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Home Destruction & Impact Sounds Page 17

Destruction & Impact Sounds

Destruction sound libraries, impact sounds, bomb blasts, full-on slams & smashes, metal, wood, glass and rock debris, breaking and destruction sound effects & recordings – they’re all here, for the sound of utter destruction.

  • Destruction & Impact Sounds METAL CANS Play Track 200+ sounds included, 15 mins total $8

    A large range of METAL SODA CAN Impacts, Friction, Hand Pats, Movement Foley, Crushing Sounds and much more…
    Recorded and processed at 192khz using MKE600, EM272 and Zoom F3 32-bit Float. 

    • Over 350 sounds! 
    • All assets have been processed including noise reduction
    • Over 15 minutes of content 
    • Universal Category System (UCS) Compliant 
    • Deliverables of 192khz, 24 bit, Stereo WAV files
    • Royalty-Free for Commercial Use 
    • Full Embedded Metadata 
    11 %
    OFF
  • Destruction & Impact Sounds Smash Sound Effects Play Track 104 sounds included, 1 mins total $10.99

    Add power and impact to your project with this collection of 104 smashing sound effects. Perfect for fight scenes, these heavy hits are designed to amplify the emotion and intensity of your action-packed moments. Whether you’re working on a game, film, or animation, these high-quality sounds will bring every punch, crash, and collision to life, creating a more immersive and dynamic experience for your audience.

    104 sounds that you can import directly into your project.

  • Defend, strategize, and conquer with sound. The Tower Defense Game Sound FX Pack is a high-powered collection of 678 meticulously crafted sound effects designed to bring your tower defense, strategy, and action-packed games to life. Whether you’re setting up powerful turrets, deploying reinforcements, or launching devastating enemy attacks, this collection provides the essential audio cues needed to create engaging, immersive gameplay.

    • 678 sound effects in total
    • All in 96k 24bit .wav
    • 3+ GB of samples
    • 182 sound sets / glued files
    20 %
    OFF
  • The Master Gun FN FNX45 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the FN FNX45 with a suppressor attachment. The suppressed FN FNX45 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun SIG MCX Spear Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the SIG MCX Spear with a suppressor attachment. The suppressed SIG MCX Spear was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun B&T MP9 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 2 audio channels using a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed & Subsonic Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the B&T MP9 with a suppressor attachment and subsonic ammo. Both the suppressed B&T MP9 and subsonic ammo was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed & subsonic recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Colt M16A4 RIS Bundle Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    This library features two Colt M16A4 RIS one recorded with a 20 channel setup, and a 2nd one recorded with a 32 channel setup.

    Raw Recordings – Gun Colt M16A4 RIS V1

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Raw Recordings – Gun Colt M16A4 RIS V2

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    1st PERSON
    Game Ready 1st Person Designed Mixes Both With & Without Tails
    3rd PERSON CLOSE
    Game Ready 3rd Person Designed Mixes Both With & Without Tails
    3rd PERSON DISTANT
    Game Ready 3rd Person Designed Mixes Both With & Without Tails

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Ithaca Model 37 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Barrett M107A1 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun AK-47 (Type-56) Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Blaser LRS2 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Kel Tek KSG Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Kel Tek KSG with a suppressor attachment. The suppressed Kel Tek KSG was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun IWI Galil MAR Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Beretta M9A3 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Beretta M9A3 with a suppressor attachment. The suppressed Beretta M9A3 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Discover a unique collection of breaking, crashing, and handling sounds designed to elevate your audio projects. “Smash The Glass” features the visceral, high-impact sounds of squeaks, smashes, drags, and drops, meticulously recorded from various glass objects like bottles, panes, and more. Whether you’re designing for film, games, or immersive media, this library delivers the crisp and dynamic sounds you need.

    About Smash The Glass

    A collection of 330 pristine audio files, capturing the raw essence of glass in motion—breaking, smashing, and shattering in vivid detail.

