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Home Creature Sound Effects Page 7

Creature Sound Effects

Designed creature sound effects libraries featuring monsters, trolls, dragons, demonic beings, zombies and more

  • Hear there be DRAGONS!!

    Bring a sense of power to your dragons (and monsters) with these fearsome vocals.

    Including

    Growls and roars

    Eating and fire breathing

     

    Recorded and exported in 24 192Khz to make it easy to edit and  manipulate

  • Dinosaurs Vol. 2 is the second edition of our popular Dinosaurs sound effects series.

    This library contains a wealth of pre-historic sound effects, covering a range of different dinosaur types. Inside we have carnivores, herbivores, scavengers, flyers and even baby dinosaurs, allowing you to craft your own custom Jurassic soundscape.

    To create this collection, our audio craftsmen unleashed their inner Dinosaur, recording a diverse array of sounds that includes roars, growls, sniffs, breathing, eating, and eggs hatching.

    This library is perfect for use in monster movie projects such as Godzilla, King Kong, Jurassic Park, and is also well suited to covering video game creatures and enemies.

    All files are supplied in 24Bit 96kHz allowing for further sonic manipulation and have been tagged with extensive UCS compliant metadata for ease of use.

  • Zombie Specimens Vol. 2 is a diverse collection of zombie growls, groans and vocalisations designed from voices of multiple voice actors. This library is a sequel to one of our most popular libraries, and includes 8 different sets of zombie vocal variations.

    Our Audio Craftsmen recorded vocalisations from talented voice actors and creatively designed them to make variations including: breathy groans, deep grunts, groans, tired zombie growls, angry zombie voices and much, much more. Moreover, all of the files are provided in 96kHz 24Bit, tagged with extensive metadata and are UCs compliant for ease of use. Also, all of the sounds are provided without reverb, so that you can drop them straight into your mix and add your own effects. This library is perfect for adding that horrifying undead texture in Film, TV, Game and other horror projects.

  • Looking for great-sounding animal footsteps? No matter if dogs, horses, aliens or even monsters define the scene or if you are working on a comic or real cinema. With Spot you get the perfect partner to Edward, whom you have missed for a long time.

    Foley Artist: Lara Dale
    Foley Recordist: Josh Reinhardt

    A full version of Edward Ultimate SUITE is required to use this product.

  • The Animal Symphony – Flight of the Bees was made possible by the collaboration of Mieles Sandrita, who opened their doors to us and provided exceptional care throughout the recording process.

    This sound library offers 55 high-quality audio tracks, each with multiple variations meticulously captured to ensure unmatched sound quality. The recordings are organized with consistent nomenclature, making it easy to combine or swap takes depending on the needs of your project.

    Recording bees in motion posed a unique challenge, as they kept flying around the microphones, and tracking them accurately was virtually impossible due to the number of bees present. Still, we managed to capture complete swarm environments, including tracks with predetermined durations and continuous loops. Some takes can be combined, as on occasion a bee remained within the capture radius of all microphones simultaneously.

    Most of the fluttering sounds are available individually so you can create your scene according to your preferences. Additionally, the sounds are not pre-panned, allowing for complete flexibility in adjusting them to your mix.

    The recording was done with high-end equipment, such as the Sennheiser MKH 8050 microphone, the Sanken CO-100K and a Zoom H6 recorder to capture stereo sound. Thanks to ultrasonic capture, by lowering the pitch of the recordings, a depth and frequency richness is maintained ideal for creative uses, such as the creation of spaceships, jet engines or any sound design.

    The tracks were recorded at 24-bit and 192 kHz / 96 kHz, guaranteeing professional quality in every detail.

    Finally, all recordings have been carefully edited to remove external noises, such as birds, wind, people or footsteps, ensuring a clean experience ready for use in any professional production.

    Ideal applications:
    Video games: Add realism and depth to the natural environments of your games.
    Cinema and Documentaries: Enrichment of the audiovisual product with authentic sounds.
    Educational Applications: Use these sounds in educational projects to teach about wildlife and animal behavior.
    Multimedia Projects: Ideal for any project that seeks to enrich the user’s listening experience.

    Technical details:
    Total audios: 55 (224 Individually)
    Format: 192kHz – 96kHz/24bit
    Equipment used: Zoom F6 recorder with Sennheiser MKH 8050 microphone and EM258 capsule microphone, as well as a Zoom H6 recorder for stereo.
    Duration: 12m

  • Delve into the eerie world of the undead with the Undead Creature Sound Effects Library.

