Home Weapon Sound Effects Page 13
Weapon sound effects from all sorts of weapons – from recorded guns and rifles, to swords, designed futuristic lasers, explosives and much more
This expertly curated collection features 15 high-quality, designed sound effects that will transport your audience into the heart of thrilling adventures. Perfect for game developers, filmmakers, and audio enthusiasts.
The library encompasses a diverse range of sounds, from Swinging Axes, Pitfalls, Dart Traps and Flame Traps. Upgrade your sound collection with the Classic Dungeon Traps Sound Effects Library, a treasure trove of audio that will take your projects to new heights.
This collection features a variety of high quality fantasy RPG sounds, from roaring dragons, to magic spells and sword hits
Library of a Saiga SR-1, 5.56x45mm semi-automatic rifle manufactured by the Kalashnikov Concern (formerly Izhmash). This variant of the AK-107 for the civilian market features a rotating bolt and two counter-rotating gas pistons to reduce recoil.
Using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range near Warsaw. We then moved to our studio to capture an extensive range of foley, including mag in and out, chamber cycles, selector switches, trigger actions and more.
This library also comes with carefully designed assets in stereo and 5.1, created from our raw files. It includes powerful shots, 3 meticulously crafted types of tails (Wide, Urban and Interior) and punchy foleys.
Multiple mic perspectives
The raw shots feature a total of 16 recording positions, from shooter perspective up to 80 meters, with a total of 25 channels. Among these you will find high SPL microphones attached to the weapons for mech sounds, CO-100k for ultrasonic content, large-diaphragm microphone close to the ground for punchy low ends, ambisonic perspective and much more! We also recorded the foley with multiple microphones, including a CO-100k for drastic pitch changes.
Designed and Game Ready assets
The library also includes “game ready assets”, which are edited versions of our designed sounds, with individual variations allowing easy implementation into your game engine or audio middleware.
Gear used
Sound Devices 722 • MixPre-6 II • Zoom F6 • Sanken CO-100K • NTG1 • MKH416 • TLM103 • Usi Pro • MikroUsi • MKH 8040 • MKH30 • MK012 • SM57 • MK21 • CM4 • KmrB1i • DPA 4062 • NT-SF1
Metadata
This sound library is UCS compliant and comes with fully embedded metadatas compatible with Soundminer, Soundly and Basehead.
Introducing our sound library of a SF19 4.5″ TB OSP, a cal. 9x19mm semi-automatic pistol manufactured by HS Produkt. This modernized and improved version of the popular XDM handgun features a polymer frame, 19 rounds magazine, forged slide and hammer forged barrel.
Using a large array of various microphone configurations, we recorded shots from several distances both with and without silencer. We then moved to our studio to capture an extensive range of foley, including mag in and out, chamber cycles, selector switches, suppressor, trigger actions and more.
This library also comes with carefully designed assets in stereo and 5.1, created from our raw files. It includes powerful shots with and without suppressor, 3 meticulously crafted types of tails (Wide, Urban and Interior) and punchy foleys.
Multiple mic perspectives
The raw shots feature a total of 16 recording positions, from shooter perspective up to 80 meters, with a total of 25 channels. Among these you will find high SPL microphones attached to the weapons for mech sounds, CO-100k for ultrasonic content, large-diaphragm microphone close to the ground for punchy low ends, ambisonic perspective and much more! We also recorded the foley with multiple microphones, including a CO-100k for drastic pitch changes.
Designed and Game Ready assets
The library also includes “game ready assets”, which are edited versions of our designed sounds, with individual variations allowing easy implementation into your game engine or audio middleware.
Gear used
Sound Devices 722 • MixPre-6 II • Zoom F6 • Sanken CO-100K • NTG1 • MKH416 • TLM103 • Usi Pro • MikroUsi • MKH 8040 • MKH30 • MK012 • SM57 • MK21 • CM4 • KmrB1i • DPA 4062 • NT-SF1
Metadata
This sound library is UCS compliant and comes with fully embedded metadatas compatible with Soundminer, Soundly and Basehead.
Introducing the Gun Mechanics: Assault Rifles Sound Effects Pack, an indispensable collection of precisely captured mechanical sounds for an unparalleled warfare gaming experience. From the satisfying clicks of magazine insertion and removal to the precise clunks of weapon adjustments, this pack offers a diverse array of sounds, encompassing the most common weapons found in modern combat games and action films. Recorded with the Rode NTG4 and the Sennheiser MKH8050 microphone, capable of capturing up to 50 kHz—beyond the upper limit of human hearing—each sound has been meticulously crafted to ensure an unmatched level of detail and realism.
GUNSHOTS FOR ANY PROJECT
The SB103 GUNSHOTS Sound Effects Library has a variety of mixed gunshots ready for your project.
