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Vehicle sound effects and recordings – cars, helicopters, motorcycles, airplanes, ships, trains and sci-fi
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Rev up your creativity with Speed Engines Sound Effects, a collection of roaring, revving, and accelerating engine sounds. Perfect for game developers, filmmakers, and content creators, this pack features a variety of engine types, from thunderous muscle cars to high-speed motorcycles.
Each sound is recorded to deliver crisp, immersive audio that brings speed and power to life. Whether you’re working on a racing game, an action-packed movie, or a thrilling YouTube video, these sound effects will add adrenaline-pumping realism to your project.
🔥 Features:
✅25 – Engine SFX / 77 – Pass By
✅ Variety of engine types and variations
✅ Royalty-free – use in commercial & personal projects with no extra fees
✅ Ready for use in games, films, and multimedia projects
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, foley, mechanical and electrical sounds. It is also available in UCS.
Transform your game environments with this collection of futuristic soundscapes, designed to elevate the user experience. These high-quality soundscapes are perfect for adding depth and immersion to your sci-fi, cyberpunk, or high-tech themed environments. In addition, enjoy a bonus folder featuring 9 Digital Data Text Sound Effects, perfect for adding an extra layer of authenticity and futuristic flair. Whether you’re crafting a virtual world or enhancing interactive elements, this sound pack will help you bring your futuristic vision to life.
Features:
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Haunting, metallic creaks and moans of a ship’s steps as it shifts with the sea in Reykjavik Harbour. Recorded with a LOM Geofon this sound library contains eerie, dissonant textures and deep resonant tones, ideal for abandoned, post-apocalyptic or ghostly atmospheres.
“Ambisonic Sounds – Inside Passenger Jet Vol.2” is a collection of immersive sounds for multimedia content creators, computer game developers and those who like to experiment with sound.
The sound pack includes 31 files in Ambix.wav format and 31 files in wav format that can be used to create ambience sound inside a passenger plane.
All recordings were made with a Zoom H3-VR recorder in the Ambisonics A format (96 kHz 24 Bit) and then converted to the AmbiX and Stereo formats (96 kHz 24 Bit), which are located in different folders of this sound pack.
Spaceship Flying By Vol.2 is a sound effect library for creating exciting scenes in science fiction films, cartoons, animations and video games.These sounds convey the feeling of dynamic and fast spaceship flights, immersing the listener in the world of intergalactic adventures.
Spaceship Flying By Vol.2 includes flybys of 30 spaceships.
There are 3 variations of sound duration: 5, 15 and 30 seconds (+- 2 sec.), including 5
variations of spaceship movement in position in the stereo image, namely:
As a result, each spacecraft has 15 options for flying past.
Demo files for review (5, 15 and 30 second versions of the spaceship flybys “Stereo To Mono”) from the sound set “Spaceship Flying By Vol.2” in mp3 format with watermarks can be downloaded from this link.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Metal Core Alliance is a library created to bring colossal machines, futuristic metallic environments, and large-scale robots to life. Ideal for video games, film, or any project requiring high-impact mechanical sound design.
In this collection, you’ll find 613 high-resolution (192 kHz / 24-bit) sounds carefully designed and organized into categories for easy creative use:
🔹Auto Deployment Unit
🔹Biotitan
🔹Bionic Spike Rotator
🔹Brutal Metal Assembly
🔹Malfunctioning Unit
🔹Mech (robots, mechas, and more)
🔹Mechanical Shrinking Gear
🔹Mechanical Shrinking Pillar
🔹Sci-Fi Doors (locks, heavy, sliding…)
🔹Turrets
🔹 Whoosh (cyber, mech, robotic…)
🔹Bonus 🎁
Each category was created with those gigantic mechanisms we see in so many science fiction movies and video games in mind. To achieve this, we used real recordings of heavy machinery, metals, and industrial textures that add authenticity and power.
All sounds have been recorded and edited at 192 kHz – 96 kHz / 32-24 bits, and are delivered in 192 kHz / 24 bits, allowing them to be stretched, distorted, slowed down, or manipulated without losing quality or detail.