    The sounds are carefully categorized into:

    Action: Smash, Drag, Drop, Break, Shatter, Crash, Squeak
    Object: Glass Bottles, Containers, Cups, Household Glass Items
    Surface: Stone, Concrete, Ceramic, Metal, Wood, Glass-on-Glass
    Style: Close-Up, Distant, Light, Heavy, Quick, Slow, Singular, Multiples

    Why Choose Smash The Glass?

    • Clarity & Realism: Each sound is recorded with precision, ensuring a clear and realistic result.
    • Diverse Applications: Perfect for creating dramatic moments, realistic environments, or abstract soundscapes.
    • Flexibility: Use the sounds as-is or reshape them into something entirely new through sound design.

    Find the true sound of shattering creativity with “Smash The Glass” from Vadi Sound Library!

  • THE LEGACY OF BLACKTONE STUDIO

    Blacktone Studio is a boutique post-production studio and a leader in sound design for film and television, with a track record of over ten years dedicated to creating soundscapes that enrich the narrative of the stories we work on.

    Based in Madrid, our studio features advanced facilities, including a Dolby Atmos mixing stage equipped for cutting-edge post-production, designed to deliver the highest quality in every project. From our earliest productions to our work on major international films and series, our passion for sound, pursuit of technical perfection, and commitment to storytelling have established us as one of the most prominent studios in the industry.

    “Blacktone Studio Master Collection Vol. 1” marks this decade of excellence in sound design and field recording by the Blacktone team, representing our sonic legacy—a collection that encapsulates the essence of our work over the years. This generalist library, with over 250 GB and more than 5,000 high-quality files, offers an immense variety of sounds, organized into more than 300 categories and subcategories under the international UCS classification system. Each file is meticulously cataloged and includes metadata in both English and Spanish, optimized for seamless integration into international projects and aligned with industry standards.

    For the release of this library, Blacktone Studio has partnered with Surround Sound Lab, our label specializing in field recordings and sound library distribution, to ensure that every file is fully prepared for professional use. With over 50 sound libraries already in its catalog, Surround Sound Lab brings not only experience in editing, mastering, and distribution but also a shared commitment to quality and innovation. This collaboration allows the “Blacktone Studio Master Collection Vol. 1” to reach the market through Surround Sound Lab’s infrastructure, offering professionals a unique, trusted tool used daily in our own studio.

    This collection is a unique and special collaboration, created specifically to capture and share the essence and legacy of our sonic work over the past ten years.

    Although it is not part of the “SSL Complete Collection” bundle, which includes the full catalog of SSL series libraries, current bundle users will receive access to this exclusive edition at a special price as a token of our appreciation for their continued support.

    “Blacktone Studio Master Collection Vol. 1” is a sonic celebration combining the best of Blacktone Studio with Surround Sound Lab’s expertise in distribution, available to those seeking quality and authenticity in their sound design.

    KEY FEATURES:

    • 🎚️ Extensive Collection: Over 250 GB of high-quality sounds, carefully selected and optimized for professional use.
    • 📂 Unmatched Variety: More than 5,000 files organized into over 300 categories and subcategories, following the UCS classification system for efficient navigation and searchability.
    • 🎙️ Crafted by Professionals: Each sound was captured and produced by Álvaro de Iscar, Barto Alcaine, and the Blacktone Studio sound team, ensuring top-notch quality and authenticity.
    • 🔊 Diverse Formats: The collection includes recordings in Mono, Stereo, Ambisonic, and 5.1, with formats chosen according to the needs and intended use of each recording, ensuring versatility across different project types.
    • 🗂️ Comprehensive Metadata in Soundminer: Files include detailed metadata in both English and Spanish, adapted for Soundminer and optimized for seamless integration into international projects.
    • ⚡ Fast and Easy Distribution: Available for download via Pulse, providing a smooth and speedy download experience for large files.
    • 🏆 Legacy of Blacktone Studio: This collection encapsulates 10 years of excellence in sound design and field recording, making it an essential tool for discerning creators.

     

  • We follow up Vol 1-3 with the 4th instalment of the Sinister Series
.