    Meticulously recorded and crafted, this collection is an indispensable resource for professional sound designers, audio engineers, and creatives in film, television, and video game industries. Featuring a diverse array of 40 unique sounds, including gasps, growls, and moans, suitable for a wide range of horror and fantasy scenarios.

    This library stands as a testament to the dark and mysterious sounds of the undead, making it a must-have for any project requiring a touch of the macabre. Whether you’re working on a horror film, a fantasy game, or any other project needing high-quality undead sound effects, this library is the perfect choice.

  • Animal Sound Effects Farm Animals Play Track 500 sounds included, 41 mins total $38

    376 files • 96 kHz/32 Bit • 4.39Go • 41:37 mins

    Farm Animals is a sound effect library covering animals sounds from a barn. You will find animals as: Goose, Cow, Chickens, Horse, Pigs, Goat, Sheep, and more.

    It’s a SFX package of animals reaction and living their lifes into the barn around other animals. Close micking and ambience perspective recording. Stereo and Ambix recorded files at 96khz – 32bits for a total of 1.95Go.

    Each sound has been recorded with high-quality equipment and meticulously edited individually.

    Delivered in Broadcast Wave files, all embedded with metadata informations for easy import and ensure fast and easy workflow.

  • What’s a Sci-fi project without an adorable robot sidekick?

    This small robot vocal pack will give you the audio tools you need to bring your cute bot companion to life!

    Including:

    happiness

    sadness

    pained

    power up & down

    scared

    confused

    recorded and exported in 24/192khz so can be edited and manipulated to fit the style of your projects. perfect for small robot game companions

  • Inject life into your Orc and Goblin voices with this massive NEWLY UPDATED sound library of warmongering voice overs, expertly recorded for authentic battle-ready characters! Inspired by J.R.R. Tolkien’s The Lord of The Rings and The Hobbit, as well as the creatures found in Skyrim, Elder Scrolls, WarCraft, Warhammer, and Dungeons and Dragons (DnD), this audio pack includes 180 audio files of HISSES, ROARS, GROANS, GRUNTS, BREATH sounds, CHOKING, GURGLING, Phrases responding to a Master’s commands, and many more… All in cutting-edge cinematic fantasy quality, with multiple premium WAV and MP3 formats for your convenience.

    GROW YOUR MOUNTAIN ARMY
    Featuring a HUGE variety of situational sounds, such as WARNINGS, ATTACK SEQUENCES, Inquisitive QUESTIONS, HURT WAILS, vocal NOISES, and most commonly used Orc words and phrases in games. Combine them together to spawn goblins and orcs, all obedient to do your bidding!

    KEY FEATURES:

    • Huge variety of ROARS, GROANS, HISSES, GRUNTS, WARNINGS, ATTACKS, Sequenced Sounds, CHOKING, GURGLING, BREATHS, WAILS, and more
    • Perfect vocal styles for multiple genres (Adventure, FPS, RPG, RTS Games, Casino Slots, etc.), any scene or situation
    • Ready to use – requires no editing, labeling or splicing
    • Categorized, organized and individually labeled files for maximum use efficiency

    GET THIS RPG HUMANOID VOICE PACK NOW!

  • Launch Offer:
    Save 20% on Zombie Hordes – or get the bundle and save 30%

    Zombie Hordes is a massive sound library designed to bring overwhelming waves of the undead to your projects. Built by the creature vocalization experts at The Monster Factory, this collection captures every terrifying groan, scream, and snarl with cinematic precision.

    Whether you’re working on a video game, film, or TV project, this library gives you the power to create hordes ranging from a handful of zombies to hundreds moving as one.

    Key Features:

    • 8 expert creature performers (4 male, 4 female)
    • 4 distinct zombie vocal archetypes covering every style, from slow shamblers to frenzied infected
    • 5 unique horde behaviors: Idle, Detection, Excited, Biting, Chewing
    • Pre-designed hordes of 25, 50, 100, 250, and 500 zombies — drop-in ready for instant use
    • Long and short audio loops for endless customization
    • Recorded with 3× Sanken CO-100K microphones for full spectrum detail
    • Rich UCS metadata embedded for easy search and workflow integration


    Designed for Professionals:

    • Game Developers – Build dynamic, reactive zombie hordes in real time.
    • Sound Designers – Clean, well-organized files that drop straight into your DAW.
    • Film & TV – Add terrifying authenticity to your horror sequences.

