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Home Formats Universal Category System (UCS) Page 69

Universal Category System (UCS)

Sound effects libraries where the file names and metadata follow the Universal Category System (UCS), championed by renowned sound supervisor Tim Nielsen & more

  • The Master Gun FN FNX45 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the FN FNX45 with a suppressor attachment. The suppressed FN FNX45 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Work from a safe distance. Our new Fire and Lava SFX collection will heat up your projects to extreme levels! Boasting thick flowing rivers of lava, ground shaking volcano rumbles, frenzied flame sounds varying from large, aggressive infernos, to soul soothing campfires and more.

    Alongside pre-designed sounds ready to drag and drop straight into your projects, also included are raw stems to bring you a construction kit that gifts you creative powers that emulate the scorching sonic reality of fire and lava. Our team combined high-quality field recordings, synthesis, and beautifully performed Foley to meticulously crafted a huge variety of sounds such as isolated fire cracks and lava pops, earth cracks, rumbles and much more.

    All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • Stay connected with our Phone Notifications sound effects pack, featuring 261 essential audio clips.
    Perfect for filmmakers, game developers, and app designers, each sound captures the familiar alerts, notifications, and tones of modern mobile devices.
    From text message alerts and email notifications to app updates and calendar reminders, these versatile sounds add realism to scenes set in offices, homes, or bustling city streets.
    Ideal for enhancing app demos, social media content, or creating immersive smartphone interfaces, this collection offers a range of notification tones and atmospheric details.
    Immerse your audience in the everyday sounds of digital connectivity and elevate your projects with our comprehensive library of phone notification sound effects, designed for seamless integration and enhanced user experience.

    Visit our full range of SFX packs at www.amplar.io

  • Step into the realm of advanced warfare with our Future Weapons sound effects pack, featuring 50 meticulously crafted audio clips. Perfect for filmmakers, game developers, and audio designers, each sound captures the futuristic firepower of cutting-edge armaments. From plasma bursts and laser blasts to electromagnetic pulses and high-tech reloads, these versatile sounds add intensity to sci-fi films, video games, and virtual reality experiences. Ideal for enhancing action-packed sequences, space battles, or creating immersive futuristic combat environments, this collection offers a range of high-energy weapon effects and atmospheric details. Immerse your audience in the dynamic sounds of future warfare and elevate your projects with our comprehensive library of futuristic weapon sound effects, designed to bring futuristic battles to life with unparalleled realism.

  • The Master Gun Daniel Defense M4 18″ Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • New Zealand’s North Island is shaped by intense volcanic activity, where the earth constantly moves, steams, and boils.

    This library captures the raw sounds of its geothermal landscapes – scalding steam vents, bubbling mud pools, splashing geysers and gurgling hot springs. From the thick, bubbling pops of volcanic mud to the roaring breath of fumaroles, these recordings immerse you in the dynamic sounds of geothermal activity.

    Each sound is available in two distinct versions. The SOURCE version features the raw, unprocessed recordings, capturing the authentic ambience along with the rich fauna of New Zealand. The DESIGNED version has been meticulously edited, with all wildlife removed and enhanced through stereo image and EQ tweaks.

    This library is also available in The New Zealand Collection bundle.

    Recorded Locations

    Tokaanu Thermal Pools • Waimangu Volcanic Valley • Waiotapu Mud Pool • Waiotapu Thermal Reserve • Wairakei Craters of the Moon


    Gear used

    Zoom F3 • Usi Pro


    Metadata

    This sound library is UCS compliant and comes with fully embedded metadata compatible with Soundly, Soundminer and Basehead.

  • The Master Gun SIG MCX Spear Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the SIG MCX Spear with a suppressor attachment. The suppressed SIG MCX Spear was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun B&T MP9 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 2 audio channels using a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed & Subsonic Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the B&T MP9 with a suppressor attachment and subsonic ammo. Both the suppressed B&T MP9 and subsonic ammo was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed & subsonic recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Colt M16A4 RIS Bundle Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    This library features two Colt M16A4 RIS one recorded with a 20 channel setup, and a 2nd one recorded with a 32 channel setup.

    Raw Recordings – Gun Colt M16A4 RIS V1

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Raw Recordings – Gun Colt M16A4 RIS V2

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    1st PERSON
    Game Ready 1st Person Designed Mixes Both With & Without Tails
    3rd PERSON CLOSE
    Game Ready 3rd Person Designed Mixes Both With & Without Tails
    3rd PERSON DISTANT
    Game Ready 3rd Person Designed Mixes Both With & Without Tails

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Ithaca Model 37 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Barrett M107A1 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun AK-47 (Type-56) Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Blaser LRS2 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Kel Tek KSG Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Kel Tek KSG with a suppressor attachment. The suppressed Kel Tek KSG was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun IWI Galil MAR Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Beretta M9A3 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Beretta M9A3 with a suppressor attachment. The suppressed Beretta M9A3 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Materials & Texture Sound Effects Massive Acid Play Track 426 sounds included, 104 mins total $49.99

    MASSIVE ACID – 426 files of Acid sound effects, at varying distances and intensities. From slow growing sears to volatile pops and melting. Massive Acid comes in at over 1 hour and 44 minutes, of acidic chemical noises. Bring a touch of alchemy to your next fantasy scene or a little chemistry to you next science fiction project. Recorded using basic acids and Foley techniques. Includes two variations of each Acid take ‘A’ (Dry Recording) and ‘B’ (Wet with FX). Massive Acid filenames are in the Universal Category System format with additional Metadata baked-in.

