSLY)

    SynthRunner (96KHZ 24BIT | 107.5MB | 3 FILES 1 MIN EACH | META DATA | LOOPS SEAMLESSLY)

    DIGITAL ILLUSIONS (48KHZ 24BIT | 313MB | 5 THEMES | 35 FILES | META DATA | LOOPS SEAMLESSLY)

    INFECTED (48KHZ 24BIT | 44.1MB | 1 THEMES | 10 LOOPS 14s EACH | META DATA | LOOPS SEAMLESSLY)

    STEPS: Dirt & Gravel (96KHZ 24BIT | 120.5MB | 96 FILES | MONO + STEREO | META DATA)

    WASHER (96KHZ 24BIT | 2GB | 121 FILES | MONO + STEREO | 56m 35s | META DATA)

    Empty City Rain (96KHZ 24BIT | 437MB | 12 FILES | STEREO |  META DATA)

    Costal Spain (96KHZ 24BIT | 2.57GB | 21 FILES | STEREO | 74m 04s | META DATA)

    Point and Shoot Fuji Cam (192KHZ 24BIT | 357MB | 346 FILES | META DATA)

    Abstract Guns (96KHZ 24BIT | 86MB | 165 FILES | META DATA)

    Shattering Bricks (192KHZ 24BIT | 647MB | 232FILES | META DATA)

    Rocky Impacts (192KHZ 24BIT | 647MB | 262FILES | META DATA)

    Glitchy Circuits (96KHZ 24BIT | 613MB | 220FILES | META DATA)

    STEPS: Dry Grass & Shrubs (192KHZ 24BIT | 202MB | 226FILES | META DATA)

    Ancient Sea Ruins (192KHZ 24BIT | 3.7GB | 10FILES | META DATA)

    Foundation Series SCI-FI 2 (96KHZ 24BIT | 1.1GB | 627FILES | META DATA)

    Mini Printer (192KHZ 24BIT | 328MB | 178FILES | META DATA)

    NanoTech (96KHZ 24BIT | 180MB | 226FILES | META DATA)

    Back Alley Rain II (192KHZ 24BIT | 1.1GB | 12FILES | META DATA)

    Phone Foley (192KHZ 24BIT | 85MB | 76FILES | META DATA)

    Windy Hill (192KHZ 24BIT | 1.7GB | 8FILES | META DATA)

    Magic Metal (96KHZ 24BIT | 1.1GB | 160FILES | META DATA)

    Lethal Blow (96-192KHZ 24BIT | 0.5GB | 983FILES | META DATA)

    Rain Designer (96-192KHZ 24BIT | 7GB | 396FILES | META DATA)

    Sci-fi Gunnery (96KHZ 24BIT | 404MB | 580FILES | META DATA)

    Bullet Bys & Impacts (96KHZ 24BIT | 3.7GB | 130FILES | META DATA)

    Timeless SLR’s (192KHZ 24BIT | 2.12GB | 1392FILES | META DATA)

    Mechanical Morphs & Mutationss (96KHZ 24BIT | 1GB | 336FILES | META DATA)

    SCIFI PASS BY [DESIGNER SRIES] (96KHZ 24BIT | 6.8GB | 742FILES | META DATA)

    Citroen C2 (192KHZ 24BIT | 7.8GB | 443FILES | META DATA)

    Erika Typewriter (192KHZ 24BIT | 217GB | 166FILES | META DATA)

    Continental Wanderer Typewriter (192KHZ 24BIT | 882MB | 681FILES | META DATA)

    Dark Future (96KHZ 24BIT | 1.74GB | 414FILES | META DATA)

    Steps: Snow & Ice (192KHZ 24BIT | 110MB | 119FILES | META DATA)

    Microbots 2 (96KHZ 24BIT | 720MB | 922FILES | META DATA)

    Glitchy Circuits 2 (96KHZ 24BIT | 2.7GB | 1494FILES | META DATA)

    Rocky Impacts 2 (96KHZ 24BIT | 669MB | 585FILES | META DATA)

    CEM RIVER (192KHZ 24BIT | 3.8GB | 32FILES | META DATA)

    LAKE SKADAR (192KHZ 24BIT | 10.6GB | 52FILES | META DATA)

    MOUNTAIN RAIN (192KHZ 24BIT | 11.95GB | 75FILES | META DATA)