    For this volume we used a noise box, which we recorded directly from its onboard contact microphone through some guitar pedals, using the Boss PS2, DD7 and the RV6 as well as the TC Electronics Quintessence, which enhanced the characteristics of the noise box giving you a variety of reverb, delay, distorted and pitched one shot hits. Creating some Eerie, Scary, Horrorfull and down right Sinister hits which can be used across horror, thriller or suspense projects to create tension, impact and jump scares.

    Sinister Textures 4 will give you enough audio to give your project the sound of horror, thrill or suspense boosting your project to the next level. Sinister Textures 4 has been edited to allow a drop in ready and Royalty Free sample pack. These Samples can be used in a variety of projects from Sound Designing/Compositions for TV, Film, Documentaries and Video Games. UCS Compliant and Metadata is attached to the samples

  • Snow & Ice Textures is a meticulously curated sound effects library designed for professionals in film, gaming, and multimedia production. This collection features 40 high-quality sound effects, capturing the essence of snow and ice environments with unparalleled realism and detail.

    It includes snowball impacts, footsteps, Icey crunches, crackling and other various snow/ice texture sounds.

  • In this library you will find cinematic impacts sounds with impact and texture variations.

    After working these sounds in post production, this library comes with 35 incredible cinematic impacts sounds that will bring your vídeo, trailer or movie to life.

  • Illumination Designed Vol. 3 is a collection of unique sci-fi themed explosions, designed using the electromagnetic signals from various light sources.

    Our Audio Craftsmen used a Lite2Sound photodiode amplifier to capture signals from a variety of light sources, such as; Dimmable room lights, RGB lights, Fairy lights, an oscilloscope screen, and many more. These sounds were then meticulously edited and manipulated in a variety of ways, including synthesis, to create a series of futuristic, hi-tech explosions.

    This library is a perfect addition to Film, TV & Game trailers, or productions with a cyberpunk, experimental or abstract edge. Use these sounds in sci-fi, thriller and action projects to inject larger than life, futuristic textures into your sound design.

    All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • ABANDONED is our horror trailer music toolkit. Initially created and released by Grant Borland and Jake Dijak, we’ve decided to add it to the growing list of products here at ASTS, and even added new sounds to it – Courtesy of James F Brown III.

    It features 13 categories: Bass FX, Breaks & Creaks, Cello Design, Creepers (Textures), Cigar Box Guitar, Downers, Drones, Hits, Designed Piano, Risers, Signature Sounds, Swells & Sweeps, and Ticks. A fully functional horror toolkit that is bound to make your tracks the scariest they’ve ever been!

  • Hades was created with one thing in mind. DARK. This sample library covers your bases on all things dark and brooding, and is the perfect tool to break out for tracks that need that bit of tension in them. Some sounds lean into horror, while others remain more versatile. Drag and drop our samples into your track and you’ll quickly develop that dark edge to any production.

    Includes cluster plucks, string blasts, scrapes, drags, Piano SFX, signature sounds, risers, dark vocals, and plenty more.

  • The Prime Accord is our unique spin on trailer SFX. Created with a specific vision and a whole lot of love by James Brown, The Prime Accord brings some of the most unique and cutting edge sound design in the cinematic space. The Prime Accord was a initially created to act as a modular set of sample packs, each one focused on a particular set of sounds, all relating to prime numbers. The complete edition takes all five of those packs and bundles them into one cohesive product.

    Includes Corrupted Voices, Twisted Signatures, Risers and Transitional Elements, Heavy Impacts, and Drastic Sub Booms.

  • Bundles Cinematic Impacts Vol. 1 Play Track 35 sounds included, 1 mins total $17.90

    In this library you will find cinematic impacts sounds with impact and texture variations.

    After working these sounds in post production, this library comes with 35 incredible cinematic impacts sounds that will bring your vídeo, trailer or movie to life.

    Size: 45 MB
    Files: 35 • Including metadata
    Sample Rate: 48kHz – 24 Bit WAV
    Duration: Approx. 1 min
    Gear: Virtual Plugins
    Delivery: Instant – blazingly-fast – digital download
    License type: Royalty-Free

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