    Expert Vocal Performances:

    The undead come alive thanks to The Monster Factory’s trained vocal stunt performers, specialists in safe and sustainable extreme vocal effects. Every groan, shriek, and howl was performed naturally — no digital tricks, just raw vocal power.

    Our team has already delivered undead chaos for Fortnite: The Walking Dead Experience, Baldur’s Gate 3, Dead by Daylight, and more. Now, that same expertise is available to you.


     
    Get Zombie Hordes:

    Whether you need a few unsettling moans or a full-blown apocalyptic swarm, Zombie Hordes gives you the tools to build it instantly!


    Get the bundle and save 30%:
    Looking for the ultimate collection of zombie sounds?
    Get the bundle ft. Zombie Hordes and either Zombie Apocalypse (20,000 (!) extra sounds) or Zombie Core Ed. (2,400 extra sounds) at 30% off. Choose your preferred version below:

  • Friction Mallet_Pack 02 is a pack of friction and impact recordings using a Gongs Unlimited Birthday Party Silicone Rubber Friction Mallet against a plastic cookie container. The container is almost empty with only the leftover crumbs remaining.

    Using this Friction Mallet gets you a fun combination of Groans, Guttural Buzz Vibrations, Tonal Rumbles, Impacts, Bounces, Tight and Loose Slides, Swipes, and wild Pitch Bends.

    Packed in at 7.35GB, 1628 single triggered sounds totaling around 71 minutes to use as a creature, sound design, vehicle layer or any other layer you can think of!

    These sound files were recorded at 32bit, 192kHz using the Sennheiser MKH8050, Sennheiser MKH30 and Sanken CO-100K microphones into a Sound Devices Mix Pre-10ii.
    All are metadata tagged using the Universal Category System in Soundminer, and also searchable in Soundly, and Basehead.

  • The “Beastly Monster Sound Pack”, is your new go to monster voice library.

    These 54 files are real world type sounds that are believable, and have been altered to relate with Cryptids, much like Bigfoot, Reptilians, Urban Legends, and Mythical creatures.
    Whether you’re voicing a huge monster, alien, horror film or anything in between, these beastly sounds will be hard hitting and efficient.

    This sound pack, contains; breaths, grunts, groans, roars, bellows, chatter and much more.

    For the price, you can’t beat this compact library.

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  • Your game has cool and unique creatures, why then should you reach for the same walrus and donkey sounds that every other game and movie has already used?

     

  • This pack includes 14 original mech/robot sound effects, featuring powerful attack sounds and distorted vocalisations, designed to enhance the realism of your character. Give your mech/robot an unforgettably unique personality with these mastercrafted sounds.

  • These sounds have been designed to suit a large reptile monster – from dragons to dinosaurs and everything in between.

  • SwishSwoosh presents Rip & Tear: Gore Sound Effects PRO Pack. Experience the squish of torn flesh, bones cracking, and the stickiness of fresh blood—all meticulously recorded with premium equipment – Rode NTG4 and Sennheiser MKH8050 microphones. Crafted specifically for audio professionals, this pack comes with; construction pack, ready-to-use designed assets, and a bundle option. 

  • Creature Sound Effects Humanoid Creatures 2 Play Track 292 sounds included, 15 mins total $23.20

    Have no fear creating that monster or otherworldly creature in your next audio project! Humanoid Creatures 2 is a monster sound FX library featuring 15 versatile creature types – all designed & styled for video games, monster background sounds, video applications and any creative audio project. Inside you’ll find 390+ distinctive, immersive, game optimized, humanoid creature sound effects, vocalizations, attacks, death sounds, pain hits, grunts and groans, special SFX and more. Organized in a variety of sound sets or monster types with multiple variations of each sound. Creating compelling cinematic game characters and outstanding gameplay audio experiences has never been easier.

    • 549 MB of designed creature sound effects
    • 392 sound effects / 66 glued files
    • 15 different creature and monster sound sets
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  • FOR THE HIGHEST DEMANDS – YOUR COMPLETE SOUND LIBRARY
    This is the ultimate collection for professional and high quality sound design. All 89 original BOOM Library packs guarantee you the right sound at the right time for professional post-production, trailers, games, movies, TV shows and anything else that needs a striking sound design.