    OLD WOOD FLOOR (192KHZ 24BIT | 214MB | 310FILES | META DATA)

    METAL FRICTION (96KHZ 24BIT | 1.28GB | 272FILES | META DATA)

    ANIME MOTION (96KHZ 24BIT | 343MB | 100FILES | META DATA)

    MOUNTAIN AIR (192KHZ 24BIT | 20GB | 87FILES | META DATA)

    CINEMATIC HORROR IMAPCTS (96KHZ 24BIT | 1GB | 216FILES | META DATA)

    CINEMATIC SYNTH MOVEMENTS (96KHZ 24BIT | 658MB | 367FILES | META DATA)

    FIERY MOVEMENTS (96KHZ 24BIT | 547MB | 297FILES | META DATA)

    67 %
    OFF
  • THE COMPLETE JUST SOUND EFFECTS COLLECTION
    Introducing the JSE Everything Bundle, your one-stop-shop for all your audio needs. This bundle includes every JUST SOUND EFFECTS sound library ever created by our team of sound designers and field recordists, giving you access to an extensive collection of high-quality sound effects.

    INCLUDED SOUND LIBRARIES

    75 %
    OFF
  • Bundles LT Everything Bundle Play Track 6488+ sounds included $231

    ***added Ambience Colors***

    The basic price includes 10% discount, plus the additional active product discount.

    High quality equipment used – Sanken Co100k, Sennheiser MKH30, DPA 4007, DPA 4060, 4062, Shertler DynUni, Aquarian H2a, Ambient SoundFish MKI ASF1, Rode Soundfield NTSF1, Sony PCMD100, Telinga Dish, Sound Devices Pre6, Zoom F8, and more

    High-quality sounds, ultrasonics-grade (some), 96 or 192khz.

    All-around realistic and designed SFX and ambiences: underwater, science fiction, monsters, mechanical and gears, and much more!

    Libraries included in the bundle:
    AMBIENCE COLORS | 319 individual sounds | 45 GB
    BREAK’N’SHARDS 192 | 405 individual sounds | 3.52 GB
    LIFT ME UP | 157 individual sounds | 7.89 GB
    BEASTIE GIRLS 2 | 2227 individual sounds | 1.57 GB
    SPACE DIVERS | 367 files / 1000+ individual sounds | 8.56 GB
    6 MONSTERS | 135 files | 73 MB
    BEASTIE GIRLS 192 | 989 files | 783 MB
    DIVE DEEP 2 | 53 files | 3.48 GB
    ANGRY DOOR 192 | 645 files / 1400+ individ. sounds | 6.29 GB
    WOODEN GEAR 192 | 215 files | 24 GB
    DISTANT BLAST | 81 files | 259 MB
    ALIEN JUNGLE | 138 files | 5.07GB
    DIVE DEEP | 57 files | 6.14 GB
    MONSTER SOURCE 192 | 310 files | 407 MB
    DESIGN SOURCE 192 | 683 files / 1000+ individ. sounds | 9.3 GB
    CITY DISTANT | 14 files | 9.14 GB
    THE HORRID | 22 files | 2.41 GB
    BMX TRICK 192 | 71 files / 150+ individual sounds | 1.06 GB
    ISRAEL LIFE | 29 files | 4.55 GB
    OLD TOWN VR | 32 files | 6.2 GB
    BOAT RIDE | 94 files / 100+ individual sounds | 7.34 GB
    70 %
    OFF
  • Bundles Nature / Wildlife Bundle Play Track 673+ sounds included, 4161 mins total From: $2,600

    The Nature and Wildlife bundle by Mindful Audio is a collection of libraries that covers a wide variety of natural environments and animals. These recordings have been captured in pristine areas like deserts, rainforests, cloud forests, temperate forests, woodlands and wetlands. The wildlife includes elephants, baboons, monkeys, frogs, cicadas and a varied assortment of bird species, all recorded wild in their habitats. This is the content you’re getting:

    African Desert
    African Desert Sahara
    African Jungle
    African Cloud Forest
    African Wild West
    Amazon Jungle
    Arabian Desert
    Atacama Desert
    Eerie Forest
    Wetland Atmosphere
    Wild Rain
    Volcano
    Whale Song
    Woodland Atmosphere

  • Surround Sound LAB Complete Collection

    Unlock the full potential of your audio projects with the Surround Sound LAB Complete Collection. This bundle offers our entire Surround Sound Lab catalog in one comprehensive, perpetual one-time subscription.

