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Home Sound Effects MicroMech

MicroMech

(2 customer reviews)

$40

 MicroMech is an expressive collection of tiny, non-motorized mechanisms.

Recorded by Nathan Moody in great ultrasonic detail, this collection of quiet and delicate sounds can become robotic limbs or fingers, weapon mechanisms, gun reloads, crafting or equipping sounds in a game, high-tech gadgets, superhero armor, clockwork steampunk artifacts, door latches, or any other metallic articulations you can think of.

It pairs perfectly with Studio Obsidian’s Analogue Ordnance library for high-tech weaponry mechanism sounds.

An hour of clicks, rattles, ratchets, trills, clacks, and slides will fill your sonic projects with mechanical filigree and mechanized finesse. Props include antique and vintage cameras, can openers, dictaphones, high-end fidget toys, and much more. Each recording in MicroMech has many performance variations, making them perfect for game audio projects.

All sounds were recorded dry with a hypercardioid microphone and an ultrasonic-capable omni microphone into Millennia preamps, blended together for a punchy, full-range tone while preserving ultrasonic content.

Get big sounds from small sources with MicroMech!

Licensor: : Studio Obsidian Categories: , .
Type: Mechanical sound effects / recordings
Specs: 1800+ sounds • 89 files • 24 Bit / 192 kHz • 2.8 GB • Includes metadata
Duration:
Approx. 72 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
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Full sound effects list for MicroMech:

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2 reviews

  1. Jeff Hilman

    Nathan’s attention to detail is extremely apparent in this new library, which includes not only tons of variety from different sources, but a bunch of variations within those sources which makes designing fun sounds a breeze. With the 192 kHz sample rate, you can even turn the most delicate sound into a beefy, heavy version. Great stuff, highly recommend!

  2. anthonyturiengineer

    These recordings are stunning. As the library name implies, they’re exactly the kinds of sounds you need to sell the nuance of micro mechanisms across weapons, household mechanical objects or any other contraption in between. Recording such low-level source material at this level of detail is impressive and provides the tactility that I’m always in search of. I have no doubt that I’ll be using these for a ton of sounds spanning UI, equipment handling and interactables.

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