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Our Auto Repair (248 HQ – 96kHz/24bit) library includes both tools and general ambiences of auto repair shops as well as home garage sounds. Hit play, close your eyes and you will find yourself amidst cars, toolboxes, revving engines, mechanisms, servo sounds, metal clunks, and car mechanics in action.
In this library, you will find audio samples of wrenches and ratchets being dropped on various surfaces and with various intensities, different kinds of metal clunk and mechanical motions, as well as audio of mechanics operating hydraulic machines and servomotors, handling screwdrivers, welding and hammering chassis, handling screwdrivers/ pneumatic pistols and sawing/scraping metal auto parts. All captured in real garages and auto repair shops.
In addition to the sounds mentioned above, we have included a variety of clean, studio recordings of hand tools and metal parts that can be used as starting points for further sound design. We had cars and bikes brought in, which we used to record a series of engine startups/shutdowns, idling, and revs which might serve as starters for creating multilayered, compelling atmospheres.
Metal FX 24/96 sound library
In this library you can find:
Metal textures, structure borne sound, percussion and hits in metal tanks and big echoic spaces, metal hits, metal objects on wind, rain and other.
Stereo (RAW) recordings with natural echo captured. Big room echo: industrial hall, empty public pool, big oil tanks etc.
Super clean recordings of structure borne sound captured with contact mics in big metal structures, objects, installations, pipelines, facilities, metal welding, water drops on metal…laser like FX captured in metal structures and metal wires, electric charges sounds in metal…or listen to sound preview please.
Structure borne sound with “melodic“ textures captured in metal structures. A RAW material, cool textures to create strange, “out off this world“ atmospheres and layers for your project (games, film, etc.)
Stereo and mono recordings, metadata tagged with detail description of equipment used and mic technique applied. Various metal sounds, room tones and ambiances. Check the sound list for full info.
Recorded with Sennheiser MKHs, AKGs, JRF contact mics and Sound Devices 744T.
This diverse library consists of 101 ambience recordings, both external and internal recordings from around Europe and the UK . It also includes a number of very useable room tone recordings. This library would be very useful in any film makers / sound designer’s toolbox.
The library features over 8 hours of audio and is over 13.5GB in size. Most of the recordings are 3 minutes or longer, to give you enough material for using within longer scenes.
Sounds include city, town and nature ambiences, ocean waves, crowds of people, church bells, various transport, both internal and external, fireworks, bars, various room tones and lots more.
All recordings are recorded at 24Bit/96KHz with full Soundminer, RIFF INFO & ID3v2.3.0 metadata embedded.
Dynamic Debris features 425 junk sounds that range from shattered glass scrapes and crashing wooden bangs to small plastic rattles and subtle twig snaps. Use the sounds as is, or take advantage of their high-resolution potential to pitch and process robust layers that are sure take your sound design to the next level.
Expertly recorded on-site at actual junkyards, this sound library contains a vast array of rattles, crashes, clunks and scrapes that satisfy your project’s rubble and junk needs. Recorded and edited with extreme precision, Dynamic Debris is ideal for adding rich, malleable layers to your design free of artifacts or unwanted noise. With sample rates reaching 192kHz, construct your designs with these immaculate sounds to go beyond their raw potential. Pitch down metal squeaks and moans to reveal unforeseen sonic treasures.
Each sound file is embedded with descriptive metadata to help you find the exact sound effect you need with fast, pinpoint search. Advanced metadata fields ensure compatibility across any database search platform such as Search by PSE, Soundminer, BaseHead, Netmix, Workspace (Pro Tools), Find Tool (Media Composer), Media Bay (Nuendo), Reaper, Adobe Premiere, and beyond.
All files are recorded 32bit, 192 kHz, with Rode NTG1 and Shure VP88 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving and exterior foley, mechanical and electrical sounds.
DESCRIPTION:
• In Pacific Northwest: Falling Snow, get an expansive collection of falling snow and ice from the pristine wilderness of the Eastern Cascades, Washington. Hear the soothing crystalline rain of snowflakes gently falling in a winter wonderland. Hear tree-alanches as snow and ice plastered to branches is dislodged by sun-melt and wind. Hear massive wind gusts slowly wandering down valleys over 60 seconds. Hear hellacious debris clouds as gusts hit local canopies and dislodge snow hurricanes of powder, ice, and branches.
• This library offers you a large collection of falling snow from soothing snowflakes to snow hurricanes. I hope you enjoy listening to the awesome power of wintertime in the remote mountains of Washington.
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
Our planet has a fascinating sonic spectrum, and every season, nature offers us an impressive and unique sound composition. We have recorded the most interesting and iconic landscapes the only way that truly reflects the sonic character of earth as precisely as possible: Using the unparalleled Schoeps ORTF3D Surround Set. Harness these first-rate sounds to shape your projects in the most authentic and multi-faceted way possible, from the ground up in 3D Surround or Stereo.
