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Home Sound Effects Ultimate Monsters and Creatures Sound Effect Pack

Ultimate Monsters and Creatures Sound Effect Pack

$36

The research and work were enormous for this sound effect pack! By listening to suggestions from the developers, the following format was used for each monster and creature: Idle, Charge, Target Hit, Hurt, and Death. Depending on how many variations these have, we divided them into Simple, Basic, and Advanced categories. Suitable not only for games but for cinematic video projects too.

 

WHAT’S INCLUDED?

  • 13 Advanced M&C: 3X Idle, 3X Charge, 3X Target Hit, 3X Hurt, and 2X Death.
  • 7 Basic M&C: 2X Idle, 2X Charge, 2X Target Hit, 2X Hurt, and 1X Death.
  • 10 Simple M&C: 1X Idle, 1X Charge, 1X Target Hit, 1X Hurt, and 1X Death.
  • 12 Monsters and Creatures SPAWN sounds.

 

WHAT DO THE ACTIONS MEAN?

  • Idle: The basic sound when the monster is undisturbed.
  • Charge: When the monster attacks! This does not mean that the attack hits the player of course (If the player dodges for example), which is why there are no strong impact layers in the Charge sound effects.
  • Target Hit: This action is used when the monster hits the player. It is shorter than Charge, with a strong impact.
  • Hurt: This can be triggered when the monster takes damage. The impact is very subtle in Hurt sounds so that it wouldn’t clash with the player’s weapon of choice sound effect.
  • Death: The sound of the final blow when the creature dies.

 

USEFUL TIPS:

  • Make use of the multiple variations in the Basic and Advanced categories. By randomly rotating between the variations, you increase the realism and avoid the machine gun effect. This is perfect for creatures that appear a lot in the game, or in large groups. Our Simple category has no variations, but it’s great for occasional encounters. Of course, there are no rules here!
  • When the monster or creature attacks, you can use the Charge action. If the attack connects, trigger a Target Hit sound. Charge and Target Hit sounds overlap well, but you can experiment further by fading out the Charge sound when the Target Hit kicks in.
  • You can trigger Spawn and Idle sounds at the same time for a cool effect!
  • If your monster (Humanoid for example) has a weapon, layering it over Charge, or Target Hit sounds can give great results.
  • As mentioned before, there are no rules set in stone here. You can mix actions from different creatures to make your own creations.
  • It’s all about triggering these sounds at the right time in relation to each other, or in relation to other sound effects that you use. Sometimes they won’t match your visuals perfectly right out of the box, but that’s where you need to tweak everything patiently until you get what you need, and the results will be amazing.

Licensor: : Cyberwave Orchestra Category: .
Type: monster sound effects / recordings
Specs: 307 sounds • 307 files • 16 Bit / 44.1 kHz • 76 MB • Not metatagged
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Ultimate Monsters and Creatures Sound Effect Pack:

Advanced – Beast 1 Charge A.wav
Advanced – Beast 1 Charge B.wav
Advanced – Beast 1 Charge C.wav
Advanced – Beast 1 Death A.wav
Advanced – Beast 1 Death B.wav
Advanced – Beast 1 Hurt A.wav
Advanced – Beast 1 Hurt B.wav
Advanced – Beast 1 Hurt C.wav
Advanced – Beast 1 Idle A.wav
Advanced – Beast 1 Idle B.wav
Advanced – Beast 1 Idle C.wav
Advanced – Beast 1 Target Hit A.wav
Advanced – Beast 1 Target Hit B.wav
Advanced – Beast 1 Target Hit C.wav
Advanced – Beast 2 Charge A.wav
Advanced – Beast 2 Charge B.wav
Advanced – Beast 2 Charge C.wav
Advanced – Beast 2 Death A.wav
Advanced – Beast 2 Death B.wav
Advanced – Beast 2 Hurt A.wav
Advanced – Beast 2 Hurt B.wav
Advanced – Beast 2 Hurt C.wav
Advanced – Beast 2 Idle A.wav
Advanced – Beast 2 Idle B.wav
Advanced – Beast 2 Idle C.wav
Advanced – Beast 2 Target Hit A.wav
Advanced – Beast 2 Target Hit B.wav
Advanced – Beast 2 Target Hit C.wav
Advanced – Beast 3 Charge A.wav
Advanced – Beast 3 Charge B.wav
Advanced – Beast 3 Charge C.wav
Advanced – Beast 3 Death A.wav
Advanced – Beast 3 Death B.wav
Advanced – Beast 3 Hurt A.wav
Advanced – Beast 3 Hurt B.wav
Advanced – Beast 3 Hurt C.wav
Advanced – Beast 3 Idle A.wav
Advanced – Beast 3 Idle B.wav
Advanced – Beast 3 Idle C.wav
Advanced – Beast 3 Target Hit A.wav
Advanced – Beast 3 Target Hit B.wav
Advanced – Beast 3 Target Hit C.wav
Advanced – Creature 1 Charge A.wav
Advanced – Creature 1 Charge B.wav
Advanced – Creature 1 Charge C.wav
Advanced – Creature 1 Death A.wav
Advanced – Creature 1 Death B.wav
Advanced – Creature 1 Hurt A.wav
Advanced – Creature 1 Hurt B.wav
Advanced – Creature 1 Hurt C.wav
Advanced – Creature 1 Idle A.wav
Advanced – Creature 1 Idle B.wav
Advanced – Creature 1 Idle C.wav
Advanced – Creature 1 Target Hit A.wav
Advanced – Creature 1 Target Hit B.wav
Advanced – Creature 1 Target Hit C.wav
Advanced – Creature 2 Charge A.wav
Advanced – Creature 2 Charge B.wav
Advanced – Creature 2 Charge C.wav
Advanced – Creature 2 Death A.wav
Advanced – Creature 2 Death B.wav
Advanced – Creature 2 Hurt A.wav
Advanced – Creature 2 Hurt B.wav
Advanced – Creature 2 Hurt C.wav
Advanced – Creature 2 Idle A.wav
Advanced – Creature 2 Idle B.wav
Advanced – Creature 2 Idle C.wav
Advanced – Creature 2 Target Hit A.wav
Advanced – Creature 2 Target Hit B.wav
Advanced – Creature 2 Target Hit C.wav
Advanced – Creature 3 Charge A.wav
Advanced – Creature 3 Charge B.wav
Advanced – Creature 3 Charge C.wav
Advanced – Creature 3 Death A.wav
Advanced – Creature 3 Death B.wav
Advanced – Creature 3 Hurt A.wav
Advanced – Creature 3 Hurt B.wav
Advanced – Creature 3 Hurt C.wav
Advanced – Creature 3 Idle A.wav
Advanced – Creature 3 Idle B.wav
Advanced – Creature 3 Idle C.wav
Advanced – Creature 3 Target Hit A.wav
Advanced – Creature 3 Target Hit B.wav
Advanced – Creature 3 Target Hit C.wav
Advanced – Flying Monster 1 Charge A.wav
Advanced – Flying Monster 1 Charge B.wav
Advanced – Flying Monster 1 Charge C.wav
Advanced – Flying Monster 1 Death A.wav
Advanced – Flying Monster 1 Death B.wav
Advanced – Flying Monster 1 Hurt A.wav
Advanced – Flying Monster 1 Hurt B.wav
Advanced – Flying Monster 1 Hurt C.wav
Advanced – Flying Monster 1 Idle A.wav
Advanced – Flying Monster 1 Idle B.wav
Advanced – Flying Monster 1 Idle C.wav
Advanced – Flying Monster 1 Target Hit A.wav
Advanced – Flying Monster 1 Target Hit B.wav
Advanced – Flying Monster 1 Target Hit C.wav
Advanced – Flying Monster 2 Charge A.wav
Advanced – Flying Monster 2 Charge B.wav
Advanced – Flying Monster 2 Charge C.wav
Advanced – Flying Monster 2 Death A.wav
