Great new podcasts about sound Asbjoern Andersen


Looking for something great to listen to? We've found some excellent podcast episodes about sound for you from the Audio Podcast Alliance - in this roundup:

Hugo Larin discusses the technical capabilities of the SPAT Revolution engine along with the entire fleet of FLUX:: Immersive tools on the Immersive Audio Podcast and talks about the newly launched ADM OSC initiative.

Supervising Sound Editors and Re-recording Mixers Christopher Scarabosio & Wayne Lemmer talk to the Tonebenders about their work on The French Dispatch.

On The Sound Business podcast, Akash Thakkar chats to Stelth Ulvang about touring, playing shows with tens of thousands of people in the audience, playing alongside giant bands like U2, what it feels like to play a show with just a dozen people in the audience the night after a huge performance, and much more.

The latest SoundGirls Podcast features Mollie Autherson, Technical Sales Specialist for DiGiCo who design and manufacture live digital mixing consoles.

The Dolby Institute Podcast are very pleased to welcome back acclaimed director Edgar Wright and his sound team, discussing their latest mindbending film, the psychological thriller Last Night in Soho, and the incredibly rich soundtrack they created.

Sergio Ronchetti joins Game Audio Journey, wrapping up Season 2 with Sergio's journey to Eldest Souls and working as a composer and sound designer.

The latest Twenty Thousand Hertz podcast, titled Creature Speakers, features voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin.

Over at The Sound Architect Podcast, Sam is once again joined by renowned composer, Gareth Coker where they discuss his work on Immortals: Fenyx Rising and it's recent DLC Myths of the Eastern Realm, his philosophies on music for games and the future of the industry, his recent work on Ark: The Animated Series as well as Ark Survival Evolved 2 and so much more!'

Hear all the episodes below:


Podcast highlight by Stuart Keenan
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Twenty Thousand Hertz – Creature Speakers

Episode outline: ‘To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin.’

Hear the episode:


 

Sound + Image Lab: The Dolby Institute Podcast – 100 – Edgar Wright and the Sound and Music of “Last Night in Soho”

Episode outline: ‘For our 100th episode, we are very pleased to welcome back to the podcast acclaimed director Edgar Wright and his sound team. We discussed their latest mindbending film, the psychological thriller Last Night in Soho, and the incredibly rich soundtrack they created.’

Hear the episode:


 

Tonebenders Podcast – 178 – The French Dispatch With Wayne Lemmer & Chris Scarabosio

Episode outline: ‘Supervising Sound Editors and Re-recording Mixers Christopher Scarabosio & Wayne Lemmer talk to us about their work on The French Dispatch. They tell us about what is it like working with director Wes Anderson, mixing at Abby Road Studios for the first time, and how they go about building/mixing an amazing sounding montage sequence.’

Hear the episode:


 

Immersive Audio Podcast – Immersive Audio Podcast Episode 57 Hugo Larin (Flux Immersive – SPAT Revolution)

Episode outline: ‘In this episode of the Immersive Audio Podcast, Oliver Kadel and Monica Bolles are joined by the ambassador and key collaborator of the FLUX:: Immersive – SPAT Revolution audio engine project Hugo Larin from Montreal, Canada.

Hugo Larin has deep roots in audio mixing, design, and operation as well as in networked control and data distribution. He launched his career in production equipment rentals and in-studio recording. His passion for technology and for the entertainment production environment quickly drove him toward the live production sphere. His activities in this realm include a number of mixing, operation, and technical director roles on a variety of high-profile productions and events.

In this episode, Hugo discusses the technical capabilities of the SPAT Revolution engine along with the entire fleet of FLUX:: Immersive tools and we talk about the newly launched ADM OSC initiative.’

Hear the episode:


 

Sound Business with Akash Thakka – Touring with the Lumineers, Making Your Own Luck, & Saying ”Yes” with Stelth Ulvang

Episode outline: ‘Stelth Ulvang is a musician, vocalist, songwriter, and touring member of The Lumineers. Not only does he work with other bands, but also creates music alongside his wife, Dorota Szuta.

In this interview we talk about touring, playing shows with tens of thousands of people in the audience, playing alongside giant bands like U2, what it feels like to play a show with just a dozen people in the audience the night after a huge performance, and much more.’

