Jump aboard and take a ride inside the interiors of plane cabins, underground metro subway trains, rail passenger train cars and various surface auto vehicles.
A range of stationary and moving interiors of transportation vessels are provided to get you and your environment going.
The latest in our collection of Historical Weapons sounds is a symphony of shing-ing, clunking, thudding, clashing and ringing impacts for all your combat and battle design needs! This library focuses on shield-based sounds, with additional recordings of weapon-on-weapon fights.
Using our multi-mic configuration (comprising the Sennheiser MKH50, Røde NTG-3 and Line Audio CM4 Stereo Pair), our Audio Craftsmen recorded two professional swordsmen going head-to-head in multi-move melees using wooden shields, spears, swords and axes.
This library includes shield holds and push-offs, spear pole hits, spear scrapes to a shield edge, metallic sword clashes, axe clinks on a shield boss, a metal shield spinning on the ground and being picked up, spear hits on a wooden haft, sword slide cuts and much more! Perfect for TV, film, game and documentary projects requiring the exciting, natural tones of authentic historical weapons!
Sound have been separated into the follow categories:
Shield Groundwork: Sounds of a wooden and metal shield dropping onto the floor, spinning on the floor and being picked up.
Shield Impacts: A huge variety of sounds where a spear, sword, wooden stick and axe hit different shield parts.
Spear Fights: Recordings of spear head and pole combat sequences.
Sword Impacts: Swords sliding off each other, being pressed against each other, and clashing together.
Each file contains multiple takes of the named action.
All sounds were recorded in 24Bit 192kHz, and have been tagged with extensive UCS metadata for ease of use.
Go around the world to 80 locations with this international ambience sound library.
We place you in different locals across the globe covering cities and villages, public gatherings and transportation locations, quiet local nature environments and recreational places.
Tools & Trades features comprises sounds of construction and destruction – performed by real contractors and their tools!
Our Audio Craftsmen followed tradesmen during a day of work to capture a vast variety of hammering, drilling, shattering glass, dropping and handling tools, pulling tape, sawing and operating power tools. These meticulously edited sounds are perfect for designing destructive elements or building up realistic soundscapes for your film, TV, documentary and game projects.
Sounds have been separated into the following character categories:
Drilling: A huge selection of drills recorded from various perspectives. Features steady drilling at various speeds and shorter, quicker bursts.
Glass: A satisfying selection of glass shattering and breaking. Perfect for literal and metaphorical use.
Hammering: Hammers being used on various surfaces with different pressures. Ranging from single impacts to successive hits.
Misc: Sounds of miscellaneous movements and tools. Includes the handling of different materials (metal, plastic, etc.) and picking up and setting down of sundry items.
Saws: Recordings of a circular saw at different speeds and perspectives, as well as the steady rhythms of a hand saw.
Scraping: Tools being used to scrape surfaces.
Tape: Perspective recordings of tradesmen pulling painter’s tape from a roll.
Tools: Clinks and clanks of tools being handled.
Wood: A short collection of wood being dropped and handled.
All sounds were recorded in 24Bit 96kHz, and have been tagged with extensive UCS metadata for ease of use.
Augment the spooky bog in your game with real sounds from drop rigs (portable recording setups) left in a wetland in the Pacific Northwest in the winter. Included are ambient sounds of rain and post rain in the wetland, as well as many animals such as Mallard Ducks, Canada Geese, Trumpeter Swans, Coyotes, Great Horned Owls, Wood Ducks and more. Also of particular interest are sounds of waterfowl flapping their wings and splashing in the water. This pack can serve as a great construction kit for creating a colder climate wetland scene in your video game as several iterations of many of the sounds are included so that the player doesn’t hear the same duck sound over and over. Take a listen to the sample sounds and hear the benefit that the sound of nature, unprovoked and uninfluenced by human presence will bring to your game. Full metadata and UCS compliance allow you to find the sounds you need, when you need them.
Feedback Loops brings you a versatile pack full of different loops. In this pack you will find a plethora of analogue and digital sounds. By routing the output to the input of an analogue synth, our Audio Craftsmen were able to design a huge range of volatile feedback loops that continuously evolve over time. Digital synths were also used to create more complex sounds. They can be used for scenes involving live equipment and electricity. Their unique character allows for more complex sound design.
Our Audio Craftsmen have developed 3 different categories to be used individually, or as a basis for further sonic manipulation.
Sounds have been separated into the following categories:
Analogue: These feedback loops were created using an analogue synth to create more natural sounds.
Digital: These loops sound more harsh in comparison to the analogue sounds, and therefore are more complex
Simple: These loops don’t have any recorded manipulation so they can be used a low hums.
All sounds were recorded in 24Bit 96kHz, and have been tagged with extensive UCS metadata for ease of use.
Bath, the largest city in the count of Somerset, England, was founded in 1AD, and is now a UNESCO World Heritage site. Explore the charming cobbled streets and visit historic sites (The Roman Baths), surrounded by British locals and visitors.
