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Home Sound Effects

Sound Effects

  • Once again by listening to suggestions from you, the developers, the following format was decided as the most beneficial for each spell: Cast, Shoot, Loop, Target Hit. We also included a lot of Buffs, some De-Buffs, and a few Spawn sounds.

    The beauty of this pack is that you can even mix the elements from different spell types to create your own. There is no right or wrong in a fantasy world! If you read a bit more below, I’ll provide some good tips to make the most of this pack. This pack can be used for video projects where magic is needed as well, it’s not strictly made for games of course.

    Sound Cloud Preview

    Get the lowest prices on individual packs or grab the Everything Bundle with lifetime free updates: www.cyberwave-orchestra.com

     

    WHAT DO THE ACTIONS MEAN?

    • Cast: This action can happen for example before shooting the spell. You can make the cast longer by using the Loops provided until it’s time to shoot the spell.
    • Loops: Our 40 loops provided are top-notch quality with seamless transitions. They are not strictly bounded by a spell type. They are useful right after the spell Cast, or even after the Target Hit where they can linger a bit until they fade out.
    • Shoots: For the sound of a launched spell, we use the Shoot action. Shoots don’t have any impact characteristics, which is why in the moment of connection we use Target Hit.
    • Target Hit: This is triggered when your spell hits the target. Strong impact characteristics with fast attack time.
    • Buffs and De-Buffs: These can be activated by a spell, or however you want them to appear. They are not spell-type bound and can be used in any way that you need.
    • Spawns: A few bonus sounds good for spawning enemies.

     

    USEFUL TIPS:

    • You really only need 2 things to connect your actions smoothly, and those are Fade-Ins and Fade-Outs. Depending on their curve, you’ll get different results. For example, if you want to use a Loop with your Cast, trigger them at the same time but give the Loop a long Fade-In, so that it comes to the first plan right as the Cast sound goes down. At the same time that your Target Hit starts, initiate a steep Fade-Out on the Shoot SFX. It all depends on what you need for your game of course.
    • Play with the overall volume of the Loops if necessary. I found that lowering the volume of the Loop makes it blend much better with the rest of the Actions when used in the context of spells.
    • Use Loops, Spawns, or other actions to create Portal sounds!
    • Mix Shoots and Target Hits with your Sword and other melee weapons to give them magic properties.
    • Experiment and create different arrangements, with actions from different spell types.
  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line Audio Omni1 and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
  • Foley Sound Effects Essentials 17 – Tools Play Track 200 sounds included, 40 mins total $20

    Low-price. High-quality. Essential.

    An essential collection of 200 tool sounds, including chainsaws, circular saws, drills, trimmers, lawn mowers, strimmers and more!

    Each sound was created at 96kHz / 24-bit stereo and is fully compatible with the Universal Category System (UCS) – a public domain initiative establishing a standardized category list for the classification of sound effects.

    Note: All of these sounds (and more!) are included in the 96 General Library (get 3,000+ SFX for FREE!)

  • The ambience loops provided in this pack can cover much ground for your medieval fantasy game, or your cinematic video project. The soundscapes were designed using multiple layers of high-quality recordings, with various effects and post-processing to give the depth and realism needed for any sound system. You can use these soundscapes as a subtle background over which you can place music and SFX of your choice, or on their own.

    All Soundscapes Preview

    Get the lowest prices on individual packs or grab the Everything Bundle with lifetime free updates: www.cyberwave-orchestra.com

  • The idea behind this pack is straightforward but incredibly effective. You can easily mix our ‘default strike’ sounds with your chosen ‘layer’ sounds, and they will sound great together. This works because all our ‘default’ and ‘layer’ sounds are perfectly synchronized. You don’t need to adjust their timing; they naturally fit together. Feel free to get creative with different sound combinations and optionally adjust the volume of each layer to create your desired strike sound.

    All Sounds Preview

    Get the lowest prices on individual packs or grab the Everything Bundle with lifetime free updates: www.cyberwave-orchestra.com

    We also offer a variety of swing sounds that can be helpful. We recommend triggering swings slightly before the actual strike for the best results, depending on your visuals.