  • Face off with a mischievous humanoid creature in your next audio production with AAA Game Character Goblin, a collection of voice samples styled for fantasy games, MMORPG’s, and move trailers. This voice-over sound library features an evil male humanoid antagonist character ready to cause trouble to humankind.

     

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  • Master Gun Mojave Desert Tails

    Master Gun Mojave Desert Tails was recorded in the Mojave Desert and includes nine different unsuppressed calibers and five suppressed calibers all captured from 6 different distances. These guns were recorded with the soul purpose of capturing the reverb tail produced by the gun with minimal or no mechanical sounds for easy implementation. (135 Files – 15.26GB)
    Recorded deep within in the rolling hills of the Mojave Desert free from human interference. The report of the guns of this location comes out to just a little over 6 seconds. All recordings are delivered at 192Khz 32bit float. We shot each gun 10+ times of which we selected and meticulously cleaned the best 8 shots to deliver. On our DMS Microphone which includes the Schoeps CMIT 5U, CCM 4, & CCM 8, we decoded it into 5.0, XY Front, XY Back, and a mono center.

    Unsuppressed Calibers:
    5.56×45 – 7.62×39 – 9×19 – 12g – 45 ACP – 50 BMG – 50ae – 300 WIN MAG – 308 WIN
    Suppressed Calibers:
    5.56×45 – 9×19 – 12g – 45 ACP – 308 WIN

    Master Gun Desert Forest Tails

    Master Gun Desert Forest Tails was recorded in a remote Las Vegas Forest and includes nine different unsuppressed calibers and five suppressed calibers all captured from 6 different distances. These guns were recorded with the soul purpose of capturing the reverb tail produced by the gun with minimal or no mechanical sounds for easy implementation. (126 Files – 13.62GB)
    We spent weeks searching for the perfect place to record forest tails and we found a perfect location that produces a characterful tail in the remote forests of Las Vegas, free from human interference. The report of the guns of this locations comes out to just a little over 6 seconds. All recordings are delivered at 192Khz 32bit float. We shot each gun 10+ times of which we selected and meticulously cleaned the best 8 shots to deliver. On our DMS Microphone which includes the Schoeps CMIT 5U, CCM 4, & CCM 8, we decoded it into 5.0, XY Front, XY Back, and a mono center.

    Unsuppressed Calibers:
    5.56×45 – 7.62×39 – 9×19 – 12g – 45 ACP – 50 BMG – 50ae – 300 WIN MAG – 308 WIN
    Suppressed Calibers:
    5.56×45 – 9×19 – 12g – 45 ACP – 308 WIN

    Master Gun Small Room Gun Tails

    (Previously Known As Interior Gun Tails Volume 1) Small Room Gun Tails Volume 1 is a collection of gun 10 guns shot from inside a small room. Each gun has 2 interior microphone options and 2 exterior microphone options which provide some occluded options.
    Each gun was shot from within the structure with an opened window which allows you to have outside perspectives of interior gunshots.
    Various distances and perspectives were captured, including 2 inside stereo microphones and 2 outside stereo microphones. In addition to providing the RAW untouched recordings, we have also designed 6 different mixes for you to implement into your projects right away.

    Unsuppressed Calibers:
    5.56×45 – 7.62×39 – 9mm. – 12G – .45 – 50 CAL – 50AE – .338 – 762.54r – 762×51

  • The Master Gun SA 1911 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The research and work were enormous for this sound effect pack! By listening to suggestions from the developers, the following format was used for each monster and creature: Idle, Charge, Target Hit, Hurt, and Death. Depending on how many variations these have, we divided them into Simple, Basic, and Advanced categories. Suitable not only for games but for cinematic video projects too.

    ALL Sounds Preview

    Get the lowest prices on individual packs or grab the Everything Bundle with lifetime free updates: www.cyberwave-orchestra.com

    WHAT’S INCLUDED?

    • 13 Advanced M&C: 3X Idle, 3X Charge, 3X Target Hit, 3X Hurt, and 2X Death.
    • 7 Basic M&C: 2X Idle, 2X Charge, 2X Target Hit, 2X Hurt, and 1X Death.
    • 10 Simple M&C: 1X Idle, 1X Charge, 1X Target Hit, 1X Hurt, and 1X Death.
    • 12 Monsters and Creatures SPAWN sounds.

