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Continuing the popular Videogame Foley Essentials series (Vol. I, Vol. II), Vol. III offers an additional 1355 individual sound effects all mixed at the same volume level, carefully cleaned of any unnecessary background noise and artifacts. These sounds are ready to be integrated into any audio middleware solution, such as Wwise or FMOD. Recorded with videogame development in mind, all sounds are short, snappy one-shots with dozens of iterations, making them ideal for layering, stretching and bending to achieve surprising results. The goal is to streamline the workflow for editors and sound designers by providing ready-to-use sound batches for their middleware projects, avoiding auditory repetition and fatigue for gamers while keeping them fully immersed in their upcoming adventures.
You’ll find in this library the following folders with clear nomenclature and corresponding metadata related to various interactions either with environmental objects or the characters in the game:
● Beverages: interactions with various bottles, cans and textures, including breaking, scraping, mixing and dropping ice cubes into glasses; bubbling through a straw; opening and pouring sodas, wine and water into glasses and sinks, with an emphasis on cap, cork and liquid shaking sounds; and crushing soda cans.
● Clothing: numerous one-shots of various clothing textures being torn.
● Household: regular interactions with household objects such as faucets, toilets, showers and washing machines from bathrooms and kitchens; handling small machinery like coffee machines, electric squeezers, hair dryers, hand blenders, liquifiers, microwaves, mixers, portable ACs and vacuum cleaners, power drills, printers and shavers; styrofoam sounds, including picking, dropping, breaking and rubbing; unsorted object interactions such as jiggling Christmas decorations, opening and closing two types of umbrellas, handling and lighting matchsticks, shaking and opening a painkiller bottle, inserting and removing a jack cable from an amp, and screeching sounds from a mini-oven door.
This sound pack includes 30 loops in Ambix.wav format and 30 loops in wav format that can be used to create endless ambience sound inside a passenger plane.
Trains, Trams and Rails is a collection of essential rail sounds, recorded in various locations across Europe and Asia – featuring London underground ambience, Lisbon trams, commuter and freight rail from Spain, Cambodia, Sri Lanka and the UK. All sounds are meta-tagged with markers via Soundminer and filenames/ categories are UCS compliant.
Recorded with Wildtronics Stereo, Sony PCM D-100 and USI Pro Mics.
Introducing Immersive Wallas on Set vol.3 – Experience authentic cinematic ambiances with Wallas On Set Vol. 3. This third edition features genuine walla recordings captured on movie and series sets, as well as real-life locations from projects we worked on this past year. Recorded in first-order ambisonics, this collection delivers immersive and realistic crowd and environmental sounds, perfect for enriching your sound design.
At Blacktone Studio, we understand the vital role sound plays in storytelling. Wallas, the ambient background chatter found in diverse locations, provides the foundation for creating realistic atmospheres in film and television. As always, we’ve taken our commitment to authenticity a step further by recording in ambisonic format.
Our team meticulously captured the essence of real-life film sets, from the energetic buzz of big scenes to the subtle whispers on quiet real locations. These recordings are a testament to our industry knowledge and commitment to delivering high-quality audio content.
Whether you’re working on a feature film, a documentary, or a video game, our Immersive Wallas on Set vol.3 provides the versatility you need to enhance your project. Easily searchable and expertly categorized, this collection ensures you find the perfect background atmosphere effortlessly.
All the recordings include metadata in English and Spanish, and they are compatible with software of sound library management like Soundminnner.
We have decoded all the First Order Ambisonic recordings with HarpeX plugin into 7.1.2 Dolby ATMOS bed configuration, using the top channel to create totally outstanding ambiences tracks ready to use!

All our libraries are UCS compliant (universalcategorysystem.com). In this new category system all files contain extensive metadata like file description, Category & Subcategory. Metadata can be read and processed by the most common audio libraries management tools . Starting with Full support from Soundminer and more audio tools adopting this system, we are adopting metadata UCS system in our files!