Advanced – Flying Monster 2 Death B.wav
Advanced – Flying Monster 2 Hurt A.wav
Advanced – Flying Monster 2 Hurt B.wav
Advanced – Flying Monster 2 Hurt C.wav
Advanced – Flying Monster 2 Idle A.wav
Advanced – Flying Monster 2 Idle B.wav
Advanced – Flying Monster 2 Idle C.wav
Advanced – Flying Monster 2 Target Hit A.wav
Advanced – Flying Monster 2 Target Hit B.wav
Advanced – Flying Monster 2 Target Hit C.wav
Advanced – Humanoid 1 Charge A.wav
Advanced – Humanoid 1 Charge B.wav
Advanced – Humanoid 1 Charge C.wav
Advanced – Humanoid 1 Death A.wav
Advanced – Humanoid 1 Death B.wav
Advanced – Humanoid 1 Hurt A.wav
Advanced – Humanoid 1 Hurt B.wav
Advanced – Humanoid 1 Hurt C.wav
Advanced – Humanoid 1 Idle A.wav
Advanced – Humanoid 1 Idle B.wav
Advanced – Humanoid 1 Idle C.wav
Advanced – Humanoid 1 Target Hit A.wav
Advanced – Humanoid 1 Target Hit B.wav
Advanced – Humanoid 1 Target Hit C.wav
Advanced – Humanoid 2 Charge A.wav
Advanced – Humanoid 2 Charge B.wav
Advanced – Humanoid 2 Charge C.wav
Advanced – Humanoid 2 Death A.wav
Advanced – Humanoid 2 Death B.wav
Advanced – Humanoid 2 Hurt A.wav
Advanced – Humanoid 2 Hurt B.wav
Advanced – Humanoid 2 Hurt C.wav
Advanced – Humanoid 2 Idle A.wav
Advanced – Humanoid 2 Idle B.wav
Advanced – Humanoid 2 Idle C.wav
Advanced – Humanoid 2 Target Hit A.wav
Advanced – Humanoid 2 Target Hit B.wav
Advanced – Humanoid 2 Target Hit C.wav
Advanced – Humanoid 3 Charge A.wav
Advanced – Humanoid 3 Charge B.wav
Advanced – Humanoid 3 Charge C.wav
Advanced – Humanoid 3 Death A.wav
Advanced – Humanoid 3 Death B.wav
Advanced – Humanoid 3 Hurt A.wav
Advanced – Humanoid 3 Hurt B.wav
Advanced – Humanoid 3 Hurt C.wav
Advanced – Humanoid 3 Idle A.wav
Advanced – Humanoid 3 Idle B.wav
Advanced – Humanoid 3 Idle C.wav
Advanced – Humanoid 3 Target Hit A.wav
Advanced – Humanoid 3 Target Hit B.wav
Advanced – Humanoid 3 Target Hit C.wav
Advanced – Humanoid 4 Charge A.wav
Advanced – Humanoid 4 Charge B.wav
Advanced – Humanoid 4 Charge C.wav
Advanced – Humanoid 4 Death A.wav
Advanced – Humanoid 4 Death B.wav
Advanced – Humanoid 4 Hurt A.wav
Advanced – Humanoid 4 Hurt B.wav
Advanced – Humanoid 4 Hurt C.wav
Advanced – Humanoid 4 Idle A.wav
Advanced – Humanoid 4 Idle B.wav
Advanced – Humanoid 4 Idle C.wav
Advanced – Humanoid 4 Target Hit A.wav
Advanced – Humanoid 4 Target Hit B.wav
Advanced – Humanoid 4 Target Hit C.wav
Advanced – Small Beast 1 Charge A.wav
Advanced – Small Beast 1 Charge B.wav
Advanced – Small Beast 1 Charge C.wav
Advanced – Small Beast 1 Death A.wav
Advanced – Small Beast 1 Death B.wav
Advanced – Small Beast 1 Hurt A.wav
Advanced – Small Beast 1 Hurt B.wav
Advanced – Small Beast 1 Hurt C.wav
Advanced – Small Beast 1 Idle A.wav
Advanced – Small Beast 1 Idle B.wav
Advanced – Small Beast 1 Idle C.wav
Advanced – Small Beast 1 Target Hit A.wav
Advanced – Small Beast 1 Target Hit B.wav
Advanced – Small Beast 1 Target Hit C.wav
Basic – Beast 1 Charge A.wav
Basic – Beast 1 Charge B.wav
Basic – Beast 1 Death.wav
Basic – Beast 1 Hurt A.wav
Basic – Beast 1 Hurt B.wav
Basic – Beast 1 Idle A.wav
Basic – Beast 1 Idle B.wav
Basic – Beast 1 Target Hit A.wav
Basic – Beast 1 Target Hit B.wav
Basic – Beast 2 Charge A.wav
Basic – Beast 2 Charge B.wav
Basic – Beast 2 Death.wav
Basic – Beast 2 Hurt A.wav
Basic – Beast 2 Hurt B.wav
Basic – Beast 2 Idle A.wav
Basic – Beast 2 Idle B.wav
Basic – Beast 2 Target Hit A.wav
Basic – Beast 2 Target Hit B.wav
Basic – Creature 1 Charge A.wav
Basic – Creature 1 Charge B.wav
Basic – Creature 1 Death.wav
Basic – Creature 1 Hurt A.wav
