Katla_sound-01 Asbjoern Andersen


Netflix's Katla series, set in Iceland, tells a supernatural story of 'changlings' plaguing a local village but does it in a super 'natural' way. Huldar Freyr Arnarson — sound designer/sound supervisor/dialogue editor/re-recording mixer on the show — share details on his approach to building a believable on-screen reality.
Interview by Jennifer Walden, photos courtesy of Netflix
Please share:
Animal Hyperrealism IV pre-launch deal

Katla_sound-05

Netflix’s Icelandic sci-fi series Katla takes a natural approach to the supernatural. Set in the small town of Vik, Iceland, where a near-by subglacial volcano named Katla has been erupting for a whole year, the remaining habitants begin to experience strange reappearances of missing people, deceased people, and even duplicates of those still living, all caked in volcanic ash and goo.

For Icelandic sound designer/sound supervisor/dialogue editor/re-recording mixer Huldar Freyr Arnarson at Soundpark Post in Reykjavík, Iceland, making the series sound natural — making the audience believe what they’re seeing is real — was the trickiest part. The key to believability, Arnarson says, is perspective. “When you don’t have the right perspective for a sound, then it’s difficult to make it work. There are a lot of effects that don’t have the right perspective. They sound too close. And they have too many transients. It’s difficult to fit it into the mix. When you have the right sound and the right perspective, then it’s easy.”

Katla_sound-12

Near the opening of Ep. 1 “From Under the Glacier,” Thor (Ingvar Sigurðsson) checks in on his daughter Grima (Guðrún Eyfjörð). He sits down at the piano and begins to play. It’s out of tune, so he opens the top and peeks inside. “Everything was added in post: the chair creak, the piano lid creak, the footsteps… nothing there is original,” says Arnarson. “Finding the right sounds — so that everything glues together and you buy it — was important. It’s hard to find the right creaky sound that fits into the environment. Doors especially can be tricky to make them sound right, with the right perspective. And wooden floors, too, are tough because you want to hear how they sound in the room. When you record those sounds with the right perspective, then you get the right vibration from the walls and whole house.”

“When you have the right sound and the right perspective, then it’s easy.”

In his pursuit to capture the right perspective, Arnarson started recording sounds during production, particularly the vehicles which were special-made and modified in Iceland. He captured pass-bys, parking, driving in reverse, interiors, and doors opening and closing. “You won’t find these cars in any library. So as they were filming last summer, I recorded six vehicles at a gravel airfield nearby. I recorded around 1,300 sound files of just cars because I wasn’t sure how the cars would be shot for the series. I had to cover many different positions and perspectives,” he says.

Katla_sound-08

Arnarson used a multi-miking approach for each vehicle. He positioned a small DPA mic near the rear to capture both exhaust and road noise. Mounted to the front was a DPA 5100 surround microphone with one channel capturing the engine and one capturing the road. “I used this mic is because it can withstand wind noise very well. I didn’t get any wind rumble,” says Arnarson. He set up an ambisonic mic to record the interior, and for exterior, he placed a spot mic 15 to 20 meters behind the car, and an M/S setup two meters away on the side of the car. A Sennheiser MKH 40 was positioned close to the front of the car. This was the base setup for car start, idle, drive away, and parking in the distance. He also had close-up mics on the side and front of the car as it was parking. Arnarson then reversed the car so the distant mics could capture the front and rear of the car in action. “This way I have options for perspective,” he says. “What’s really cool about recording with distant miking is you get all the rumble from the earth, all the sound from the tires and everything. As you see in this series, there are a lot of wide shots of cars driving by. So in the takes, I recorded the cars driving at various speeds past the close spot mic and M/S setup 50 meters away.”

Katla_sound-09

Recording the cars from a distance meant that environmental sounds were a huge concern. Since Katla is set in winter, there couldn’t be any bird sounds on the tracks but Arnarson was only able to record the cars during summer. “We recorded mostly around midnight, when we had three or four hours without birds,” he says. “Sometimes it was raining; sometimes it was too windy. And if it was too windy, then I recorded wind sounds inside the car and around the cars. Sometimes if the wind was coming from the ocean, you could hear the surf. When we heard the ocean too much, then we just recorded the ocean. And those recordings were useful later for designing the rumble of the volcano in the series. When you plan to record something and it’s not going as you hoped, then it’s important to always record something else while waiting for the right opportunity,” he says.

Katla_sound-10

“When you plan to record something and it’s not going as you hoped, then it’s important to always record something else while waiting for the right opportunity.”