    Over 800 GB and +7,500 premium sounds. +5.100$ in value. And always growing.

        The Ultimate Audio Resource

    Our Complete Collection is the ultimate audio resource, meticulously curated and updated with our newest releases. Deliver your best work with the most extensive collection of world-class sound effects we’ve ever offered. This flagship collection is perfect for creators, post-production professionals, video editors, game developers, and more.

    Our equipment is proudly part of Blacktone Studio team in Madrid, a studio with over 10 years of experience in sound post-production for cinema and TV.

        Exclusive Benefits

    • 🚀 Future Releases Included: Purchase once and receive all future libraries for free, directly to your inbox.
    • 🔊 Ambisonic and Surround Recordings: Experience the richness of third-order ambisonic and surround recordings, capturing the most immersive audio environments.
    • 🎧 Pristine and Consistent Quality: Enjoy pristine, high-quality sounds with consistent audio fidelity across all files.
    • 🎤 State-of-the-Art Recording and Mastering Equipment: We utilize the best recording gear available, including cutting-edge third-order microphones and the latest technologies. Your sound experiences are crafted with meticulous attention to detail, edited, and mastered in our 9.1.6 Dolby Atmos immersive mixing stage.
    • 📦 Massive Library: Over 6000 files, totaling more than 600 GB of premium audio.
    • 🏷️ UCS Compliant: Fully compliant with the Universal Category System.
    • 📋 Detailed Metadata: Each file comes with descriptive, embedded UCS metadata. View the sound list in XLS format.
    • 💻 Flexible Delivery: Choose between download and hard drive delivery options.
    • 💰 Royalty-Free: Use all sounds without any additional fees.

     


    84 %
    OFF
  • Ultimate Car Bundle features 48 sound libraries (46 cars + two libraries with race track ambiences). It’s a complete package that covers a wide variety of cars. From small regular daily cars with petrol/diesel engine, through luxury cars, off-road vehicles, tough machinery like excavator and tractor, import tuned cars up to Japanese exotic legends.

    If you need more informations about specific libraries, just click on the link down below. As for the detailed informations about recordings inside each library, you can check the table with all informations. 46 cars / 2 race track ambience packs / 231 GB of audio / 4800+ files / 8700+ minutes – it’s a complete package that covers a wide variety of cars for both games and linear media!

    79 %
    OFF
See more great sound deals here



Sonic storytelling:

This thought process can be applied to any moment of gameplay for any sound: a simple punch, a military weapon, a creature vocalization, an alien planet ambiance, a spaceship, a UI sound etc. Even all the tech and implementation techniques play a major role in making these stories possible.

The takeaway is that any sound has storytelling potential. Whether working on a fist fight, a car race, a simple interaction, or an epic battle, you can always shape your ideas to tell a story

The takeaway is that any sound has storytelling potential. Whether working on a fist fight, a car race, a simple interaction, or an epic battle, you can always shape your ideas to tell a story. It doesn’t matter if the gameplay is on a phone or a next-gen console, or if it looks like Candy Crush or God of War. Always ask yourself first, “What’s the story here?”

 

A big thanks to Jean-Edouard Miclot for sharing his insights on game audio storytelling here!


 

About Jean-Edouard Miclot:

 
Audio Director Jean-Edouard Miclot
Jean-Edouard Miclot is an Audio Director at Amazon Games Studio. He’s currently working on an open world MMO game called New World and worked in the past on games like Killer Instinct and Gears Of War. Learn more about him on LinkedIn here.

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • ⏰ For a very limited time:
    Add this library to the cart and enter ah4launch in the cart coupon field – to sprinkle an extra launch discount, on top of the current discount!

    Animal Hyperrealism Vol IV is a sound library containing animal vocalisations, from real to designed creatures totaling more than 2000 individual sounds in 294 files. The sounds were recorded in zoos, and wildlife centers.

    The asset list includes but is not limited to: hippos, hyenas, vultures, dwarf mongooses, elephants, African cranes, parrots, tigers, pigmy hippos, rhea ostriches, brown bears, pheasants, wildebeests, African wild dogs and many more. The content has been recorded at 192KHz with a Sanken CO100K, an Avisoft CMPA and a Sennheiser 8050 for center plus two Sennheiser MKH8040 for stereo image.