    Don’t need a Massive amount of Acid sound effects? We offer ‘Mini’ sound effect libraries as companions for all of our ‘Massive’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

  • Materials & Texture Sound Effects Mini Acid Play Track 40 sounds included, 16 mins total $9.99

    MINI ACID – 40 files of Acid sound effects, at varying distances and intensities. From slow growing sears to volatile pops and melting. Mini Acid comes in at over 16 minutes, of acidic chemical noises. Bring a touch of alchemy to your next fantasy scene or a little chemistry to you next science fiction project. Recorded using basic acids and Foley techniques. Includes two variations of each Acid take ‘A’ (Dry Recording) and ‘B’ (Wet with FX). Mini Acid filenames are in the Universal Category System format with additional Metadata baked-in.

    Looking for a Massive amount of Acid sound effects? We offer ‘Massive’ sound effect libraries as companions for all of our ‘Mini’ sound effect libraries. All recordings are unique to each library with no overlap. Go Mini today, and upgrade to the corresponding Massive library later, when you need more of that particular sound effect.

  • Cinematic & Trailer Sound Effects Futurescapes Play Track 115 sounds included, 241 mins total $75

    Futurescapes is a collection of ten highly stylized 5.1 surround soundscapes, as well as a toolkit of the elements used throughout.  These 4 hours of audio are perfect for sci-fi, horror, and thriller settings – anytime you need some deep tension.  Whether you need ready-to-go soundscapes for your projects, or you want to mix-and-match elements with your own material, this collection is perfect.

  • Environments & Ambiences Wind Textures IV Play Track 78+ sounds included, 530 mins total $70

    Wind Textures IV delivers a new collection of immersive wind sounds recorded over a period of three years in the resonant Guadarrama Mountains, located in Central Spain.

    • You will hear long sweeping gusts in coniferous forests, some of them covered by snow.
    • Violet winds roaring in grasslands and more forests.
    • Turbulent winds constantly buffeting in high mountain summits.
    • Tonal interior winds howling and blasting through windows, shutters and a couple of cars.
    • Just wind, no wildlife.
    • Moderate, heavy and turbulent wind, with gusts up to 120 kph.
    • Gear used: Sound Devices MixPre 6-II, Zoom F3, Sennheiser 8040s and 30 in DMS decoded to Quad, Sennheiser 8040s in ORTF, LOM Usis in AB.
    • UCS Compatible Metadata embedded. Fields included CatID, Category, Subcategory, FX Name, Filename, Description, BWDescription, Library, RecType, RecMedium, Microphone, Designer, Manufacturer, Keywords, VendorCategory.
  • Delve into atmospheric depths with our Drones sound effects pack, offering 134 meticulously crafted audio clips. Perfect for filmmakers, game developers, and sound designers, these ambient sounds range from deep, ominous hums to ethereal, otherworldly textures. Ideal for enhancing suspense, creating immersive environments, or adding a haunting backdrop to any project, each drone is designed to evoke a sense of mystery and intrigue. Whether you’re crafting a sci-fi thriller, a chilling horror scene, or a meditative VR experience, this versatile collection provides the atmospheric depth and sonic richness needed to captivate your audience. Elevate your sound design with our comprehensive library of evocative drone sounds and transport your listeners to new dimensions of audio immersion.

    Visit our full range of SFX packs at www.amplar.io

  • Elevate your productions with our Cinematic Risers sound effects pack, featuring 120 meticulously crafted audio clips. From suspenseful builds to epic crescendos, each riser is designed to enhance the tension and excitement in your films, trailers, and video games. Ideal for composers, sound designers, and filmmakers, this versatile collection offers a variety of textures and intensities to suit any dramatic sequence. Whether you’re creating a gripping action scene, a haunting thriller, or an emotional climax, these dynamic risers provide the perfect sonic backdrop. Elevate your sound design with seamless transitions and dramatic swells that captivate audiences and amplify the impact of your storytelling.

    Visit our full range of SFX packs at www.amplar.io

  • Immersive surround recordings of Washington, D.C., recorded in 5.1 (surround sound) featuring authentic city ambiences—crowds, traffic, walla, footsteps, and everyday urban life.
    Perfect for film, TV, and spatial audio projects.

    Day Ambience
    Washington Day Ambience
    Night Ambience
    Washington Night Ambience

     

  • Foley Sound Effects Knives Play Track 72 sounds included, -1 mins total $29

    Unleash the power of precision with our Kitchen Knives Sound Effects Pack. This expertly curated collection features high-quality recordings of chopping, slicing, and dicing sounds, perfect for bringing your culinary scenes to life. Ideal for filmmakers, game developers, and podcasters, these realistic audio effects create an immersive atmosphere, whether you’re setting the mood for a cooking show or a dramatic kitchen scene. Elevate your projects with the sharp, authentic sounds of kitchen knives, and make your audio experience unforgettable!

    Visit our full range of SFX packs at www.amplar.io

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