Metal Core Alliance is not just a library: it’s a versatile, creative, and brutally powerful sound design kit, designed to shape mechanical worlds with their own unique personality.
More about the pack
– Intuitive file naming
– All you’ll ever need regarding Robots, Machines, Gears, etc…[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
– Totally mono compatibility
– All sounds have several variations.
– Use your imagination and feel free to use any sound for a other than the one described, remember that the world of sound is totally subjective.
– For any questions or problems: [email protected]
Features
– 613 sounds
– Number of Audio Waves: 613
– Format: 192KHz / 24 bits
– Do Sound FX loop: Yes
– Win/Mac: Yes
– Minutes of audio provided: 25 minutes
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Old BMW from the 1980s.
Recorded with Sennheiser, DPA and Line Audio microphones.
Old Mercedes-Benz from the 1990s.
Includes 2 models: Mercedes S600 1992 and Mercedes 200 1991.
Recorded with Sennheiser, DPA and Line Audio microphones.
Classic JEEP Cherokee from the 1990s.
Recorded with Sennheiser, DPA and Line Audio microphones.
A retro consumer sports car from the 70s.
Recorded with Sound Devices recorders; Sennheiser, DPA, Schoeps and Line Audio microphones.
Exterior recordings (2-3 different ext spot mics) and onboard recordings (engine, exhaust and interior mics).
Check out the PDF – there are many variations of driving action.
The Master Gun M110A1 SASS Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the M110A1 SASS with a suppressor attachment. The suppressed M110A1 SASS was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
These sound effects were recorded next to a pilot school in Mexico, capturing the distinctive sounds of small airplanes flying overhead. This library features a variety of flybys, from distant hums to powerful close passes, with different aircraft models and varying speeds. The recordings showcase natural Doppler effects, creating a dynamic and realistic sense of movement.
These sounds are ideal for background use in your projects, whether you’re designing immersive aviation scenes, recreating realistic outdoor ambiences, or adding depth to documentary and cinematic settings.
Engines in the Sky has a runtime of 32 minutes and includes 12 long-duration files.
These sound effects have been carefully curated and edited, providing a ready-to-use and royalty-free sample pack.
These samples can be used for various applications, from sound design and compositions for TV, film, and documentaries to video game development and music creation.
They are UCS compliant, with the UCS-compliant document included in the download file.
Each sample comes with embedded metadata for easy organization.
Product Specs
• Ambisonic Files (AMBIX format, First Order Ambisonics)
• 96kHz 24-bit
• Size: 2.24 GB (expanded)
Old Opel from the 1980s. With a real rattly exhaust feel that fits to any 80s european car.
Recorded with Sennheiser, DPA and Line Audio microphones.
Recordings from a popular vintage soviet bus from the 1980s.
1979 IKARUS 255
Recorded with Sound Devices 744, 2x Sennheiser mkh 8040, Sennheiser mkh 416 and 2x DPA 4006a.
Recordings from a rare vintage Soviet bus from the 1950s.
1953 PAZ 651.
Recorded with Sound Devices 744, 2x Sennheiser mkh 8040, Sennheiser mkh 416 and 2x DPA 4006a.
Onboard driving + exterior passes, maneuvers, doors etc.
The independent sound effects community offers you a huge collection of vehicle sound effects libraries - giving you everything from sounds of propeller and jet aircraft & helicopters, bicycle sounds, car sound effects, and motorcycle recordings, to sounds of ships, drones, trains, trucks, busses, and vans. You also get uncommon categories like designed spacecraft sounds, and military-type vehicles.
The vehicles are driven, flown, sailed and handled in all sorts of ways to give you a great selection of sounds to work with. And with so many different vehicle brands available, you'll stand an excellent chance of finding the sound of exactly the one that matches your project.
Acceleration, braking, driving, engine, honk, jet, landing, motor, sailing, skid, speed, takeoff, throttle, transmission
Q: What are some of the most popular vehicle sounds?