     

    WHAT DO THE ACTIONS MEAN?

    • Idle: The basic sound when the monster is undisturbed.
    • Charge: When the monster attacks! This does not mean that the attack hits the player of course (If the player dodges for example), which is why there are no strong impact layers in the Charge sound effects.
    • Target Hit: This action is used when the monster hits the player. It is shorter than Charge, with a strong impact.
    • Hurt: This can be triggered when the monster takes damage. The impact is very subtle in Hurt sounds so that it wouldn’t clash with the player’s weapon of choice sound effect.
    • Death: The sound of the final blow when the creature dies.

     

    USEFUL TIPS:

    • Make use of the multiple variations in the Basic and Advanced categories. By randomly rotating between the variations, you increase the realism and avoid the machine gun effect. This is perfect for creatures that appear a lot in the game, or in large groups. Our Simple category has no variations, but it’s great for occasional encounters. Of course, there are no rules here!
    • When the monster or creature attacks, you can use the Charge action. If the attack connects, trigger a Target Hit sound. Charge and Target Hit sounds overlap well, but you can experiment further by fading out the Charge sound when the Target Hit kicks in.
    • You can trigger Spawn and Idle sounds at the same time for a cool effect!
    • If your monster (Humanoid for example) has a weapon, layering it over Charge, or Target Hit sounds can give great results.
    • As mentioned before, there are no rules set in stone here. You can mix actions from different creatures to make your own creations.
    • It’s all about triggering these sounds at the right time in relation to each other, or in relation to other sound effects that you use. Sometimes they won’t match your visuals perfectly right out of the box, but that’s where you need to tweak everything patiently until you get what you need, and the results will be amazing.
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  • Fantasy human male character voice pack, with vocal efforts of attack and defense in combat, taking damage, laughter, death, and more! Vocal efforts are an irreplaceable addition for adding game realism and are always in high demand, which is why this pack was created. It is suitable not just for medieval fantasy characters like warriors, paladins, etc., but also adaptable for sci-fi characters and playable or non-playable characters of any genre. Be creative and have fun!

    Listen on SoundCloud

    Files Included List

    Get the lowest prices on individual packs or grab the Everything Bundle with lifetime free updates: www.cyberwave-orchestra.com

    30 %
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  • This humanoid voice pack features a wide range of vocal efforts for smaller and larger characters. Vocal efforts are an irreplaceable addition for adding game realism and are always in high demand, which is why this pack was created. It is suitable not just for fantasy creatures like orcs, goblins, trolls, giants, etc., but also adaptable for sci-fi characters and playable or non-playable characters of any genre. Be creative and have fun!

    Listen on SoundCloud

    Files Included List

    Get the lowest prices on individual packs or grab the Everything Bundle with lifetime free updates: www.cyberwave-orchestra.com

     

    WHAT’S INCLUDED?

    Attack Grunts: Short and medium-length vocal efforts that NPCs make when initiating an attack or swinging a weapon, adding impact to combat actions.

    Charging Sounds: Vocalizations that NPCs make when charging towards a target or preparing for a powerful attack, similar to Attack Grunts but longer in duration, for heightened intensity.

    Laughter: Playful or ominous laughter for small humanoid enemy creatures, dark wizards, giants, trolls, and other NPC types, conveying amusement, ridicule, or menace.

    Hurt and Pain: Vocalizations that NPCs make when injured or hurt, conveying different levels of pain or injuries, such as cuts, impacts, or burns, for added realism and immersion in combat situations.

    Death Sounds: Vocalizations that NPCs make when defeated or killed, conveying a sense of finality, loss, or defeat, and varied in pitch, tone, and intensity for different humanoid creatures, enhancing the impact of gameplay experiences.

    Surprised Sounds: Vocalizations that NPCs make when they spot something unexpected or suspicious, conveying surprise, shock, or awe, with varied pitch, tone, and intensity to suit different situations and reactions.

    Exertion Sounds: Vocalizations made by NPCs when exerting physical effort, such as lifting heavy objects, pushing, pulling, or short ones during jumping, adding realism and immersion to actions that require physical exertion.

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