Home Mechanical Sound Effects Page 28
All files are recorded 32bit, 192 kHz and 24bit, 96kHz, with RØDE NTG1, RØDELink Lav, Shure VP88 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds.
Sound Boosters – Affordable, Premium-Quality Libraries to Elevate Your Creative Workflow!
This pack includes:
Big, Large, Massive, MEGA GEAR! Boost your sound palette with ultrasonic sounds that can be pitched, stretched, and manipulated to mechanical extremes. Add the perfect punch to your creations with designed mechanical snaps, creaks and massive machine motion. Whether you’re building from scratch or enhancing your sounds, Mega Gear delivers the raw power and intensity your project demands.
• 181 ultrasonic and designed sounds for extreme manipulation
• Massive mechanical actions including metal gears, creaks, snaps and stomps
• Massive Machine Motion Sequences
• Perfect for steampunk, puzzle, city builder, horror, survival or factory games
• Fully UCS-standardized filenames, with rich metadata
With a minimum of 8 variations per action, this library is perfectly suited for both game audio and film, offering the versatility and depth required for high-quality production!
You’re invited to a one of a kind exploration into the subtle sensory sound of close mic, close proximity recorded sounds. ASMR Style Close-up Sound Effects library is a unique collection of sound that is specially crafted to enhance interactive media formats where you want to highlight delicate interactions, foster feelings of closeness, and promote a sense of relaxation. Filled with sounds that serve as calming audio cues, this sound effects library will encourage user engagement and interaction without disrupting the flow.
Design your next project with ASMR Style Close-Up Sound Effects for Interactive Sound Design and you just might find that you literally provoke a physiological and psychological reaction from your audience. They might get the “tingles” or ironically, your content could be so soothing that it lulls listeners to sleep! Now, that’s the power of engaging interactive sound design.
Whether you’re designing a cozy simulation game, a wellness app, a narrative-driven video experience, or a calming UI ecosystem, this collection offers a rich palette of soft, subtle, and highly detailed audio textures that will certainly bring your project to life.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Computer FX is a comprehensive sound effects library focused on the mechanical and electronic sounds of computer hardware. It includes recordings of keyboards, mice, trackpads, hard drives, DVD drives, floppy disk drives, and printers- capturing everything from subtle clicks and hums to more complex motorized movements.
Ideal for sound design in tech-heavy scenes, user interface design, sci-fi, or mechanical systems, this collection also serves as a creative foundation for generating new sounds.
All recordings were captured with a Sennheiser MKH 8050, Sanken CSS-5, Sound Devices 702, and Zoom F6, recorded at 24-bit / 192kHz. The library includes 496 WAV files, is 4 GB in size, and is fully UCS-compliant with embedded metadata.
File Breakdown:
237 Keyboard sounds
87 Hard drive sounds
74 Floppy drive sounds
32 Mouse sounds
28 DVD drive sounds
18 Trackpad sounds
15 Printer sounds
We’ve launched a new recording series focused on typewriters, and for this first volume, we’ve included four distinct models:
– Olivetti ET Personal 55
– Olivetti Lettera 31
– Olivetti Pluma 22
– Olympia SM2
This library contains a total of 1008 high-quality audio files, and—as in all our sound libraries, each track includes multiple takes to give you flexibility and variety.
In the preview, what you’ll hear is a combination of all microphones used simultaneously to give a full, rich perspective of each sound.
🔊 What’s Included
This collection captures every mechanical nuance and interaction possible from the included machines, such as:
– Individual keystrokes for each letter, numbers, and special keys (both isolated and sequential)
– Mechanical movements, gear shifts, and levers
– Paper roller actions
– Powering on the electronic typewriter
– Carriage movements with detailed gear and rail recordings
– Sounds of the Olympia SM2 case being handled
– Side levers, paper insertion and release mechanisms
We also used a Geofon contact microphone to capture internal vibrations and mechanical resonances, offering a layer of realism rarely found in typewriter recordings.