  • The research and work were enormous for this sound effect pack! By listening to suggestions from the developers, the following format was used for each monster and creature: Idle, Charge, Target Hit, Hurt, and Death. Depending on how many variations these have, we divided them into Simple, Basic, and Advanced categories. Suitable not only for games but for cinematic video projects too.

    ALL Sounds Preview

    Get the lowest prices on individual packs or grab the Everything Bundle with lifetime free updates: www.cyberwave-orchestra.com

    WHAT’S INCLUDED?

    • 13 Advanced M&C: 3X Idle, 3X Charge, 3X Target Hit, 3X Hurt, and 2X Death.
    • 7 Basic M&C: 2X Idle, 2X Charge, 2X Target Hit, 2X Hurt, and 1X Death.
    • 10 Simple M&C: 1X Idle, 1X Charge, 1X Target Hit, 1X Hurt, and 1X Death.
    • 12 Monsters and Creatures SPAWN sounds.

     

    WHAT DO THE ACTIONS MEAN?

    • Idle: The basic sound when the monster is undisturbed.
    • Charge: When the monster attacks! This does not mean that the attack hits the player of course (If the player dodges for example), which is why there are no strong impact layers in the Charge sound effects.
    • Target Hit: This action is used when the monster hits the player. It is shorter than Charge, with a strong impact.
    • Hurt: This can be triggered when the monster takes damage. The impact is very subtle in Hurt sounds so that it wouldn’t clash with the player’s weapon of choice sound effect.
    • Death: The sound of the final blow when the creature dies.

     

    USEFUL TIPS:

    • Make use of the multiple variations in the Basic and Advanced categories. By randomly rotating between the variations, you increase the realism and avoid the machine gun effect. This is perfect for creatures that appear a lot in the game, or in large groups. Our Simple category has no variations, but it’s great for occasional encounters. Of course, there are no rules here!
    • When the monster or creature attacks, you can use the Charge action. If the attack connects, trigger a Target Hit sound. Charge and Target Hit sounds overlap well, but you can experiment further by fading out the Charge sound when the Target Hit kicks in.
    • You can trigger Spawn and Idle sounds at the same time for a cool effect!
    • If your monster (Humanoid for example) has a weapon, layering it over Charge, or Target Hit sounds can give great results.
    • As mentioned before, there are no rules set in stone here. You can mix actions from different creatures to make your own creations.
    • It’s all about triggering these sounds at the right time in relation to each other, or in relation to other sound effects that you use. Sometimes they won’t match your visuals perfectly right out of the box, but that’s where you need to tweak everything patiently until you get what you need, and the results will be amazing.
  • Car Sound Effects London Skyline: Urban High Street Play Track 86+ sounds included, 169 mins total $60

    Elevated Ambiences and Modular Scene Sweeteners for Modern City Soundscapes

    Capture the vibrant pulse of a bustling city with “London Skyline: Urban High Street,” a comprehensive sound effects library designed specifically for sound designers,  sound effect editors, and picture editors. This collection is your key to bringing the vibrant energy of London’s iconic streets into your projects, offering a versatile palette of authentic urban sounds captured from a unique skyline perspective.

    This library delivers a wide array of high-quality recordings that encapsulate the unique atmosphere of London’s bustling high streets. From the dynamic roar of vehicles accelerating through tight city lanes to the subtle yet immersive background hum of pedestrian chatter and distant traffic, every sound in this collection has been meticulously captured from the top of the city’s skyline, providing an unparalleled angle that enhances the realism of your soundscapes.

    London Skyline: Urban High Street includes two types of material to suit different creative needs:

    • Full Ambiences
      Rich, layered recordings of busy streets and quieter moments — perfect for creating immersive backgrounds and setting the scene.
    • Modular Scene Sweeteners
      Isolated, carefully edited scene elements like vehicle pass-bys, brake squeals, sirens, and fragments of city life — designed for layering, customising, or enhancing existing ambiences with precision.

    ——————————–

    What’s Inside:

    • Vehicle Sounds: Everyday engine hums, moderate accelerations, and typical city vehicle sounds, ideal for capturing the everyday rhythm of urban life.
    • Street Ambiences: Diverse background sounds featuring everything from the bustling activity of busy intersections to the quieter moments of early morning streets.
    • Emergency and Public Transport: Authentic sirens and bus horns, essential for any urban soundscape.
    • Unique City Elements: High-pitched brake squeals, clumsy tire bumps, and the echo of late-night laughter—every detail you need to recreate London’s vibrant city life.

