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Sound effects libraries where the file names and metadata follow the Universal Category System (UCS), championed by renowned sound supervisor Tim Nielsen & more
– “TRUE-TO-LIFE RAIN SOUNDS FROM THE TROPICAL CITY-STATE OF SINGAPORE”
The distinct sound of tropical rain against Singapore’s skyscapes and streets
As part of our Ambient Sound Series focusing on the specific, distinct Soundscape of Singapore, we went on a journey to capture high definition sounds of the city-state.
Scaling high above the city’s skyscapes all the way down to Singapore’s busy streets, we captured the sound of rain unique to the city-state, all in this extensive library.
For sound designers and editors looking for the sound of rain unique to this small, vibrant city
Singapore Ambiences – Rain is a collection of high definition sounds of the unique rain ambience of various locations in the country. From light drizzles to heavy apocalyptic tropical thunderstorms with rolling rumbles and cracking booms of thunder included. Recorded by a team who have worked on projects for Marvel Studios, Universal Studios, Riot Games and the Discovery Channel, these recordings are clean, accurate and of high quality.
Like all IX Sound Libraries, this collection is meticulously edited and embedded with detailed descriptive metadata utilising the Universal Category System (UCS).
This collection is compatible with Soundminer, Pro Tools, Basehead, AudioFinder and other popular sound effects library search engines.
The files will be delivered in Stereo/Mono Wav format at 24bit, 48kHz.
“The Shoe Collection: Dirt- Hard Sole Dress Shoe“ by Periscope Post & Audio, provides 22 high quality footsteps files in dirt with the hard sole dress shoe. The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 272 footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
“The Shoe Collection: Soft Hardwood- Wedge“ by Periscope Post & Audio, provides 22 high quality footsteps files on soft hardwood floors with the wedge heel. The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 618 footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
“The Shoe Collection: Soft Hardwood- Leather Hard Sole Sandal“ by Periscope Post & Audio, provides 22 high quality footsteps files on soft hardwood floors with the leather hard sole sandal. The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 360 footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
“The Shoe Collection: Soft Hardwood- Platform“ by Periscope Post & Audio, provides 22 high quality footsteps files on soft hardwood floors with the platform sandal. The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 626 footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
“The Shoe Collection: Soft Hardwood – Rubber Sole Dress Shoe“ by Periscope Post & Audio, provides 22 high quality footsteps on soft hardwood floors with the rubber sole dress shoe. The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 308 footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
The SoundBits | Hard Effects Bundle brings together 24 general sound effects libraries of things at work, mechanics, materials, prop-interactions, friction and movements. Such as cars, (electric) tools, electric toys, doors, real whooshes and impacts, metal chains, a motor scooter, stones, handwriting, buttons, switches, antique props, bowling, animals and more.
The Sci Fi | Bundle contains 16 jampacked scifi-related sound effects libraries from SoundBits at an very convincing price-performance ratio.
Everything you need for your next on screend space oddyssey. You get morphing deep space atmospheres, space ship ambiences, interstellar drones, futuristic and steampunk’ish whooshes, pass-bys and blasts, brutal impacts and of course several hundred computer, interface and UI sound effects.
“Collected Ambiences“ – Series description:
Each library of the “Collected Ambiences“ series features 33 various Stereo Ambiences.
All recorded with Sound Devices 744T, Sonosax SX-R4+, Sennheiser MKH8040 ORTF, Sennheiser MKH8050 + MK30 MS, RODE NT1-A or Sony PCM-D100.
All files were cleaned, edited and most of the files loop seamlessly.
Collected Ambiences – Volume XIII
As volume X this volume also contains 50 various Stereo Ambiences.
City, Traffic, Car-Horn Chorus, Howling Wind, Roomtones, Train Control Room
A compact and intimate feline sound library recorded in pristine detail.
Cat Close-Up captures the subtle, healing sounds of a domestic cat at very close range — focusing mainly on purring, but also containing drinking and licking.
This modest collection was recorded using a Nevaton MC59 cardioid microphone paired with a Sound Devices MixPre-II recorder, allowing for exceptional detail, depth, and warmth. The proximity effect of the MC59 cardioid microphone brings out the rich low frequencies of the purr, giving it a tactile and soothing presence. Every sound is designed to feel close, soft, and real, even if the sounds are mono. The mono format creates an immersive, grounded feel — ideal for projects that benefit from a direct, unembellished sound rather than broad stereo space.
Though compact in size, the library was crafted with care to extract the most emotionally resonant tones from these everyday moments of feline life.
Includes:
Continuous and broken purring (deep, soft, rhythmic)
Licking sounds (grooming fur, tongue on fur)
Drinking (lapping water, natural variations)
Tech Specs:
Recorded with Nevaton MC59 cardioid mic + Sound Devices MixPre3-II
24bit / 96kHz WAV
Cleaned and lightly edited, ready to use
UCS compatible file names, descriptions
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
These sound effects were recorded in small German towns, capturing the vibrant yet tranquil atmosphere of town squares during the summer season. This library features a variety of ambiences, from the gentle murmur of conversations and footsteps on cobblestone streets to the sounds of distant church bells, passing bicycles, and open-air cafés.
These sounds are ideal for background use in your projects, whether you’re designing immersive European townscapes, recreating lively public spaces, or adding depth to documentary and cinematic settings.