Ambisonics allows you to transcode the B-format files into a a lot of formats, (by using the free RODE DECODER plugin, the amazing Harpex B Converter , NoiseMakers tools or the new AudioBrewers plugins) – including stereo, 5.0, 5.1, 6.0, 6.1, 7.0 or 7.1 surround and higher immersive formats!.
ambiX First Order Ambisonic, Dolby ATMOS 7.12, 5.1 and ST files have been mastered with Pro Tools Ultimate system, and are included in the purchase.
Over 80 spokes on an abandoned vintage hay tedder produce raw rattles, vibrations and scrapes.
Featuring geophone and contact mic recordings, the library includes detailed textures from metallic rubs and glitches to wind tones and subtle grass rustles.
Perfect for creating atmospheric metal FX, deep bass clangs, trembling impacts and earthquake-like rumbles.
Multi Recording Takes For Varying Nuances
Multiple Microphone Perspectives
Type : Source Files – WAV Stereo & WAV Mono
Mastered : No
Normalised : Yes -6 dbFS
Recorder : Sound Devices Mix Pre 10II
Microphones : Stille and Klang spot contact microphones, Organic Audio Cjossul contact microphones, LOM Geofon
Microphone Perspective : Contact / Magnet
Documentation Included : Copyright, EULA, Images, Metadata (exported in multiple formats)
Metadata : Files are stamped with detailed UCS compliant metadata in Soundminer, including pictorial references.
MicroMech is an expressive collection of tiny, non-motorized mechanisms.
Recorded by Nathan Moody in great ultrasonic detail, this collection of quiet and delicate sounds can become robotic limbs or fingers, weapon mechanisms, gun reloads, crafting or equipping sounds in a game, high-tech gadgets, superhero armor, clockwork steampunk artifacts, door latches, or any other metallic articulations you can think of.
It pairs perfectly with Studio Obsidian’s Analogue Ordnance library for high-tech weaponry mechanism sounds.
An hour of clicks, rattles, ratchets, trills, clacks, and slides will fill your sonic projects with mechanical filigree and mechanized finesse. Props include antique and vintage cameras, can openers, dictaphones, high-end fidget toys, and much more. Each recording in MicroMech has many performance variations, making them perfect for game audio projects.
All sounds were recorded dry with a hypercardioid microphone and an ultrasonic-capable omni microphone into Millennia preamps, blended together for a punchy, full-range tone while preserving ultrasonic content.
Get big sounds from small sources with MicroMech!
Designed to give you the essential tools to craft unique, ice-themed audio, this toolkit goes beyond just frozen environments. It includes a mix of authentic ice sounds alongside complementary elements, all focused on the central theme of ice. Whether you’re working on icy landscapes, frost weapons, or other frozen elements, this library provides you with the freedom to build your own custom soundscapes.
Frozen Core Vol. 1 – Forge is all about giving you the freedom to build, experiment, and create with sounds that fit your unique vision of ice and frost. With this library, you have the perfect foundation for your projects, while the Source and Processed categories offer the flexibility to take your designs as far as your creativity will go.
The “Vintage Camera” sound set is based on a detailed, high-quality recording of the Zenit ET film, vintage camera.
Aston Martin DB11 captured on B roads of Wales. The car has an interesting low-frequency rumble type of sound produced by a 4.0 litre V8 typical for Aston Martin models.
The car was rigged with a stereo exhaust rig (one mic per exhaust), airbox/engine mic and a stereo interior mic setup.
The onboard runs consisted of a variety of takes covering various accelerations but never going too fast (over 70mph).
Pass-bys were recorded with a mono shotgun mic, and a stereo cardioid setup. Passes include various speeds and also skidding/drifting on corners with some tyre squeals.
Full metadata compliant with UCS. Enjoy.
365 Files arranged by type and bpm, these construction kits and individual sounds are ready to be used in any video, movie or game. While having a more scientific character in mind, they can be applied to any theme or subject. Most files are already loopable. Breakdowns are available in separate folders with separate drums, percussion, bass, melody, ambience.
Bonus files include loops with more audio effects, rhythmic variations and more single sounds.
Sculptunes – Underwater Ambiences SoundListSculptunes SFX – Underwater Ambiences is a sound library designed for immersive underwater scenes in films, games, and projects. It includes 5.1 Surround Ambiences for deep, realistic soundscapes and Stereo Layers with individual elements like bubbles and airy tones for customization. Fully UCS-compliant with metadata, it’s compatible with Basehead and Soundminer for seamless integration.
Hello Creators!
Here’s my new pack: “RPG Shop Sounds“