To make the ocean sounds work as volcanic rumbling, Arnarson processed them with modular synthesizers, finding LFO to be especially useful for adding movement to the sound. “I got that idea while recording the ocean from a really long distance. It just sounded a bit like a volcano,” he says. Mixing the ocean rumbling with a general deep rumble sound and adding a few vibration elements created the feeling of the earth moving and stopping.

Additionally, Arnarson spent a day on the studio set, recording all the props such as the phones at the farm. He even recorded rumble by shaking the furniture, just in case they wanted to have the house shaking, earthquake-style, in the show. “But we never used it. Still, it’s good to use the time and location to record as much as you can because you never know. I use most of the sounds that I record — if not now then on a later project,” he says. “It helps a lot to record the props. It’s so easy to just glue it in afterwards in post-production. Most of the time, it just flows better into the production sound.”


Popular on A Sound Effect right now - article continues below:


Trending right now:

  • Are you looking for the most complete and one-of-a-kind RETRO GAME sound library, produced by experts in the genre, with maximum variety and flexibility? Then look no further and read on…

    Create a retro masterpiece and a true immersion in classic 8-bit arcade gaming with this expertly handcrafted collection of 80s console sound effects, short tunes, and good old-school, bit-crushed sound samples. With nearly 850 drag-and-drop ready audio assets and around 30 minutes of pure 8-Bit epicness, cutting edge sonic quality of MODERNLY PRODUCED RETRO, this sound packet brings everything you’ll need to turn your old school 80’s vintage production or idea to life!

    Send your players back in time with a huge variety of BEEPs and BLEEPs, object/item PICKUPs, POWERUPs, COIN COLLECT sounds, USER INTERFACE and other UI INTERACTION sound effects, human/creature/robot MOVEMENT sounds (FOOTSTEPs, PUNCH and HITs, JUMPs, FALLs, DROP and DAMAGE sounds), DIGITALIZED VOICES, VEHICLES, WEAPONS, BOMB EXPLOSIONs, LASER and MACHINE GUNs, and all other classic 8-bit arcade gaming, old school console sounds and tunes, and bit-crushed sound samples you’ll ever need.

    With a dizzying selection of variant options, including LOOPS, DIFFERENT INTENSITY LEVELS, MULTIPLE LENGTHS, SIMPLIFIED and COMPLEX VERSIONS, FULL SEQUENCES, and many more, a whole world of possibilities is at your fingertips.

     


    DOWNLOAD NOW and even get a selection of sounds from two of our bestsellers FOR FREE:

    ❤ MUSIC USER INTERFACE SOUNDS
    Say goodbye to boring, dull, monotonous UI sounds and discover pitch-based and musical button clicks, swipes, notifications, and short retro game tunes for a unique interface experience. Drop them in your game and reward your users with the nicest interface audio out there… retro game style, of course :)

    ❤ CINEMATIC TRAILER SOUND EFFECTS
    Would you like to add some AAA feel to your game or trailer? We have designed a whole world of trailer sounds with a retro 8-bit feel for you, but preserved the quality of modern Hollywood trailers in them! Add them to your marketing videos or even within your game, and grab attention the way only AAA developers were able to do until now, FOR FREE!


    PERFECT FOR:

    • Video Games
    • Casino Slots
    • Film / Animation
    • Ads / Trailers
    • YouTube videos
    • Live Events
    • Sound Design

    …and all other audio-visual productions

    KEY FEATURES:

    • Huge variety of the finest modernly produced retro sounds and short tunes, suitable for any scene or situation in your game
    • Carefully hand-crafted to suit multiple sub-genres (Platform, Puzzle, Arcade, Horror, Adventure, FPS, RPG, Slot Games, etc.)
    • 840 Audio Files (280 original sound effects and music tunes)
    • Included Formats: HD and SD WAV (96 kHz + 44.1 kHz / 24 Bit + 16 Bit) and HQ MP3 (320 Kbps)
    • Ready to use – requires no editing, labeling or splicing. Categorized, organized and individually labeled files for maximum use efficiency
    • Unpacked Size: 352MB
    • Total Run Time: 27m 19s
    • FREE Updates to higher versions, FOREVER!

    GET RETRO GAME NOW and instantly join the sonic world of Tetris, Pac-Man, Space Invaders, Donkey Kong, Galaga, Punch-Out, Super Mario Bros., Asteroids, Frogger, Double Dragon, 1942, Boulder Dash, Shinobi and other classics!