As the sun retreats to lend vast landscapes their spectacular appearance, an equally astounding sonic world emerges.
Now available in immersive 3D Surround.
Cityscape has been recorded in stereo 96khz / 24 bit in various Italian cities.
It contains 67 files recorded in different public places e.g. bars, restaurants, coffe shops, churches, theaters, public squares and streets.
It contains also traffic and city background noise
“The Shoe Collection: Dirt- Combat Boot Size 7“ by Periscope Post & Audio, provides 22 high quality footsteps files in dirt with the combat boot size 7. The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 472 footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
“The Shoe Collection: Dirt- Wedge“ by Periscope Post & Audio, provides 22 high quality footsteps files in dirt with the wedge heel. The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 344 footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
A hell spawned collection of powerful zombie vocals; Guttural grunts, growls, bites, snarls, roars and screeches to cover nearly every zombie vocal need!
It’s been four long years since ShotgunMike’s The Undead was unleashed upon the unsuspecting sound community, leaving a trail of bloody sound designers in it’s wake. Well now they’re back in The Undead 2 and they’re bigger, angrier and hungrier than ever!
Based upon ShotgunMike’s extensive experience in game and cinematic sound design, The Undead 2 is a much larger collection of less defined but more varied powerful zombie vocals. Guttural grunts, growls, bites, snarls, roars and screeches to cover nearly every zombie vocal need. Things have been kept simple, rather than individual assets what you’ll find in this library is larger files defined by their intensity, vocal type and length, which will make editing and creating variations much easier. It also includes zombie hoard soundscapes in varying locations, including urban, interiors and tunnels.
So why less defined assets? Over the last four years since the release of the first The Undead library, ShotgunMike has worked on a lot of in game audio and cinematics, and it’s predominantly not pre-defined or over designed material he’s reached for when crafting the sounds of creatures (or anything else for that matter), it’s often texture, tonality, movement and intensity. To that end, making more varied content for The Undead 2 without putting too many labels on them will give sound designers and editors more choice and flexibility when designing their own creature vocals. With over 600 assets, including zombie hoard soundscapes, this library is full of the kind of material that will add power and aggression to zombies, trolls, ogres, orcs, vampires and any other hell spawned creature you can think of!
P.O.V. Radio Control Car sound Effects with multiple surfaces and speeds.
This sound library includes mainly the P.O.V sounds of a Medium size Radio Control Toy Car wich was riding on multiple surfaces such as Concrete, Gravel, Dirt, Stones, and Asphalt. You will f unique sounds of the electric servo motor with different RPMs in combination with detailed surface elements.
DESCRIPTION:
• In Nature Roomtones: Forests, get a collection of ambiences with zero wildlife and barely audible canopy wind. Hear the eerie creaking of burnt trees and cascading “tree-alanches”. Hear wildlife-free, natural roomtones from 39 different perspectives perfect for your post-apocalyptic productions or as atmospheric beds for any type of forest environment.
• This library offers you an extensive collection of ambiences with sparse flora and zero fauna from winter nights in coniferous forests. Hear the majestic sparseness of eerie forest nights perfect for your dystopian adventure story.
• If you need more natural roomtones, be sure to listen to Nature Roomtones: Deserts.
2% FOR THE ENVIRONMENT & CARBON NEUTRAL:
• Two percent of the price of this library is donated to an environmental cause, as an “artist royalty” for the planet!
• Carbon offset credits were purchased to offset my field recording travel for this library.
This library consists of numerous recordings as a result of experimentation with the H2A hydrophone. Various domestic and suburban appliances were utilised for the creation of this library.
All sounds were recorded using the H2A hydrophone and Sound Devices Mix-Pre 6.
Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.
This library contains a wide range of subtle shoreline recordings. Coastlines feature waves lapping against rocks, sand bars and mangroves. All recordings were made in the early or late hours of the day to minimise background noise.
All sounds were recorded using the DPA 5100 and Sound Devices 788T.
Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.
Citroen C2 (Diesel) is a comprehensive collection of high quality, compact, city car sfx
All recordings of engine and exhaust were captured at 192kHz 32 bit with Sound Devices MixPre-3 II + DPA4062 (Extreme SPL) and later converted to 24bit.
All interior recordings were capture at 192kHz 24 bit with Sound Devices MixPre-6 + DPA4060, Sennheiser MKH8040, Sennheiser MKH8060
Pass-by were recorded with Sony PCM D100
Each recording comes with 2-4 different perspectives
Library consists of:
EXT Engine + Exhaust (32SFX 3.84GB)
EXT Pas-bys (4SFX 74MB)
FOLEY (4 perspectives: driver, passenger, front center, trunk) (348SFX 557MB)
INT Driving (4 perspectives: driver, passenger, front center, trunk) (58SFX 3.3GB)
All SFX have baked-in UCS-compliant metadata.