Basic – Creature 1 Hurt B.wav
Basic – Creature 1 Idle A.wav
Basic – Creature 1 Idle B.wav
Basic – Creature 1 Target Hit A.wav
Basic – Creature 1 Target Hit B.wav
Basic – Creature 2 Charge A.wav
Basic – Creature 2 Charge B.wav
Basic – Creature 2 Death.wav
Basic – Creature 2 Hurt A.wav
Basic – Creature 2 Hurt B.wav
Basic – Creature 2 Idle A.wav
Basic – Creature 2 Idle B.wav
Basic – Creature 2 Target Hit A.wav
Basic – Creature 2 Target Hit B.wav
Basic – Humanoid 1 Charge A.wav
Basic – Humanoid 1 Charge B.wav
Basic – Humanoid 1 Death.wav
Basic – Humanoid 1 Hurt A.wav
Basic – Humanoid 1 Hurt B.wav
Basic – Humanoid 1 Idle A.wav
Basic – Humanoid 1 Idle B.wav
Basic – Humanoid 1 Target Hit A.wav
Basic – Humanoid 1 Target Hit B.wav
Basic – Humanoid 2 Charge A.wav
Basic – Humanoid 2 Charge B.wav
Basic – Humanoid 2 Death.wav
Basic – Humanoid 2 Hurt A.wav
Basic – Humanoid 2 Hurt B.wav
Basic – Humanoid 2 Idle A.wav
Basic – Humanoid 2 Idle B.wav
Basic – Humanoid 2 Target Hit A.wav
Basic – Humanoid 2 Target Hit B.wav
Basic – Paranormal 1 Charge A.wav
Basic – Paranormal 1 Charge B.wav
Basic – Paranormal 1 Death.wav
Basic – Paranormal 1 Hurt A.wav
Basic – Paranormal 1 Hurt B.wav
Basic – Paranormal 1 Idle A.wav
Basic – Paranormal 1 Idle B.wav
Basic – Paranormal 1 Target Hit A.wav
Basic – Paranormal 1 Target Hit B.wav
Heavy Spawn 4.wav
Heavy Spawn 1.wav
Heavy Spawn 2.wav
Heavy Spawn 3.wav
Simple – Beast 1 Charge.wav
Simple – Beast 1 Death.wav
Simple – Beast 1 Hurt.wav
Simple – Beast 1 Idle.wav
Simple – Beast 1 Target Hit.wav
Simple – Beast 2 Charge.wav
Simple – Beast 2 Death.wav
Simple – Beast 2 Hurt.wav
Simple – Beast 2 Idle.wav
Simple – Beast 2 Target Hit.wav
Simple – Creature 1 Charge.wav
Simple – Creature 1 Death.wav
Simple – Creature 1 Hurt.wav
Simple – Creature 1 Idle.wav
Simple – Creature 1 Target Hit.wav
Simple – Creature 2 Charge.wav
Simple – Creature 2 Death.wav
Simple – Creature 2 Hurt.wav
Simple – Creature 2 Idle.wav
Simple – Creature 2 Target Hit.wav
Simple – Creature 3 Charge.wav
Simple – Creature 3 Death.wav
Simple – Creature 3 Hurt.wav
Simple – Creature 3 Idle.wav
Simple – Creature 3 Target Hit.wav
Simple – Flying Monster 1 Charge.wav
Simple – Flying Monster 1 Hurt.wav
Simple – Flying Monster 1 Idle.wav
Simple – Flying Monster 1 Target Hit.wav
Simple – Flying Monster Death.wav
Simple – Humanoid 1 Charge.wav
Simple – Humanoid 1 Death.wav
Simple – Humanoid 1 Hurt.wav
Simple – Humanoid 1 Idle.wav
Simple – Humanoid 1 Target Hit.wav
Simple – Humanoid 2 Charge.wav
Simple – Humanoid 2 Death.wav
Simple – Humanoid 2 Hurt.wav
Simple – Humanoid 2 Idle.wav
Simple – Humanoid 2 Target Hit.wav
Simple – Humanoid 3 Charge.wav
Simple – Humanoid 3 Death.wav
Simple – Humanoid 3 Hurt.wav
Simple – Humanoid 3 Idle.wav
Simple – Humanoid 3 Target Hit.wav
Simple – Paranormal 1 Charge.wav
Simple – Paranormal 1 Death.wav
Simple – Paranormal 1 Hurt.wav
Simple – Paranormal 1 Idle.wav
Simple – Paranormal 1 Target Hit.wav
Spawn 1.wav
Spawn 2.wav
Spawn 3.wav
Spawn 4.wav
Spawn 5.wav
Spawn 6.wav
Spawn 7.wav
XXL Spawn.wav

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Cyberwave Orchestra’s music and sound effects packs are versatile, covering a range of genres from medieval blades to sci-fi ambiences and everything in between. With a focus on creating immersive and engaging audio experiences, Cyberwave Orchestra delivers high-quality sounds that enhance gameplay and captivate players, regardless of the game’s genre or setting.


 
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