The Town Square has a runtime of 1 hour and 30 minutes and includes 28 long-duration files.
These sound effects have been carefully curated and edited, providing a ready-to-use and royalty-free sample pack.
These samples can be used for various applications, from sound design and compositions for TV, film, and documentaries to video game development and music creation.
They are UCS compliant, with the UCS-compliant document included in the download file.
Each sample comes with embedded metadata for easy organization.
Product Specs
• Ambisonic Files (AMBIX format, First Order Ambisonics)
• 96kHz 24-bit
• Size: 6.26 GB (After expanding)
Discover an exclusive collection of recordings captured in Parisian museums. These authentic sounds faithfully recreate the unique atmosphere of these places.
All files are embedded with extensive UCS compliant metadata.
Transport your audience to the breathtaking foothills of the Himalayas with our meticulously recorded sound library. Captured by Rick Blything during an intensive 2-week expedition with Chris Watson and a group of wildlife sound recordists in 2011. This collection focuses on the diverse wildlife sounds in and around the Jim Corbett National Park.
The stunning landscape includes:
Forests,
Hills,
Grasslands,
Riverines,
Woodlands.
Dive into a symphony of wildlife, from the vibrant calls of exotic birds (see metadata for list of species) to the subtle sounds of dew drops hitting leaves in ancient Sal forests. The area’s rich biodiversity provides a varied sound palette to choose from.
The inclusion of 7 tracks featuring human sounds (such as village ambiences and Mahouts at work) adds a layer of cultural context, weaving the voices of local people into the fabric of their natural habitat.
Recorded using Sennheiser MKH416 and MKH30 microphones and Marantz PDM 661 recorder
Useful for: Film and Documentary Sound Design, Video Game Immersion, Nature and Wildlife Audio Projects, Art Installations and Soundscapes
Each file has a picture embedded, tagged with detailed Soundminer and UCS metadata to speed up workflow and increase organization.
Master Gun Mojave Desert Tails was recorded in the Mojave Desert and includes nine different unsuppressed calibers and five suppressed calibers all captured from 6 different distances. These guns were recorded with the soul purpose of capturing the reverb tail produced by the gun with minimal or no mechanical sounds for easy implementation. (135 Files – 15.26GB)
Recorded deep within in the rolling hills of the Mojave Desert free from human interference. The report of the guns of this location comes out to just a little over 6 seconds. All recordings are delivered at 192Khz 32bit float. We shot each gun 10+ times of which we selected and meticulously cleaned the best 8 shots to deliver. On our DMS Microphone which includes the Schoeps CMIT 5U, CCM 4, & CCM 8, we decoded it into 5.0, XY Front, XY Back, and a mono center.
Unsuppressed Calibers:
5.56×45 – 7.62×39 – 9×19 – 12g – 45 ACP – 50 BMG – 50ae – 300 WIN MAG – 308 WIN
Suppressed Calibers:
5.56×45 – 9×19 – 12g – 45 ACP – 308 WIN
Master Gun Desert Forest Tails was recorded in a remote Las Vegas Forest and includes nine different unsuppressed calibers and five suppressed calibers all captured from 6 different distances. These guns were recorded with the soul purpose of capturing the reverb tail produced by the gun with minimal or no mechanical sounds for easy implementation. (126 Files – 13.62GB)
We spent weeks searching for the perfect place to record forest tails and we found a perfect location that produces a characterful tail in the remote forests of Las Vegas, free from human interference. The report of the guns of this locations comes out to just a little over 6 seconds. All recordings are delivered at 192Khz 32bit float. We shot each gun 10+ times of which we selected and meticulously cleaned the best 8 shots to deliver. On our DMS Microphone which includes the Schoeps CMIT 5U, CCM 4, & CCM 8, we decoded it into 5.0, XY Front, XY Back, and a mono center.
Unsuppressed Calibers:
5.56×45 – 7.62×39 – 9×19 – 12g – 45 ACP – 50 BMG – 50ae – 300 WIN MAG – 308 WIN
Suppressed Calibers:
5.56×45 – 9×19 – 12g – 45 ACP – 308 WIN
(Previously Known As Interior Gun Tails Volume 1) Small Room Gun Tails Volume 1 is a collection of gun 10 guns shot from inside a small room. Each gun has 2 interior microphone options and 2 exterior microphone options which provide some occluded options.
Each gun was shot from within the structure with an opened window which allows you to have outside perspectives of interior gunshots.
Various distances and perspectives were captured, including 2 inside stereo microphones and 2 outside stereo microphones. In addition to providing the RAW untouched recordings, we have also designed 6 different mixes for you to implement into your projects right away.
Unsuppressed Calibers:
5.56×45 – 7.62×39 – 9mm. – 12G – .45 – 50 CAL – 50AE – .338 – 762.54r – 762×51
The Master Gun Browning M2-HB Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 26 channels including 12 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun RPK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the RPK-74 with a suppressor attachment. The suppressed RPK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Reds RPK Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the Reds RPK with a suppressor attachment. The suppressed Reds RPK was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun MK14 Mod 0 EBR Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the MK48 with a suppressor attachment. The suppressed MK48 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun HK MG4 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun UZI Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun PPSH-41 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun PP-19 Vityaz Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the PP-19 Vityaz with a suppressor attachment and subsonic ammo. Both the suppressed B&T MP9 and subsonic ammo was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed & subsonic recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun Kriss Vector Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
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A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
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