Download includes:
192KHZ 24BIT version
RECORDED WITH: Sound Devices MixPre 6, Sound Devices MixPre 3 II, DPA4062, DPA4060, Sennheiser MKH8060, Sennheiser MKH8040, Sony PCM D100
EDITED, CREATED AND MASTERED WITH: Pro Tools, Brusfri.
Generative Drones contains a wide variety of tonal drones generated through experimental synthesis and sampling techniques, perfect for abstract tracklays and leftfield music.
All of the sounds have been designed by our Audio Craftsmen, with experimental synthesis and sampling techniques in order to create the most engaging and interesting tonal elements for your projects. The drones have been recorded in 24bit 96khz for further manipulation, and have been carefully edited so that you can easily drop them into your project timeline and get working right away. The 30 included elements can be easily combined, mixed, and matched to allow your abstract soundscape to resonate infinitely through your timeline, offering a mix of tonal and atonal elements that entice and engage the listener.
“The Shoe Collection: Soft Hardwood- Master Bundle“ by Periscope Post & Audio, provides 550 high quality footsteps files on soft hardwood floors from each package in the Soft Hardwood Collection.
Libraries included:
The audio files are recorded at 24bit, 192k with mono and stereo recordings. The Sennheiser MKH-60 was used for the mono files with a slightly more distant mic placement than the stereo files, which were recorded with the Sennheiser MKH8050 and the Sennheiser MKH-30 near the shoe. From different walking speeds, to jogging, sprinting, jumping, hard stops, scuffs, and more! There are several performances with each file to fit the right action you need. That’s a whopping 12,060+ footsteps between the mono and stereo files!
These sound files are also UCS metadata tagged
There are no sounds like home sounds. Everything from slamming BOOKS and turning pages to sweeping BROOMS, humming DISHWASHERS, and the tinkling of CUTLERY, our EVERYDAY LIFE collection will have your listeners thinking the sounds are coming from the next room.
“RPG Orchestral Essentials (Music FX)” is a collection of 700 diverse musical effects covering every essential purpose. Each of the 30 themes have 11 different variations using different orchestral instruments, all provided with a DRY version (with minimal reverb) and a WET version (with optimized reverb) for the utmost utility. Provided in high-quality WAV, OGG, MP3 and M4A files.
★ README & Theme List & Suggested Uses
All themes are available as separate packs, or you can grab them all for a heavily discounted bundle for ~50% off!
This library contains a wide range of shoreline recording via an underwater perspective. From waves lapping against rocks, to mangroves and sandbars.
All sounds were recorded using the H2A Hydrophone and Sound Devices 788T.
Visit edible-audio.com for behind the scenes photos, contact information, sound library updates and exclusive deals.
Majority of sounds in this library was recorded in Kyoto. With traditional temples and Japanese gardens, Kyoto offers tranquil soundscapes. Osaka on the other hand is known for modern architecture, nightlife and street food. Join the sound journey on an extensive rail network that serves over 900 million passengers annually.
Sweeten and texture to your sound design with The Odyssey Collection: Design Elements (ODE) – your go-to versatile sound design elements library created to enhance any audio post project from film, television, trailers, and games to advertising, podcast, web and beyond.
Created in collaboration with Academy Award®-winning sound editors Mark Mangini and Richard L. Anderson, ODE includes expertly crafted hits, transitions, whooshes and other vital design elements and layers that you can consistently rely on to finish projects faster and more creatively.
Each sound file is embedded with rich, descriptive metadata for fast, intuitive search results. Heighten production quality and accentuate cuts with tasteful sweeps, metal impacts, air-ripping rumbles, magic space swells, laser fire synth blasts and more.
Like all other libraries in The Odyssey Collection, ODE will inspire you to create your best work with its renowned quality, utility, organization, and cinematic character.
The Odyssey Collection: Design Elements is also included in Pro Sound Effects’ CORE: Creator.
“”I heavily leverage my library to find new sounds that I didn’t think of initially…You simply can’t record everything.””
Mark Mangini
Blade Runner 2049, Mad Max: Fury Road
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
A Sound Effect is a great asset to have discovered.
We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
We’ll definitely be back!
There are many great independent sound effect libraries available these days. The main problem with having so many, is keeping track of them!
A Sound Effect is a great hub, and is one of the first places I visit to look for sounds by category or genre. I started coming here to see if I could find libraries that I knew I had heard, but forgot WHERE I had heard them.
And in the process discovered libraries I never would have found otherwise. Great work! Keep it up!
We're always looking for new sounds to mangle, so when A Sound Effect had a holiday sale, I tried them out.
The purchase experience is really smooth and quick, and delivery is almost instant.
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A Sound Effect is a wonderful resource for indie sound effects libraries. On top of that, it has some of the finest sound design, film and game audio interviews!
I often need very specific types of sounds so I've become a big supporter of independent recorders.
Until now I've always had to go to their individual websites. Now I can find them all in one place.
And, Asbjoern is great to work with!
A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.