    ——————————–

    Recorded from elevated viewpoints and delivered in high-resolution audio, this library gives you maximum flexibility in your creative process — whether building realistic city environments, crafting nuanced sound design for film and television, or adding depth to interactive game worlds.

    London Skyline: Urban High Street | SoundScene Build Up | Walkthrough Session

  • Animal Sound Effects Benémola Nature Ambience Play Track 18 sounds included, 28 mins total $19

    In this library you will find sounds of nature recorded during the afternoon near the city of Loulé, Algarve, Portugal.

    After working these sounds in post-production, this library comes with 18 nature sounds.

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    [Note: This product requires a FULL version of Native Instruments’ KONTAKT or Steinbergs free HALion Sonic]

     

    AWAKEN THE ANCIENT MELODIES OF MOROCCO

    Discover MOROCCAN VOCAL PHRASES featuring Nadia Kaawad, designed to enrich your soundtracks with the rich and powerful vocal traditions of Morocco. This collection offers emotional and dynamic phrases, bringing a unique human dimension to your music.

    CAPTURE THE RICH MUSICAL HERITAGE OF MOROCCO’S ANCIENT DYNASTIES

    Our MOROCCAN VOCAL PHRASES library showcases expressive live phrases, encapsulating true human musicality in authentic artistic performances. You’ll be fascinated by how easy it is to use and the immediate emotional impact it brings to your music. Even better, you’ll be inspired to use them in music from other genres and cultures, bringing imaginative musical fusion to your projects.

  • Destruction & Impact Sounds Urbex Room Tones Play Track 28+ sounds included, 152 mins total $42

    This Collection of Room Tones contains Recordings made in empty, abandoned old Buildings and Medieval Ruins. Unsettling Draft Sounds from different perspectives. Wind Gusts heard from inside, Wind Storm echoing in old Chapels or Church, eerie humming inside abandoned spaces, Tonal Draft creating creepy atmospheres… Over 2,5 hours of Urbex type ambiences, containing long files and loops for easy use and variety. Recorded in stereo inside and outside interesting, and secret places, which is a rule for urban exploring ;-)
    These are not common Room Tones with only presence of a silent room, but more ambiences that are suited for games/movie where characters are supposed to be in shelter, in abandoned places, in castles, dungeons, prisons, machine rooms etc. Cracks, moving structures, rattling objects are left in purposely to really have a detailed and convincing setting for game, documentary or any visual content. Best is to keep the volume low enough to not overdo the atmosphere.
    Care is taken to not have any disturbing human traffic in the recordings, so these will fit for most time periods and geographic locations.

  • Environments & Ambiences Amazon Rainforest Play Track 15 sounds included, 72 mins total $72

    This exclusive sound library presents 15 meticulously captured soundscapes recorded deep within the pristine Amazon rainforest during 1995 and 1996. The first expedition, conducted in the municipality of São Félix do Xingu, Pará, utilized the legendary Nagra IV-STC analog recorder. The second expedition, in the Adolpho Duck Forest Reserve, Manaus, Amazonas, employed a portable setup consisting of the pristine AD261 mixer and the HHB Professional Portadat PDR-1000TC. These recordings offer an unparalleled and transparent representation of the Amazon’s rich biodiversity at a time when the region was largely untouched.

    Each continuous track, ranging from 3 to 16 minutes, provides an immersive auditory experience of the rainforest’s natural soundscapes. Carefully remastered at 96kHz/24bit, these recordings preserve the original audio quality. Discover the intricate symphony of crickets, the exotic melodies of birdsong, the strident calls of cicadas, and the unique singing of the majestic macaws all captured in their natural habitat.

    Organized using the UCS system for easy navigation, this library is an invaluable resource for sound designers, filmmakers, and anyone seeking authentic and high-quality natural sounds.

  • Bundles STRINGS BUNDLE Play Track 441 sounds included, 58 mins total $27.50

    This bundle contains three string sound effects libraries aimed to horror productions.