Welcome to the capital of the Netherlands, or as locals would say – ‘Welkom in Amsterdam’! Walk through the food markets and hear vendors encouraging passer-by to try their delicacies. Surround yourself with Dutch and foreigners in busy streets, sonically filled with iconic trams. Lastly, jump on a cruise boat to explore the historical canals or a train to escape the city.
Explore the deep blue and inspire a sense of wonder with the Water Movements Bundle: an ultimate collection of aquatic sound effects perfect for custom underwater designs.
Our Audio Craftsmen utilised an array of props and physical motions – captured by the legendary MKH50 Super Cardioid microphone and Aquarian H2a Hydrophone – to produce a huge range of resonant, realistic water-based sounds.
Build high-quality, immersive soundscapes by implementing your choice of sploshes, splashes, plunges, bubbling, passes, rinses, submersions, swilling, swirling, draining, surface slaps and more!
Each sound has been carefully captured and meticulously edited for maximum sonic quality, enabling to you drop each sample into your projects with no need for further enhancement or modification.
All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata.
This unique library of a classic 1962 Eicher tractor with a very mechanical and intricate sounding engine, contains multiple tracks of onboard and exterior passbys, start-stops, idle, revs, constant loops at various RPM, acceleration and deceleration ramps for use in granular synthesis tools, as well as foley.
Specifications : 1962 Eicher Tiger II EM 235, Air-cooled 3-Cylinder, 32 HP.
Multiple mic perspectives
This sound pack includes 9 synchronized channels of exterior and onboard perspectives. The exterior recordings are mono and stereo, while the onboard microphones capture the engine, the exhaust and an ambiant perspective. The library also includes a custom mix of onboard mics for an easy integration.
Gear used
Sound Devices MixPre-6 II • Zoom F6 • Sound Devices 722 • Neumann Kmr81i • LOM Usi Pro • Sennheiser MKH 8040 • Sennheiser MKH30 • Oktava MK012 • Shure SM57
Metadata
This sound library is UCS compliant and comes with fully embedded metadatas compatible with Soundly, Soundminer and Basehead.
Water Movements Vol. 1, curated here at 344 Audio by our skilled in-house audio craftsmen, features water-based sound effects captured by the legendary MKH50 Super Cardioid Microphone and our real-life Hydrophonic microphone. A large array of aquatic noises and resonances are contained within this library, allowing you to fashion immersive underwater soundscapes within your latest projects!
All files have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use, and come delivered to you at a format of 24bit 192kHz; allowing you to manipulate and design these source recordings in any way you could wish.
A collection of vocalizations and emotes from evil creatures aimed for game audio use.
The library is UCS compliant and includes full metadata to help you find the right sounds with less browsing.
Water Emerge/Submerge Vol . 2 is one of the many unique recordings captured with our dual-mic over and underwater set-up. Our Audio Craftsman have used an overwater-underwater microphone configuration comprising the Sennheiser MKH50 for the overwater mic and the Aquarian H2a Hydrophone for the underwater recordings. With both mic sources available as separate files, there are multiple options for layering up the sound effects.
Water Emerge/Submerge Vol .2 Brings the movement of water to life, perfect for use in projects that include; Small water creatures, aquatic environments as well as the sound of people moving through this marvellous environment. You can also use the source sounds for further manipulation to create unique and wonderful aquatic sound design. Some of the many included sounds are: Micro movements and various fabrics dipped in water.
Our Audio Craftsmen have carefully edited each sound for maximum sonic clarity so that you can drop each sound directly into your project timeline and get down to work with minimal fuss.
All files are named with detailed descriptions, along with the microphone that was used to capture them. All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation, and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
Rivers, Streams, Brooklets, Creeks and Waterfalls recorded both above- and underwater.
Over the past five years I constantly recorded flowing water at every opportunity. This library includes a fine selection of diverse sounds emitted by running water. From alpine mountain rivers that rush after the snow melt, brooklets jumping over rocks, natural and human-made tunnels, bubbling watersteps in streams, rapids and riverwaves to plattering waterfalls, straight concrete waste water run and groaning and hissing natural brooks.
Some sounds are harsh and almost white noise, others are lovely and relaxing.
I mostly recorded at night, to keep the recordings free of bird, car or plane noise.
A broad spectrum of sounds to choose from for any film, game or audioplay scene, that needs WATRFlow. Bubbling, splattering, roaring, lively, hissing, talking and lapping murmur.
Mics used: Earthworks QTC50, Neumann KMR81i, Ambient ASF1 & ASF2, Lewit 540s, Ambient Emesser,
Geophonic Design Vol. 5 features a unique collection of designed organic recordings captured with the Lom Geofon. These sounds include frequencies that go all the way to 10Hz, creating a darker, grittier atmosphere, ideal for your more mysterious film, TV and game designs.
All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
This library features recordings of traffic ambience captured in the modern city, Hong Kong.
There are two main categories of locations, City and Motorway.
City consists of recordings such as, busy intersection, carriage ways, street and etc.
Motorway consists of recordings of fast highway ambience of various perspectives, density, road surface and etc.
These ambience are aimed to be sonic backgrounds for movie scenes, games and etc. Subtle and characterful. Perfect for background layering.