  • 8-Bit Retro is a professionally designed 8-bit sound library featuring retro-sounding beeps, bleeps, loops, and jingles, that all sound like they came straight out of those legendary arcade video games and the time when Nintendo, C64 and Atari ruled The Earth!

    Perfect for games, cartoons, movies, and other projects involving retro game themes, you can use these 8-bit sound effects as they are, or explore vast new sound possibilities by playing around with them, combining, looping, and layering them. If you need a fresh and versatile collection of retro-sounding 8-bit sound effects for your production that will instantly throw your audience back to the 80’s era and the time of classic arcade games and consoles, 8-Bit Retro sound library is a must-have!

    8-Bit Retro sound library contains 672 sound effects (116MB) in 16 Bit / 44.1 kHz Stereo WAV format, embedded with metadata to speed up your workflow, and separated into three categories: 1.Loops 2.Jingles 3.Various

  • Game Audio Packs - Game Sound Effects Libraries Retro Game Play Track 502 sounds included, 31 mins total $39.20

    Go (game audio) retro with all the classic 8-bit Arcade Game sound effects! Retro Game is here to offer you the ultimate sonic stockpile to turn your old school 80’s vintage production or idea to life! Over 500 game ready audio assets, over 30 minutes of pure 8-Bit epic-ness!

    20 %
    OFF
  • Looking to add some retro game flavor to your project? The Retro Game library delivers a host of old-school, 8-bit sounding sound effects, including beeps, bleeps, explosions, footsteps, UI sounds, hit and damage sounds, jumps, status and weapon sounds. And they all sound like they came straight out of an old arcade game.

    A total of 656 sounds are included, ready to add that retro feel to your next project.

    50 %
    OFF

Latest releases:

  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF
  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    30 %
    OFF
  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

    30 %
    OFF
  • Destruction & Impact Sounds Extra Crunches Play Track 74 sounds included, 27 mins total $9.99

    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • Industrial Ambiences Airflow Collection Play Track 36+ sounds included, 157 mins total $48

    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.

Need specific sound effects? Try a search below:


Katla_sound-02

He captured sounds in the hospital, like the hospital bed, ultrasound machine, and other medical equipment, as well as some footsteps. And he recorded the scientific equipment at the ice camp base “because then you have it instead of searching for it in a library,” says Arnarson. “Whatever I saw, I just recorded it. I recorded as much as I could in a 10-hour day, which resulted in around 2,300 sound files for this project.”

He also used sounds he captured over the years from different locations, such as his parent’s living room in Sweden. “They had old wooden floors and I recorded them creaking; I recorded the doors and room tone. You can hear the birds outside and in the garden — all of those sounds ended up in Katla for the locations in Sweden,” he says. When recording doors, Arnarson always uses two microphones: one half a meter from the door and one three meters away. “This way you get the sound of the whole door and all the walls and everything. It’s more natural.”

“Whatever I saw, I just recorded it. I recorded as much as I could in a 10-hour day, which resulted in around 2,300 sound files for this project.”

For the raven in the series, Arnarson used raven sounds he captured for previous projects, as well as new recordings of a trained raven that had clipped wings. “When I went to record the raven, it was difficult in that environment and I could just catch more close up sounds of him,” he says.

Katla_sound-11

Arnarson recorded rivers, streams, and waves on a beach. “I also recorded the amphibious boat in the series. Again, it was important to do this at night when there were no birds because we didn’t want to hear any living birds except the ravens or some seagulls,” he says.

Katla_sound-13

For Arnarson, finding the sound of the series was a journey. Director Baltasar Kormákur (with whom Arnarson has collaborated on other projects such as The Oath that earned Arnarson a 2017 Edda Award for ‘Best Sound’) gave Arnarson the freedom to edit and mix the show to his tastes before commenting. “Of course, there are always notes and changes here and there, just minor things. There weren’t any scenes that needed to be done from scratch,” Arnarson says. “But you have to take this journey, try out things and see how they sound. It’s not an exact process. Maybe something you edited in doesn’t work with the score. You just have to explore the possibilities for how a scene could sound.”

“It’s a journey. Don’t be afraid that you won’t find the right solution. You will find it just by trying various things.”

And Arnarson’s sonic journey started in production. He says, “You can’t just sit around and think about how you want the show to sound. You have to just start. Everything starts when you start doing it. That’s when the doors open. It’s difficult to just think about how you’re going to tackle it. You just have to start with some sound and then explore the possibilities for things that aren’t working. It’s a journey. Don’t be afraid that you won’t find the right solution. You will find it just by trying various things.”