Hear the episode:


 

SoundGirls Podcast – Mollie Autherson: Technical Sales Specialist for DiGiCo

Episode outline: ‘Mollie is a Technical Sales Specialist at DiGiCo, who design and manufacture live digital mixing consoles. She enrolled at the University of Surrey in 2015 where she studied the Tonmeister course in music and sound recording. As part of the course she spent a year as a placement student working at DiGiCo in the R&D department, beta testing new software and products before they were released. After finishing her degree, Mollie returned to DiGiCo full time as a member of the Sales team, providing technical support to the marketing team and the rest of the sales team in the form of technical documentation, customer training and support, and training videos. She also gets involved in the test department when they are busy to help test new products and software.’

Hear the episode:


 

Game Audio Journey – Sergio Ronchetti – Eldest Souls

Episode outline: ‘We wrap up Season 2 with Sergio’s journey to Eldest Souls and working as a composer and sound designer.’

Hear the episode:


 

The Sound Architect Podcast (TSAP) – Composer, Gareth Coker (Immortals: Fenyx Rising, Ark: Survival Evolved, ARK: The Animated Series)

Episode outline: ‘Sam is once again joined by renowned composer, Gareth Coker. They discuss his work on Immortals: Fenyx Rising and it’s recent DLC Myths of the Eastern Realm, his philosophies on music for games and the future of the industry, his recent work on Ark: The Animated Series as well as Ark Survival Evolved 2 and so much more!’

Hear the episode:


 

 

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A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Characters speak and so do the items they use. USER INTERFACE will bring the small to life with this collection of clicks, notifications, buttons, and swooshes.

    Included are: Buttons, Clicks, Jingles, Notifications, Organics, Slides, Swishes

  • Environments & Ambiences Suburban Russia Play Track 56 sounds included, 173 mins total $19

    What could be better than summertime in the country?

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    • Recorded with Mid-Side Sennheiser MKH8040/MKH30 combo

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  • Introducing MOTION GRAPHICS, a complete Motion Graphics sound effects library from SoundMorph!

    Motion Graphics focuses on all the elements you might need for sound design on a trailer, a cinematic scene or a visual that is heavy with motion graphics, whether it be abstract or straight forward, Motion Graphics has all the elements and textures you could think of. Motion Graphics are something all of us sound designers run into at one point or another, so this library is an excellent addition to your sound effects tool box.

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  • Metal Sound Effects Military Truck Percussion Play Track 321 sounds included, 14 mins total $10

    A US Military Truck is transformed into a percussive instrument and hit with drum sticks and a variety of mallets ( gong, xylophone and timpani ) and sampled using contact microphones and geophones.

    A unique collection of 321 metallic percussive hits perfect for metal impact sound design and transient shaping.

    Type : Source Files / WAV Mono

    Normalised : -6 dbFS

    Grouped Files for Easy Reference Included

    Recorder : Sound Devices Mix Pre 10II

    Microphones : Stille & Klang Spot, LOM Geofon

    https://www.youtube.com/watch?v=O805cKU_XrE

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  • All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is only available in UCS.

  • Effective Trailer Booms Vol. 2 delivers the next level in cinematic low-end, featuring 232 brand-new one-shot sounds meticulously designed for cutting-edge trailers.

    Building on the original Vol. 1, this new collection is designed for cutting-edge trailers. It moves beyond simple impacts to focus on the deep sub-bass, tonal rumbles, and resonant elements that build anticipation. It’s the perfect tool for setting a dark, mysterious tone at the beginning of a trailer or providing that final, deep punctuation at the end.

    A boom isn’t just a hit, it’s the sound of intrigue. Effective Trailer Booms Vol. 2 delivers the next level in cinematic low-end, featuring 232 brand-new one-shot sounds meticulously designed for cutting-edge trailers.

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    SpellBound is premium sound effects library exploring the intersecting spaces of modern magic and science fiction energy. The result is a polished, designed, and inspiring set of cinematic magic sounds ready to bring new life to your film, game, and media projects. Brian Johnson, the creator of SpellBound and Slipstream is an award winning sound designer who after working in film, and television, has found his home designing sound for the biggest video game franchises in the world.

    SpellBound has 969 total sound effects
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    Designed section – 202 designed multi-event show stopping full frequency sound effects.
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    SpellBound Flyer

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    The source recordings inside are a treasure trove of physical button presses, clicks, pops, taps, mouth sounds, toks, shakers, general synthesised UI sounds, FM bells and telemetry style sounds.. Kawaii UI Bundle provides you with the essential building blocks to craft your own distinctive designs.  Combining these elements gives sound designers a robust sonic palette to create new UI sounds.

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