🗂️ Well-Organized & Easy to Use
All files are uniformly named and sorted by machine and action type, making it easy to drag, drop, and find exactly what you need in your workflow.
🎧 Recording Approach & Equipment
All sounds were recorded at very close range to ensure exceptional detail and clarity. The recording setup included professional-grade equipment:
– Sound Devices MixPre-6 II
– Sennheiser MKH 8050
– Sanken CO-100K
– Tascam Portacapture X8
– Geofon
This high-fidelity setup allows you to alter pitch or stretch audio while preserving sonic integrity, making these sounds ideal for both hyper-realistic and creative sound design.
✅ Professional Quality Standards
– Recording resolution: Captured at 32-bit / 192 kHz, delivered at 24-bit / 192 kHz
– Editing: All files were meticulously cleaned to remove room reflections, background noise, and handling artifacts
🎯 Ideal Applications
– Video games: Add depth and realism to vintage or stylized interfaces and props
– Film & documentaries: Use authentic machine sounds for historical accuracy or background texture
– Multimedia projects: Perfect for immersive installations, art pieces, or stylized animations
📦 Technical Details
– Total Files: 1008
– Format: 192 kHz / 24-bit WAV
– Gear Used: Sound Devices MixPre-6 II, Sennheiser MKH 8050, Sanken CO-100K, Tascam Portacapture X8, Geofon
Vintage Manual Grinding Wheel is a field/foley recording collection of mechanical tones sourced from a vintage manual, pedal-powered grindstone wheel.
Once found in blacksmith shops and farmyards, this antique sharpening and grinding wheel produces a diverse range of rhythmic, gritty, abrasive scrapes, squeaks and rattling, resonant metal-on-stone movements.
Captured through varied rotations, slow and fast turns, sudden releases, back-and-forth and random movements – this library is packed with friction rich textures.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving and foley, mechanical and electrical sounds. It is also available in UCS.
A diverse collection of robotic movements, servo motors, hydraulic actuators, mechanical whirs, beeps, and futuristic automation sounds. Whether you’re designing a sci-fi video game, producing a futuristic film, or enhancing a tech-inspired animation, this pack delivers immersive mechanical realism. You can easily bring your robots, exoskeletons, AI-driven machines, and cybernetic creations to life. Perfect for game developers, filmmakers, sound designers, and content creators seeking authentic robotic audio effects.
🔊 Features:
✔ 131 WAV Files (high-quality, ready for production)
✔ Royalty-Free – Use in any project, commercial or personal
✔ Perfect for game developers, filmmakers, and sound designers
Bring your projects to life with the Mechanical Sound Effects Pack, a meticulously crafted collection of 201 high-quality sound effects featuring gears, mechanisms, clicks, locks, levers, and more! Whether you’re working on film, video games, animation, or industrial design, this pack delivers authentic mechanical sounds to enhance realism and immersion.
🔧 What’s Inside?
🔊 Features:
✔ 201 WAV Files (high-quality, ready for production)
✔ Royalty-Free – Use in any project, commercial or personal
✔ Diverse Selection – From tiny clockwork clicks to massive industrial movements
✔ Perfect for game developers, filmmakers, and sound designers
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Enhance the realism of your project with this pack of 135 mechanical sound effects, designed to bring the power and precision of machinery to life. Perfect for a wide range of applications, including games, films, animations, and more, these high-quality sounds will immerse your audience in an authentic mechanical environment. These carefully crafted effects will add depth and realism, making your project feel more dynamic and believable.
Features:
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Inner Sounds Of A Vintage Juke Box is a distinctive sound library that reveals the subtle mechanical noises of the NSM Nostalgia Gold juke box.
Captured using contact mics and LOM Geofon’s, this collection features deep bass sounds, low-frequency hums, clicks, clanks, soft whirrs and the watery movements of the bubble tube lighting.