Katla_sound-06

“I’m thankful to the production team for understanding that I wanted to start right away, during shooting, to have access to the studio to record the props and to record the cars. Mostly everything I wanted to capture they helped me out with it,” concludes Arnarson.
 

A big thanks to Huldar Freyr Arnarson for giving us a behind-the-scenes look at the sound of Katla and to Jennifer Walden for the interview!

 

Please share this:


 



 
 
THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Level up with Kawaii UI 2 the perfect companion to Kawaii UI.
    Kawaii UI 2 follows up with more charming, modern, rounded user interface sounds designed to make your projects pop.
    This library provides an adorable blend of cute, satisfying interface sounds, crafted to enhance user experience and feedback.
    Bring your games and apps to life with Kawaii UI 2. It’s ideal for creating joyful menus, delightful HUDs, playful navigation and notifications, engaging pop-ups, and expressive text.

    What’s Inside?
    The designed folder of Kawaii UI 2 gives you a selection of ready to use UI sounds. You’ll find sounds for button presses, cursors, notifications, swipes, errors, bootups, app opens, loading loops, etc.
    Inside the source folder you’ll also find a large collection of general synthesised UI sounds, FM bells and telemetry style sounds. Combining these elements gives sound designers a robust sonic palette to create new UI sounds.

    Kawaii UI 2 Trailer
  • Footsteps Sound Effects Ultimate Footsteps Play Track 1176-3056+ sounds included From: $160

    Need footstep sound effects? Get 5 Shoes, 25+ surfaces, 15+ variations – created by Foley Supervisor Joshua Reinhardt and professional Foley walker Lara Dale.

    Deep heavy metal, crunchy snow, old boat wood, crisp grass, gritty dirt, clean tile – this library has it all. Not only does this library contain walking but it's got pretty much every performance you can think of, from scuffs to jumps and lands and scrapes. With this library you can cut Foley for pretty much any film or game that comes your way.

    Highlights:

    • 17 different Performances – From slow walk to RUN, 5 scrapes, bodyfall/land, stomps and more
    • Every file is labeled with a description of the shoe, surface and performance type.
    • Every folder has a picture of the shoe and surface plus a description of the distance of the mic from the Foley walker.
    • Combine wood creak sweeteners with Ultimate Interiors wood for scary creaky wood or add grit to a clean interior to give character.
    • Same recording studio mics and preamps used in over 50 major motion pictures
    • Same boots that were used for Sylvester Stallone in The Expendable
    • Mix and match shoes, surfaces and sweeteners to make your own custom characters
    • Can be used as a stereo or separated and mixed/matched as a mono depending which mic works best for your project

    Specs:

    Foot wear type:
    Boots, Dress Shoes, Flats, Heels, Sneakers.

    Performances:
    Extremely Slow Walk, Medium Slow Walk, Walk, Jog, Run, Stairs Slow, Stairs Fast, Stomp, Land, Scuff, Scrape 1, Scrape 2, Scrape 3, Scrape 4, Scrape 5.

    Surface Types:
    Asphalt, Carpet 1, Carpet 2, Concrete, Hardwood, Hardwood house, Hardwood deep, Hardwood parquet, Hardwood boat wood, Hardwood Dock, Lino, Marble, Tile, Dirt, Grass, Metal grate, Diamond plate Metal, Metal Slab, Wood Creak 1 old, Wood Creak 2, Gravel, Rocks, SNOW!!, Puddle, Water shallow, Water Deep.

  • City Life Sound Effects Sounds & Ambiences of London Play Track 101+ sounds included, 264 mins total From: $60

    Get the sounds and ambiences of London: Here are 101 authentic recordings from the English capital.

    Featuring crowd sounds, traffic, general ambience, underground / tube, church bells, emergency and much more, this library is the perfect backdrop to any film / theatre project in need of that lively, living city sound. Detailed file names plus Soundminer, ID3 v2.3.0 and RIFF INFO metadata embedded.

    In total, this library gets you more than 4 hours of atmospheric London sounds!

