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Home Sound Effects Urbex Room Tones

Urbex Room Tones

$42

This Collection of Room Tones contains Recordings made in empty, abandoned old Buildings and Medieval Ruins. Unsettling Draft Sounds from different perspectives. Wind Gusts heard from inside, Wind Storm echoing in old Chapels or Church, eerie humming inside abandoned spaces, Tonal Draft creating creepy atmospheres… Over 2,5 hours of Urbex type ambiences, containing long files and loops for easy use and variety. Recorded in stereo inside and outside interesting, and secret places, which is a rule for urban exploring ;-)
These are not common Room Tones with only presence of a silent room, but more ambiences that are suited for games/movie where characters are supposed to be in shelter, in abandoned places, in castles, dungeons, prisons, machine rooms etc. Cracks, moving structures, rattling objects are left in purposely to really have a detailed and convincing setting for game, documentary or any visual content. Best is to keep the volume low enough to not overdo the atmosphere.
Care is taken to not have any disturbing human traffic in the recordings, so these will fit for most time periods and geographic locations.

Licensor: : Useful Sound Effects Categories: , , , , , , , , , , .
Type: Urbex Room Tones sound effects / recordings
Specs: 28+ sounds • 24 Bit / 96 kHz • 5.3 GB • Includes metadata
Duration:
Approx. 152 minutes total
Delivery:
Instant - blazingly-fast - digital download
License type:
Royalty-free - you can select the number of users on checkout
Wishlist:  
 

Full sound effects list for Urbex Room Tones, Winds, Draft & Ambiences:

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Useful Sound Effects focuses on the practical side of sound effects. That means that themes are oriented towards use in documentary, film, game or any other supplemental medium. This approach is a result of experiencing the need for sounds and the difficulty of finding adequate results that are up to expectations of users or clients.

There is a subjective but very interesting line between what you want to hear, what you expect to hear, and what you actually hear. Often sounds are illustrative for something that happens on a screen and the viewer needs to be guided by that sound. It is a psychological element that drives our senses and emotions. So indeed, sound can manipulate the viewer into a certain direction, chosen by the director.

So the focus is on the USE of sound, that is were the name came from USE > Useful Sound Effects.

The USE libraries are made with acoustic recordings, field recordings, synthesis, hybrid mixing, low noise omni microphones, silent cardioid microphones, contact microphones, ultrasound microphone (Sanken CO-100K), Zoom and Sound Devices recorders, a custom binaural head, edited and mixed in Reaper, including Native Instruments Komplete 12 ultimate, Izotope Ozone 9, RX etc.

 


 
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