All recordings features no crowd, walla or human voice.
The essentials libraries contain special excerpts from the premium libraries, meaning the same attention was paid to quality in both. I am thrilled to be able to bring this journey together and share it with you here.
These nature ambience recordings were made with great effort to capture the wild nature of Denali National Park in Alaska while avoiding human interference.
Eastern European City Ambiences is brought to you as our newest set of real-world authentic and functional ambience sound effects, made in partnership with our long-time friend and collaborator Georgi Valchev at West Wolf. Sofia, Bucharest and Belgrade are just a few of the iconic cities to mention where these sounds were meticulously captured by Georgi, a native and well-experienced Field Recordist working everyday within these areas.
All files in this sample pack come at a sample rate of 96kHz, and bit-depth of 24-bit, with the option of either AB or ORTF stereo configurations on many. The inherent high quality of each sound enables you to stretch, distort and manipulate the audio in whatever way you may wish! So feel free to get creative, or, just simply place any of these ambiences into your latest project for a true representation of life in a great European metropolis.
Explore the beautiful soundscape of this impressive historic city.
In this soundlibrary you can hear more than just the popular tourist center. You can also explore outskirts and suburbs, trams, busses, subways and more.
41 georgeous ambiences, recorded carefully, professional and inconspicuous. With the 1st-order ambisonics AmbiX format you are completely free in what you want to do. For VR productions or to decode it into stereo, binaural stereo or multichannel-formats.
The ambiences are ready to use edited, detailed metadata included.
– “TRANSPORT YOUR AUDIENCE WITH THE TRAFFIC SOUNDS OF BUSTLING CITY SINGAPORE”
Cars. Traffic. Bustle the dynamic soul of Singapore’s iconic streets
As part of our Ambient Sound Series focusing on the specific, distinct Soundscape of Singapore, we recorded and compiled high definition traffic sounds of this small, iconic city-state.
From the quiet suburbs to the roaring bustle of the city center, and the unique sounds of Asian cars.
This library is for sound designers and editors looking to capture the soul of this dynamic city.
Recorded on-site by a trusted production team using state-of-the-art equipment.
Singapore Ambiences – Traffic is a collection of high definition sounds and noise of the busy traffic ambience of various locations in the country. Morning, afternoon and night recordings of several locations are included in this library. Recorded by a team who have worked on projects for Marvel Studios, Universal Studios, Riot Games and the Discovery Channel, these recordings are clean, accurate and of high quality.
Add the Singapore Ambiences – Traffic sound library to your collection
– “TRUE-TO-LIFE RAIN SOUNDS FROM THE TROPICAL CITY-STATE OF SINGAPORE”
The distinct sound of tropical rain against Singapore’s skyscapes and streets
As part of our Ambient Sound Series focusing on the specific, distinct Soundscape of Singapore, we went on a journey to capture high definition sounds of the city-state.
Scaling high above the city’s skyscapes all the way down to Singapore’s busy streets, we captured the sound of rain unique to the city-state, all in this extensive library.
For sound designers and editors looking for the sound of rain unique to this small, vibrant city
Singapore Ambiences – Rain is a collection of high definition sounds of the unique rain ambience of various locations in the country. From light drizzles to heavy apocalyptic tropical thunderstorms with rolling rumbles and cracking booms of thunder included. Recorded by a team who have worked on projects for Marvel Studios, Universal Studios, Riot Games and the Discovery Channel, these recordings are clean, accurate and of high quality.
Like all IX Sound Libraries, this collection is meticulously edited and embedded with detailed descriptive metadata utilising the Universal Category System (UCS).
This collection is compatible with Soundminer, Pro Tools, Basehead, AudioFinder and other popular sound effects library search engines.
The files will be delivered in Stereo/Mono Wav format at 24bit, 48kHz.
Geophonic Design Vol. 2 features a diverse collection of compelling designed sounds, which includes infrasonic frequencies all the way down to 10Hz. This library has a strong sci-fi & horror vibe and gives you a wide and varied palette of unique sounds that are perfect for injecting a little mystery and darkness into your film, video game or documentary project.
To create the sounds in this library, Our Audio Craftsmen used a ‘Geophone’ which is a seismic measurement device used to record seismic waves and vibrations of the earth. Using the Geophone, we recorded low vibrations and rumbles of various surfaces and locations. You can expect to find a wide selection of seismic ambiences, as well as an assortment of thunderous subsonic hits, blistering whooshes and electrifying glitch effects.
All of the included sounds were then precisely edited and designed by our dedicated in house team to build ambiences such as underground sewers, a labyrinth of metal pipes, nuclear wastelands, research bases, and other abstract ambiences. In addition, all the files are available in 24Bit 96kHz and extensively tagged with metadata and are UCS compliant to integrate seamlessly with your workflow.
The sounds will also make a great addition to your library as layered textures, to build a mysterious atmosphere in your projects, and will be perfect as drones and ambiences for futuristic, sci-fi and horror scenes.
Featuring light, moderate and heavy monsoon rain from;
All sounds were recorded using the DPA 5100 and Sound Devices 788T.
Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
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A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
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A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.