    Sounds captured at famous (and some not-so-famous) London locations and landmarks such as:
    Alexandra Palace • Borough Market • Bricklayers Arms • British National Gallery • Buckingham Palace • Cardington Street • Carnaby Street • Chelsea Wharf • China Town • Courtyard Gallery • Covent Garden • Euston Station • Festival Pier • Gough Square Warwick Court • Greenwich Foot Tunnel • Hyde Park • Islington Green • Joseph Grimaldi Park • King’s Cross underground station • London Eye • London Underground • Old Compton Street • Palladium Theatre • Piccadilly Circus • Pubs around London • River Thames • Royal Horticultural Halls • Seven Dials • Shaftesbury Avenue • Soho • Somerset House • Southbank • Southbank Skatepark • Southbank Tower • Southwark Street • St Paul’s Church gardens • The Strand • Theatre Royal • Trafalgar Square • Warwick Court • West End • Whitechapel

    A special bundle opportunity:
    Get this library on its own – or get the special bundle featuring both Sounds & Ambiences Of London Vol 1 and Vol 2 at an excellent price, for more than 590 minutes of signature London sounds

Explore the full, unique collection here

Latest sound effects libraries:
 
  • Hand Combat Sound Effects Massive Punches Play Track 505 sounds included, 1 mins total $29.99

    MASSIVE PUNCHES – 505 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Massive Punches comes in at over 1 minute, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Massive Punches filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Punch sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    40 %
    OFF
  • MINI PUNCHES – 60 files of punch sound effects, from several sparring sessions. From quiet taps and hits to thudding and cracking impacts. Mini Punches comes in at over 15 seconds, of real skin on skin body and head shots. Bring the power of bare knuckle to your next project. Recorded at 192kHz and 32bit, using microphones capable of recording ultrasonic frequencies. Mini Punches filenames are in the Universal Category System format with additional Metadata baked-in.
    Looking for a Massive amount of Punch sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

    30 %
    OFF
  • Environments & Ambiences Textured Rain Play Track 116 sounds included, 135 mins total $41.30

    Textured Rain features meticulously recorded rainfall on a wide variety of surfaces and objects. Each sound is delivered as a seamless loop, with three distinct intensities per surface for maximum flexibility.

    Captured in a controlled environment using mainly a DIY rain machine, this collection was recorded in both stereo and mono, ranging from light drizzles to heavy downpours and offering consistent, adaptable textures without unwanted background noise.

    The library includes performances on car interiors, metal and plastic props, umbrellas, vegetation, fabric, debris and more. Perfect for layering in film, games, or other audio projects, these rain loops are ideal for crafting atmospheres, enhancing ambiences, and adding realistic environmental detail.

    Loops in mono and stereo

    This sound pack have been recorded using multiple mono and stereo microphone configurations and exported as seamless loops for easy drag and drop in your project.

    Props and textures recorded

    Aluminium plate • Car interior • Fabric • Galvanized container • Galvanized tub • Glass plate • Green and dead leaves • Metal barrel • Metal roof • Metal sheets and plates • Metal scrap • Mud puddle • Newspapers • Plastic container • Plastic roof • Plastic sheet • Plastic tarps • Reed screen • Roof tiles • Shopping bags • Stainless steel sheet • Steel box • Tent • Trash bags • Trash can • Umbrellas • Water • Wheelie bin • Window skylight • Wood floor • Wood planks

    … and more!

    Gear used

    MixPre-6 II • F6 • MKH8040 • MKH30 • C411 • MKH416 • LOM Usi Pro • Oktava MK012


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

    30 %
    OFF
  • Destruction & Impact Sounds Extra Crunches Play Track 74 sounds included, 27 mins total $9.99

    EXTRA CRUNCHES – is an auxiliary sound library containing 74 unique sound effect files of crunches. From close up scratching and popping to loud and rough breaking and chomping. Whether it’s crunches or crumbs you’re looking for; This Extra sound effects library will help supplement the snacks and cracker needs, of your next project. Extra Crunches comes in at over 27 minutes and was recorded at 192kHz / 32bit using an ultrasonic microphone. All of our libraries comply with the Universal Category System naming convention standard, allowing for accurate and easy granular searches.

    50 %
    OFF
  • Industrial Ambiences Airflow Collection Play Track 36+ sounds included, 157 mins total $48

    Moody wind drafts for game & cinematic sound design can always give depth and realism to your production. This collection of airflow sounds covers structural air pressure, howling and whistling wind through doors, rattling frames and cracking stuff. Perfect for creating bunker-like atmospheres, tense survival settings, or immersive environmental layers, these sounds bring authenticity and emotion to your projects. Whether you need subtle drafts creeping through an abandoned shelter or violent gusts shaking a refuge, this library delivers a versatile toolkit ready for games, trailers, and film sound design.
    Only acoustic recordings are used, no designed sounds. UCS compatible file names and embedded file descriptions for your comfort.


   

Leave a Reply

Your email address will not be published. Required fields are marked *

HTML tags are not allowed.