    The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.

    15 %
    OFF
  • Weather Sound Effects Hyper Thunder Play Track 800+ sounds included $49.50

    Hyper Thunder is a colossal collection of thunder and lightning, 100% crafted from the ground up using innovative synthesized technics and props recordings. Not a single real life thunder recording was used. using synthesis and props manipulation crafted to deliver impact far beyond natural recordings. Built entirely from innovative synthesis and props recordings, this library pushes the boundaries of weather sound design—perfect for when you need the raw energy of a storm dialed up to cinematic extremes.

    Featuring over 800 files, Hyper Thunder spans everything from subtle distant rumbles and rolling thunder to razor-sharp lightning strikes and earth-shaking impacts. With both designed hits and source layers, you have full control—drop in ready-to-use power or sculpt your own stormscapes using the source recordings.

    Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko—longtime SoundMorph contributors to acclaimed libraries like Robotic Lifeforms 2 and WATER— Hyper Thunder blends technical mastery with bold creativity.

    Key Features

    • 800+ files of synthesized thunder and lightning
    • Both designed hits and source layers for full creative control
    • Covers subtle distant rumbles through to massive cinematic impacts
    • Crafted 100% from synthesis for a unique, larger-than-life sound
    • Perfect for film, games, trailers, and any project needing storm power
    • Created in collaboration with Bruits.Studio’s Vincent Fliniaux and Tibo Csuko (Robotic Lifeforms 2, WATER)

    From atmospheric detail to explosive drama, Hyper Thunder gives you thunder and lightning that are bigger, subtler, and more versatile than nature itself.

    50 %
    OFF
  • Inside an airplane cockpit, we captured control manipulation sounds (knobs, levers, switch…), alarms, and ambiences.

    Recorded from a 737 cabin, with the help of a certified pilot. Get maneuver sounds with original and ‘cleaned’ version (from background noise); but also ‘loopeable’ ambiences. See file list.

Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, foley, mechanical and electrical sounds. It is only available in UCS.

  • PLANES & HELICOPTERS contains flybys, takeoffs, and landings of 13 aircraft models and 5 helicopter models, including small and medium-range passenger planes, private jets, tiny planes and firefighting aircraft. Recorded as close as possible to the aircraft, in airports. You’ll find turbojet, turboprop, and propeller-powered aircrafts. You’ll also find military and civilian helicopters sound effects.
    The sounds can be used for a realistic purpose but you can design spaceships or futuristic vehicles.

    13 %
    OFF
  • Car Sound Effects Lada Riva 1980 compact car Play Track 218 sounds included, 51 mins total $65

    All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Electricity Sound Effects Fridge Hums Complete Bundle Play Track 60 sounds included, 130 mins total $24

    A comprehensive fridge hum library with 60 sounds / 2+ hours of hums, buzzes, beeps, industrial room tones, clicks, drips and more

    20 %
    OFF
  • Helicopter Sound Effects CH-47 Chinook Helicopter Play Track 40 sounds included, 46 mins total $80

    This library delivers the raw power of this legendary military transport helicopter. Originally recorded for the acclaimed Netflix series Money Heist: Part 5, this library captures every rotor, engine, and maneuver with pristine detail and fidelity—now available for your own productions.

    From the thunderous rotor blades slicing through the air, to the deep roar of its twin turbines, and the massive fly-bys that shake the ground, this collection delivers 46 minutes of sounds from one of the most iconic helicopters in history.

    Recorded using a multi-mic setup, every nuance has been preserved – from the hurricane-like rotor wash to the natural echoes bouncing across the runway and hangars. This library is a perfect fit for war films, military documentaries, AAA video games, or any production in need of authentic and cinematic helicopter power.

    What’s inside:

    • APU start ups, takeoffs, landings, and hovering sequences.
    • Close and medium imposing fly-bys
    • Interior and Exterior perspectives
    • Fully edited and UCS-compliant metadata for fast and easy search

    With CH-47 CHINOOK, you’ll have a rock-solid, versatile, and epic sound resource at your fingertips – ready to take your projects to the next level.

    Note: The SoundCloud demo contains radio communiactions and some cockpit switches. These are not included.

    20 %
    OFF

   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.