Mastered : No
Normalised : No
Multi Recording Takes For Varying Nuances
Multiple Microphone Perspectives
Recorder : Sound Devices Mix Pre 10II
Microphones : Stille and Klang spot contact microphones, Organic Audio Cjossul v2, LOM Geofon
Microphone Perspective : Contact / Magnetic / Suction
Adaptive Triggers is a sound library focused on the unique haptic mechanics of the PlayStation DualSense game controller. At the heart of this collection are detailed recordings of the controller’s adaptive triggers and rumble features, captured to showcase a range of mechanical and tactile sounds.
To generate these sounds, custom trigger behaviors were programmed using reWASD mapping and DualSenseX controller software. This allowed for the creation of varied press patterns, resistance levels, and haptic feedback combinations. We created a wide range of sounds: from gritty, grinding trigger pulls to rhythmic press sequences, mechanical clicks, and deep rumbles. These sounds were captured using a Sennheiser MKH 8050 microphone paired with a Zoom F6 recorder, ensuring ultra-clean recordings with extended high-frequency detail—ideal for pitch manipulation.
The result is a versatile set of controller-based source material, perfect for creating sci-fi weapon reloads or trigger pulls, futuristic interface interactions, robotic mechanisms, or experimental percussion layers for music and sound design.
The final collection includes 150 WAV files delivered in 24-bit 192kHz format, with a total size of 668 MB. All files are fully UCS-compliant and include detailed metadata for easy integration into your workflow.
Controllers is especially well-suited for:
Futuristic interface design and control systems
Weapon mechanisms or sci-fi gear in video games and film
Robotic movements, servos, or haptic feedback emulation
Experimental percussion layers in music production and sound design
Library Specifications:
Source: PlayStation DualSense controller
Focus: Adaptive triggers & haptic rumble mechanisms
Reprogramming Tool: reWASD / DualSenseX (custom trigger tension, click patterns, rumbles)
Microphone: Sennheiser MKH 8050 (supercardioid)
Recorder: Zoom F6 (32-bit float, 192kHz)
Final Format: 150 WAV files at 24-bit / 192kHz (Mono)
Library Size: 668 MB
Metadata: UCS-compliant with embedded keywords
The Master Gun Browning M2-HB Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 26 channels including 12 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun RPK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the RPK-74 with a suppressor attachment. The suppressed RPK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun MK14 Mod 0 EBR Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the MK48 with a suppressor attachment. The suppressed MK48 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun HK MP5A2 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
In addition to the unsuppressed shot recordings, we’ve also sampled the HK MP5A2 with a suppressor attachment. The suppressed HK MP5A2 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun HK MP5 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
Want sounds of buttons, switches, levers or gears - and other mechanical sound elements that clink, clank, whir, squeak and grind? These mechanical sound effects libraries offer you an extraordinary toolbox of recordings - from the tiniest gears to gigantic bucket-wheels, and everything in between. Recorded from a wide range of perspectives and featuring both construction kit elements and designed sounds, these sound libraries come in handy for any project that calls for mechanical sounds, or as sonic building blocks when designing robots, motors, machines and other contraptions that call for that mechanical sound.
Clank, whir, beep, click, hiss, buzz, hum, rattle, screech, thud, squeak, crackle, pop, sizzle, grind, roar, bang, snap, creak, chime
Q: What are some of the most popular mechanical sounds?
A: Click to sort the category by most popular mechanical sound effects libraries
Q: Are there any mechanical sound libraries on sale right now?
A: Click to sort the category by mechanical sound libraries on sale
Q: How do I download the mechanical sounds?
A: Add the sound libraries you're interested in to the cart, and complete the checkout - you can then instantly download your chosen mechanical SFX.
Q: Are these sounds royalty free?
A: Yes, they're royalty free, and no attribution is required
Q: Who has recorded and designed these sounds?
A: They're created by the independent sound community, and have been recorded by some of the best recordists and sound designers on the planet. There's a constant flow of brand new sound libraries coming from the community, giving you the absolutely freshest sound effects available anywhere. Oh, and by getting sounds from the community, you support individual sound designers and sound recordists – that’s a pretty cool thing too.