    You will get:
    AMORAL: A collection of 104 (24 Bit / 48 kHz, wav, UCS) signature chaotic violin strings. A pack of dark and cacophonous sound effects.
    STRINGENT: A spine-chilling collection of 152 sound effects (68 files, 24 Bit / 96 kHz, WAV, UCS) created using a violin and a classical guitar. It has all the elements you need to create a truly terrifying soundscape.
    VIOFUEL: A collection of 185 violin textures (24 Bit / 96 kHz, WAV, UCS) ready to be used in your production. A violin was fiercely played and recorded and then digitally tortured to provide you a nice mix of raw and designed elements with an incredible cinematic feel.

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  • Your game has cool and unique creatures, why then should you reach for the same walrus and donkey sounds that every other game and movie has already used?

     

  • Animal Sound Effects Incarnate Creatures Play Track 626 sounds included, 49 mins total $44.99

    Unleash your creativity and bring your monsters to life with Incarnate Creatures! Conjure up the roar for your fiery dragon, the chirping call of your curious creature, or the eerie whisper of your mystical monster! With over 600 unique sounds, from intense roars to soothing squeaks, you’ll have the creative toolkit at your fingertips to bring your most fantastical creations to life!

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  • It’s A Plain Phone_Pack 07 is seventh installment in the It’s A Plain Phone_Collection. This pack includes recordings of a GE 2-9050NIB Telephone pressing buttons, pick up, hang ups, slams, detach (using a pocket knife tool) and reattach cable to the handset, switches, and more! 4620+ sounds over two microphone setups, or 2310+ sounds with 1 microphone set up; all packed in 312 sound files. These sound files were recorded at 32bit, 192kHz using the Sennheiser MKH8050 and Sanken CO-100K microphones into a Sound Devices Mix Pre-10ii. The Sennheiser MKH8050 grabs the extreme Low Frequencies while the Sanken CO-100K grabs the Extreme High Frequencies.

    Some sounds may be weird, but hey… that’s how older, rarely used phones sound like…

    All are metadata tagged using the Universal Category System in Soundminer, and also searchable in Soundly, and Basehead.

  • Synthetic Bounces features 246 unique sound effects, created using a range of soft synthesizers and then refined through further editing and processing all in 96kHz/24-bit.

    The Synthetic Bounce library is packed with a wide range of bounces, splats, springs, and impacts and is perfect for animations, games, and sound design that calls for unique, high-energy collision and bouncy effects.

    From aggressive, phasey deflections to bubbly cartoonish bonks and resonant echoey splashes, this collection offers a diverse set of synthetic sound effects that will add a lively characterful touch to any project be it for a playful scene or a more complex, futuristic environment.

     

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  • PUM! BOOM! PAM! ZAP! POW! PUFFF!

    Hello Creators!
    Here’s my new pack: “Anime Combat Sounds“

    Anime Combat Sounds  ·  The Sound Guild

    The approach for this pack was to create sounds in the anime style, I loved that genre and I wanted to see how this type of sounds are created. In this pack there are: Punches, slaps, energy, hits, spells, destruction SFX, hitmarks, explosions SFX, impacts, sword attacks, whirlwinds, whooshes, unarmed combat SFX.

    Although they are anime sounds, they can be used in different styles of video games or other media projects.

    Related Packs (created by me)

    Fantasy Combat Sounds

    Sword Combat Sounds

    Making-Off

    MAKING OFF  ·  Anime Combat Sounds  ·  The Sound Guild

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were processed with the Logic Pro X sampler, Omnisphere and using plugins like PitchMonster. In this case, the recorded sound have been heavily changed, because anime sounds are not usually “realistic”.

     

    Check all my packs on Asoundeffect

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  • “Nazare, Portugal. Big Waves spot” includes 9 stereo files (WAV, 96 kHz, 24 bit) of total length: 33m52s.  All files were carefully edited and described with UCS metadata.

    Recorded with Zoom H6 with internal mid-side capsule during three “big waves” days of January 2020.

    What you can expect to hear is general loud ocean roar with strong wind, large waves breaking at the cliff rocks and much calmer morning recordings on the beach with long breaking waves and sea birds. Perfect as ambience for seaside scenes.

    “Nazare, Portugal. Big Waves spot.” is 9 stereo files, 96/24. 1,08 GB big, all UCS ready!