YOUR SECRET WEAPON FOR REALISTIC GUNSHOTS
Gunshots from Revolvers, Semi-Automatics, Automatics, Bolt Actions and a 12 Gauge Shotgun — ready to drop into your project. We spent days recording a Smith and Wesson .38 Special, Glock 40, AK-47, AR-15 M4, Browning Automatic 308, M1921 Submachine Gun, Enfield British 303, Remington 700 7mm Mag and a Remington 870 Shotgun. After recording, we edited and mixed our favorite sounding gunshots, and now they’re available for you. From single shots to full auto mag dumps — close up single shots and distant single shots with natural decay — you’ll find the gunshot you need for your project. There are even some custom recordings you won’t find anywhere else, like shooting from the interior of a covered truck bed. Every file has Soundminer compliant metadata embedded, and a structured organized file naming structure. Use these sounds as is, or layer and manipulate them to take your movie, show or video game to the next level.
Special thanks to the Bechthold family for helping with the safety and handling of the firearms and providing a quiet outdoor space to record.
Introducing our first firearm sound library, with the iconic SVD Dragunov. Here in its civilian version, the Tigr-SVD from Izhmash is a semi-automatic sniper rifle chambered in 7.62×54 R, with a detachable 10-round magazine. Developed in the 60s, the SVD has become the standard squad support weapon of several countries’ military.
Using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range near Warsaw. We then moved to our studio to capture an extensive range of foley, including mag in and out, chamber cycles, selector switches, trigger actions and more.
This library also comes with carefully designed assets in stereo and 5.1, created from our raw files. It includes powerful shots, 3 meticulously crafted types of tails (Wide, Urban and Interior) and punchy foleys.
Multiple mic perspectives
The raw shots feature a total of 16 recording positions, from shooter perspective up to 80 meters, with a total of 25 channels. Among these you will find high SPL microphones attached to the weapons for mech sounds, CO-100k for ultrasonic content, large-diaphragm microphone close to the ground for punchy low ends, ambisonic perspective and much more! We also recorded the foley with multiple microphones, including a CO-100k for drastic pitch changes.
Designed and Game Ready assets
The library also includes “game ready assets”, which are edited versions of our designed sounds, with individual variations allowing easy implementation into your game engine or audio middleware.
Gear used
Sound Devices 722 • MixPre-6 II • Zoom F6 • Sanken CO-100K • NTG1 • MKH416 • TLM103 • Usi Pro • MikroUsi • MKH 8040 • MKH30 • MK012 • SM57 • MK21 • CM4 • KmrB1i • DPA 4062 • NT-SF1
Metadata
This sound library is UCS compliant and comes with fully embedded metadatas compatible with Soundminer, Soundly and Basehead.
Discover entire sets of sound effects that will bring your BATTERING RAM, CATAPULT, TREBUCHET, SIEGE TOWER and ENGINES MOVEMENT to life. As always in our libraries, included are all action sounds you’ll ever need, such as LOADING, HANDLING NOISES, SHOOTING and walls/castles/bunkers/fortified gates HIT IMPACT sounds, multiple intensity mixes, looping versions, various speeds, and more. This expansive collection of 225 audio files (75 original sounds) also includes all in High Definition, Standard Definition WAV and Highest Quality MP3 formats!
STUNNING RESULTS IN SECONDS
We understand the time pressures creators can often be placed under. That’s why our expert team of sound designers has constructed each and every audio file to be of the highest quality, with expert mixing and mastering, so all you have to do is drag and drop. Meticulous file labeling and detailed keyword use means you can spend less time searching, and more time creating your epic swashbuckling fantasy or grand historical epic.
Don’t miss out on what this high-quality library of fantasy/medieval sounds out there!
BUY NOW!
Would you like to have this product + even more arrows, swords, knives, axes and all other blades, all siege engines, fantasy magic, and all that under a big discount??!!
GET OUR MOST COMPLETE MEDIEVAL/FANTASY WEAPONS LIBRARY NOW.
A library of Glock 17 sound effects including multiple gunshots and performed effects of handling, rack slides, magazine moves, and more.
The Glock 17 sound effects library includes 171 clips in 4.55 gigabytes of audio. It shares the sound of an Austrian Glock 17 9mm semi-automatic pistol with 9×19mm Parabellum cartridge.
Performances include 3 takes of firing from 29 mono, stereo, Ambisonic AmbiX and multichannel microphones from close to over 170 meters away. The recordings also include performances of rack movement, handling, rattles, magazine movement, and more.