Spell Variations Vol. 4 marks the grand finale of our magical sound series, delivering a diverse and powerful collection of spell effects. Inside, you’ll find summonings, blood spells, petrifications, healing spells, dark incantations, and much more!
This volume includes 255 high-quality sound effects, organized into 27 distinct spell types, each with multiple variations (3 to 17) to ensure no spell sounds the same, even when reused across your project.
Each spell type is carefully named and sorted into individual folders, giving you intuitive navigation and maximum flexibility for magical scenes, game effects, or cinematic transitions.
Recorded, edited, and mastered in 192 kHz / 24-bit, these sounds deliver exceptional clarity and full adaptability for pitching, layering, or creative processing.
A must-have library for professional sound designers seeking drag-and-drop magical sounds for video games, trailers, animations, or any audiovisual production.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding magical sounds [Use them again & again
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
– For any questions or problems: [email protected]
Features
– 255 spell sounds
– Number of Audio Waves: 255
– Format: 192KHz / 24 bits
– Win/Mac: Yes
– Minutes of audio provided: 19:21
Audiobeast is proud to present our second sample library; the only library of its kind to focus entirely on weapons being fired in urban environments! For this recording session we were given access to a military training site known as a FIBUA (Fighting In Built-Up Area) consisting of streets with a variety of buildings, vehicles, and exclusive permission to fire weapons in several locations. Pictures of the street and gas station locations and firing points are included.
The aim of this library was to offer the slapback type tails needed for gun sound design for convincing city scenes in film, games and tv production. It’s always been difficult to find gun recordings in a city environment so we hope this library helps sound people everywhere.
This Library contains over 3 GBs of weapons being fired in multiple urban environments, a street, outside of a gas station and inside of a tower block. 218 WAV files of single shots, bursts and many with multiple takes, all recorded at 96 khz 24 bit, with heaps of information on microphones used and distance from the firearms.
Various distances were captured, from the DPA4062 on the guns themselves, to the distant other end of the street 100 metres away. To add, some mics were positioned around corners, a nearby graveyard, through walls and in armored vehicles to capture a variety of perspectives.
Minimal cleanup on the recordings was carried out very carefully so as not to introduce any artefacts into the recordings, they are presented as raw as possible.
If you need a wider selection of interior gun recordings please check out our first library – The London Warehouse Firearms library
Florida Thunder by Eric Berzins contains 111 distinct wav files with over 200 dry thunderclaps and over 300 thunderclaps with rain. All files were recorded in the US state of Florida between 2021 and 2025. Florida has more lightning strikes than any other U.S. state! All files have been meticulously edited and cleaned, and have embedded UCS-compliant Soundminer metadata.
MAGIC – ALCHEMY is a professional sound effects library built from real chemical reactions and elemental forces. It delivers short, character-rich magic sound effects perfect for spellcasting, magical UI design, and fantasy storytelling. Designed to sit cleanly in a mix and shimmer with personality, these spell sounds are ideal for games, trailers, audio dramas and more. Real reactions, recorded with obsessive detail.
No digital fakery here. Every sound in MAGIC – ALCHEMY began as a live experiment — alcohol burning in jars, butane growling through pipes, fuses igniting, water swirling in glass. These are true-to-life textures, captured in a lab-grade recording setup. The result? Magical sound with depth, realism, and spark..
These are not long, cinematic flourishes. This library is about immediacy — short, dry, punchy magic effects that are easy to slot into your project. Ideal for game asset design, magical feedback sounds, and trailer moments where clarity counts.
Need a healing chime, a cursed hex, or something more ambiguous? The Designed section is grouped into Holy, Cursed, and Neutral categories — giving you emotional options that match your scene’s intent, whether you’re crafting a fantasy RPG or a subtle magical interaction.
Whether you’re layering magic for a fantasy film, adding interactive audio to a mobile game, or creating rich textures for audiobooks or theatre, MAGIC – ALCHEMY fits right in. It’s mix-ready, flexible, and full of sonic character.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
I'll definitely come back to them again in the future!
A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.