     

    Copyrights by Błażej Kanclerz

    www.blazejkanclerz.pl

  • A collection of ambiences with a focus on variety.

    A collection of general ambiences, recorded in a variety of formats. There are a good variety of recorded locations, from dorm rooms to gravel roads. Most of these sounds were either recorded in a medium sized US city or in the American South. There are also a variety of recorded formats. These include First Order Ambisonics (1OA), stereo ORTF (ORTF), and mono Ultrasonic (US).

  • Hello Creators!
    Here’s my new pack: “Blood & Wounds Sounds“

    Blood & Wounds Sounds  ·  The Sound Guild

    The approach for this pack was to create sounds for amazing video games that are explicit in their combats. Let the blood flow!

    I recorded some fruits and vegetables in a garage to make this possible.

    There are different types of SFX inside this pack: blood, bleeding, stabs, blood spill, punches with blood, bites, flesh, hit with blood, spills, wounds, etc…

    They can be used in different styles of video games or other media projects.

    I hope you enjoy implementing this sounds in your project!

    Related Packs (created by me)

    Fantasy Combat Sounds

    Sword Combat Sounds

    Making-Off

    All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were edited in Logic Pro X, I used plugins like “PitchMonster” that have granular pitch to shape the original recordings.

     

    Check all my packs on Asoundeffect

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  • Hello everyone, we are very happy to bring you our latest sound effect album “HD-8BIT”. Many people may be wondering, why is HD-8bit style sound effect and what is “HD-8BIT”?
    It is a new 8Bit sound effect designed by our artist HONGJIA, the art style of JRPG “Octopath Traveler”, and a dancing grenade in Fortnite. Gave inspiration to HONGJIA,
    He tried to mix some 8BIT sounds with high-quality sounds to create a sound that is both retro and special. He created a unique sound effect for us! A total of 170 unique and cool sound effects, named “Hit and Bomb”
    You can use these cool sounds for magic, attacks, bomb explosions, etc. Others created 59 more cartoonish phrases, as well as 24 Attacks, 22 Buffs, 46 Generics, 36 gun sound effects, and 15 Victory music.372 sound effects in total!
    As for the “Hit and Bomb” sound effects designed by HONGJIA, I guarantee it will surprise you! ! Enjoy it!
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  • This is a sound library consisting of recordings of a 2015 Vauxhall Corsa. It is a subcompact vehicle with a 1.4l petrol engine and a sound that is well suited to urban scenes.

     

    Includes:

    • Engine loops
    • Driving sounds
    • Foley
    • Horn
    • Other sounds

     

    Features:

    • 350+ audio files in 24 bit 96kHz quality WAV format
    • Various microphone perspectives are provided for many of the recordings
    • UCS compliant file naming and metadata
    • Available for commercial or personal use without attribution

     

    View a summary of included sounds here

    View a full list of included files here

  • Discover the magic of Okefenokee Swamp through a symphony of ambient sounds, featuring the melodic chirping of crickets, the haunting calls of barred owls, the majestic echoes of sandhill cranes, and the rhythmic drumming of woodpeckers.

    Each recording is a portal to a specific moment in time, whether it’s the tranquil dawn chorus, the mysterious dusk ambience, the serene sounds of a quiet night, and more.

    Choose from 39 unique swamp ambiences to perfectly match your scene. Add realism, depth, and interest to your project with AMB01 Okefenokee Swamp.

    Instant access after purchase.

    Behind The Sounds:

    The AMB01 Okefenokee Swamp library contains 39 ambient swamp soundscapes filled with songbirds, owls, crickets, wind, jumping fish, frogs, and more.

    By renting a canoe and paddling over 30 miles into the swamp, I was able to capture and experience the heart of the swamp with no distractions for four days.

    Maximized for realism, each track was recorded with x2 Sennheiser MKH 8020 microphones in a quasi-binaural SASS array. This technique gives each ambience a three-dimensional sound image that makes listeners feel like they’re actually there.

    File List, Spectrograms & Metadata

    View Larger Version

  • Bird Sound Effects Singing Forest Birds Play Track 70 sounds included, 80 mins total $9

    The sounds for the sample pack “Singing Forest Birds” were recorded in the forest and on the outskirts of the village.

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