The approach for this pack was to create sounds for the shop, inventory and interface windows in a RPG/Fantasy video game.
There are different types of SFX inside this pack: books, armours, boxes, cards, chests, coins, equipment, food, inspect, item interactions, papers, minerals, etc…
They can be used in different styles of video games or other media projects.
I hope you enjoy implementing this sounds in your project!
Making-Off
All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were edited in Logic Pro X, almost no processing was made, it was mainly editing the recorded material but also I used the plugin “Phaseplant” as a sampler.
I will upload a making-off video.
Hello Creators!
Here’s my new pack: “Punches & Fighting Sounds“
The pack contains:
Punches, break bones, combos, fatalities, impacts, whooshes, slaps, special attacks, wounds, etc…
The approach for this pack was to create some punches SFX and sounds for fighting videogames. They are also suitable for RPG/Fantasy video games (although this sounds can be used in different audiovisual creations).
Making-Off
All this sounds come from different recordings with my Zoom H6, then they were heavily processed with tools like: PitchMonster MTransformer, Logic Pro X stock plugins.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1, FEL Clippy XLR EM272, microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Let’s get crackin’!
HorrorSound’s Deep Tock is a unique collection combining two sample packs in one, offering a dynamic selection of stylized clock loops and signature sonic elements.
The Signature section boasts 145 modern horror abstracts and unsettling tones. These tormented and unique bleeps perfectly punctuate modern horror trailers and scores.
Featuring: Twisted Vocals, Signals, Alarms, Bursts, Processed Toy Piano and Glissato Strings.
The clock loops are organized into 8 folders, featuring over 270 tempo-synced loops from 60 to 140 BPM. Spanning classic to experimental, you’ll find everything from ticking mechanisms to haunting chimes and plucks. These incredibly realistic and pristine loops are ready for action horror trailers and suspense underscores.
This sound library boasts a comprehensive collection of door sound recordings taken around a Willerby Granada XL two-bedroomed static caravan on a quiet resort in Cenarth, Wales.
As well as interior and exterior door sounds, this library also features sounds of furniture and cabinet doors.
Jaguar F Type SVR
Probably the most extreme sounding Jaguar you could buy as of 2025, and since the future of company is electric – probably most extreme exhaust sound on any Jaguar ever.
This SVR version has a supercharged 5-litre V8 engine with 567bhp.
Exhaust is titanium, vs stainless steel on F Type R version, meaning a different and more agressive/much louder sound.
The library consists of vehicle track day recordings with 2 exhaust mic configurations (different runs different rigs) – Shure SM58 dynamic mic and DPA 4062 rig and engine mic array capturing various engine sound perspectives.
External recordings were made with Sennheiser 8060 shotgun mic.
Library consists of startups, revs, onboards and variety of passbys.
This premium collection of sound effects was recorded over 3 years in the foothills and lowlands around the Southern Carpathian Mountains in Romania. This is the sound of the eastern and southeastern European countryside – meadows and hedgerows thrumming with the sound of insects and birds.
Recorded in a spatially-open, exciting and realistic-sounding quad-surround NOS-based format*, these are ultra-low-noise recordings of cinematic quality. They are fully ‘rotatable’ for next-level sound editing options or alternative perspectives. Also available in stereo version.
Key Features
Featured Habitats
Lowland rural meadows, scrub edges and hedgerows.
Wildlife Vocalisations
Some of the many birds to be heard include turtle dove, golden oriole, blackcap, buzzard, jay and great-spotted woodpecker. The birds have a range which extends across southeastern Europe.
Technical
Sennheiser MKH8040 based 4.0 microphone setup recorded into Sonosax SX-R4+
Recording Characteristics
All sounds recorded by Nicholas Allan, a Jackson Hole and BAFTA-nominated sound designer who, along with his team, has created the natural soundtracks for countless natural history TV documentaries and feature films for National Geographic, BBC, Discovery, Animal Planet, Netflix and others.
Special thanks to: Christoph Promberger, Andrew Wilson and Jolanta Brdej-Allan.
* tracks 19 and 20 are recorded in double mid/side
Roomtones and ambiences recorded in ambisonic B-format (ambix) and binaural.
Including some actions like elevator in use, door open-close etc.
Recorded with Sennheiser Ambeo VR microphone and Sound Devices recorder. See the track list for additional info.
B-format (RAW-4ch.) and Binaural files. Audio preview is in Binaural (best with headphones). Metadata tagged.
This is a sound library containing a varied selection of stream sounds. Includes shallow babbles, harsh sounding deep streams, flood defence systems and more.
Features:
Nissan Silvia with a R33 engine from Nissan Skyline. Japanese classics blend.
A comprehensive vehicle recording library with onboards and external pass-by setups. The library also contains a VR-compliant recording with a Sennheiser AMBEO interior mic setup.
The exhaust of the car was rigged with a 3 mic setup, as well as 3-5 (I had too many..) mics in the engine bay including Sennheiser MKH 8020. The Interior has a stereo mic setup in the form of a rather rare but amazingly sounding Sanken CMS9.
External takes include: takeoffs, startups, revving, a variety of passbys recorded with 4-channel stereo setups, and also car arrivals and even reverse (why not).
We did regular driving, exaggerated driving, accelerations, steady driving, burnouts, donuts, and drifting. All takes are described in detail in the metadata document attached below. The metadata is compliant with UCS.
Passby and onboards have mixes for each take for your convenience. Enjoy.
Lo-Fi Textures features 277, gritty, characterful sound effects created using digital manipulation and delivered in 96kHz/24-bit quality.
This library offers a range of synthetic and robotic effects, including lo-fi textures, glitches, mechanical malfunctions, and futuristic pulses. Designed for projects requiring subtle imperfections and textured aesthetics, Lo-Fi Textures is perfect for music production, game sound effects, and creative sound design with a grainy, gestural, experimental edge.
From distorted glitches and stuttering pulses to mechanical whirrs and granular crackles, Lo-Fi Textures provides a wide variety of short, imperfect, and digitally corrupted sounds that add distinctive character to your projects. Whether you’re enhancing music productions, designing edgy transitions, creating futuristic environments, or adding texture to vehicles and machine movements, this collection delivers character and creative potential with every file.
Kawaii UI Bundle
Footsteps Vegetation
$59
Potion Sound Effects
$19.99
Power Up Sound Effects
$29.99
Bowling Sound Effects
$19.99
Motion Graphics
Modular UI
Bloody Nightmare
CIRCUS Horror Strings
Forests and Mountains
Horror Jumpscares
The Still Line
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.

A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!

We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!

A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!

I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!

A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.






