A: Click to sort the category by most popular vehicle sound effects libraries
Q: Are there any vehicle sound libraries on sale right now?
A: Click to sort the category by vehicle sound libraries on sale
Q: How do I download the vehicle sounds?
A: Add the sound libraries you're interested in to the cart, and complete the checkout - you can then instantly download your chosen vehicle SFX.
Q: Are these sounds royalty free?
A: Yes, they're royalty free, and no attribution is required
Q: Who has recorded and designed these sounds?
A: They're created by the independent sound community, and have been recorded by some of the best recordists and sound designers on the planet. There's a constant flow of brand new sound libraries coming from the community, giving you the absolutely freshest sound effects available anywhere. Oh, and by getting sounds from the community, you support individual sound designers and sound recordists – that’s a pretty cool thing too.
Animal Hyperrealism Vol III is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1700 individual sounds in 279 files.
The sounds were recorded in zoos and wildlife centers. The asset list includes but is not limited to: european red deers, monkeys, reindeers, hornbills camels, crickets, tamarins, boars, frogs, red ruffed lemurs, parrots, and many more.
The content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image.
Part of the cheats section of the library features samples recorded at 384KHz. For these sounds an additional microphone was employed, specifically the CMPA by Avisoft-Bioacoustics which records up to 200 KHz. This microphone was used to record most of the library but the 384KHz format was preserved only where energy was found beyond 96KHz not to occupy unnecessary disk space.
All files are delivered as stereo bounce of these for mics, though in some instances an additional couple of CO100K was added to the sides.
The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.
Audiobeast is proud to present our second sample library; the only library of its kind to focus entirely on weapons being fired in urban environments! For this recording session we were given access to a military training site known as a FIBUA (Fighting In Built-Up Area) consisting of streets with a variety of buildings, vehicles, and exclusive permission to fire weapons in several locations. Pictures of the street and gas station locations and firing points are included.
The aim of this library was to offer the slapback type tails needed for gun sound design for convincing city scenes in film, games and tv production. It’s always been difficult to find gun recordings in a city environment so we hope this library helps sound people everywhere.
This Library contains over 3 GBs of weapons being fired in multiple urban environments, a street, outside of a gas station and inside of a tower block. 218 WAV files of single shots, bursts and many with multiple takes, all recorded at 96 khz 24 bit, with heaps of information on microphones used and distance from the firearms.
Various distances were captured, from the DPA4062 on the guns themselves, to the distant other end of the street 100 metres away. To add, some mics were positioned around corners, a nearby graveyard, through walls and in armored vehicles to capture a variety of perspectives.
Minimal cleanup on the recordings was carried out very carefully so as not to introduce any artefacts into the recordings, they are presented as raw as possible.
If you need a wider selection of interior gun recordings please check out our first library – The London Warehouse Firearms library
Florida Thunder by Eric Berzins contains 111 distinct wav files with over 200 dry thunderclaps and over 300 thunderclaps with rain. All files were recorded in the US state of Florida between 2021 and 2025. Florida has more lightning strikes than any other U.S. state! All files have been meticulously edited and cleaned, and have embedded UCS-compliant Soundminer metadata.
Animal Hyperrealism Vol I is a library containing sounds themed animal vocalisations, from real to designed creatures totaling more than 1300 individual sounds in 290 files.
The sounds were partly recorded with animals trained for media production, partly recorded in zoos and wildlife centers. The asset list includes but is not limited to: african lions, bengal tigers, horses, donkeys, cows, exotic birds, owls, bobcats, pumas, dromedaries, wolves, dogs, geese, lemurs, gibbons and many more.
All the content has been recorded at 192KHz with a Sanken CO100K plus a Sennheiser 8050 for center image and a couple of Sennheiser MKH8040 for stereo image. All files are delivered as stereo bounce of these four mics, though in some instances an additional couple of CO100K was added to the sides.
The resulting ultrasonic spectrum is rich and allows for truly extreme manipulation of the content.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
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