Also packaged with the collection are editing sessions in Pro Tools and Reaper formats, as well as complete embedded metadata support.
including:
– External recording
– 5 Spots, 8 mics
– AK74 5.45, Glock 17 gen 4 + silencer, Sako TRG m10 7.62×51, PKMN (Kalashnikov’s) machine gun 7.62, Hk mp 5 9×19 silencer
– Single, flash, auto
– 48 KHz, 24 bit
– 6 x schoeps ccm4 (card), AKG C414 XLS (card+pad), AKG C460 (pad), sys AB, Zoom F8 with lim
Fireworks FX library including recording of mining/blasting. Recorded with Sennheiser MKH 40/30 mics (Rycote blimp) in MS stereo via Sound Devices 744T, Sound Devices Mix Pre; Lom usi (Rycote BBG windshieldx2) via Sony PCM M10 in NOS stereo.
Metadata tagged with equipment list and info.
Stereo (RAW) recordings without any dynamic manipulation (compressors/limiters) with max. peak level: -5dBFS.
Add some serious fire power to your arsenal.
Over 5,000 files – 18GB of samples – 6 libraries
You get a great bang for you buck with the SoundMorph “Warfare Bundle”.
Matter Mayhem – Destruction, Debris, Massive Explosions, Multiple materials and perspectives.
Intervention – Real SWAT weapons, 26 different weapons and foley recorded by Hollywood pro Charles Maynes.
Future Weapons – One of the most advanced weapon sound effects libraries ever created.
Future Weapons 2 – All new weapons and recordings, with a focus on specialized weapons.
Solar Sky – State-of-the-art sci-fi spaceship sounds.
Rupture – Game and filim ready destruction soundpack.
Get rare weapon recordings off the AA12 Full Automatic Shotgun (12 gauge). It gets you 14 foley sounds in mono and 56 firing sounds in stereo, captured in 24 bit resolution and 96 kHz sample rate.
A collection of 6 published packs. A total of 719 combat sound effects that will enhance the sound of your project!
The Urban Gun Acoustics sound effects library features gunshots from 3 weapons in 6 different industrial spaces.
Unleash the full power of your combat scenes with this Swords and Blades Sound Effects Pack. This extensive collection features meticulously designed sound effects, including heavy hits, armor cuts, blocks, and sword swings, all crafted to enhance the realism and intensity of your fight sequences. Perfect for any project, from games to films, these dynamic sounds add emotion and drama to every clash, bringing your swordplay and battle moments to life. Whether you’re designing epic duels or intense action scenes, these high-quality effects will immerse your audience in the heart of the action.
Features:
150 sounds that you can import directly into your project.
These sound effects were recorded during the New Year’s celebration in Germany, capturing the explosive energy of fireworks in open spaces and residential areas. This library includes a variety of firework sounds, from distant bursts and crackling fountains to intense, thunderous detonations.
These sounds are ideal for background use in your projects, whether you’re designing immersive celebrations, recreating festive atmospheres, or adding dynamic energy to dramatic scenes.
These sound effects have been carefully curated and edited, providing a ready-to-use and royalty-free sample pack.
These samples can be used for various applications, from sound design and compositions for TV, film, and documentaries to video game development and music creation.
They are UCS compliant, with the UCS-compliant document included in the download file.
Each sample comes with embedded metadata for easy organization.
Format:
• Ambisonic Files (AMBIX format, First Order Ambisonics)
The Master Gun East HK G3 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
Perfect for game developers, sound designers, and sound effects editors, HD Lock & Mechanism Sound Design Kit provides an essential arsenal of sounds for crafting intricate UI/UX interactions, immersive mechanisms, and dynamic mechanical/industrial soundscapes. Explore a wide variety of rotating gears, screeching metals, barrel bolt snaps, clatters, and button presses and switch toggles, meticulously recorded and designed in 192k 24bit resolution for next-level audio production. From subtle wobbles and light on/off switches and buttons to heavy mechanical impacts and complex lock and chain interactions, this sound library ensures you have every layer needed to build compelling, high-quality mechanical worlds. 192k 24bit .wav audio file format plus 96k and 44.1k resolution files.
The Master Gun Stoeger Condor Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
The Master Gun AKM Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.
Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.
Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.
In addition to the unsuppressed shot recordings, we’ve also sampled the AKM with a suppressor attachment. The suppressed AKM was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.
Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.
All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.
This is the heavily designed section of the Full FMW2 Library, featuring 324 unique sounds; 237MB of content.
This collection includes the 20 predesigned weapons, each complete with dynamic whooshes, impactful hits, and versatile block variations, of the full FMW2 library. Additionally, we’ve added 3 brand-new weapons, offering expanded variations and special extras like parries and positive/negative block sounds to enhance your creations.
All files are delivered in pristine 24-bit/96kHz quality and follow the UCS naming convention, ensuring seamless integration into your workflow.
Thank you for being part of this journey—your support means the world!
(Looking for more? The source materials can be purchased separately, or you can unlock the full library to access the weapons, sources, and hundreds of additional sounds, all in one comprehensive package.)
Have fun! :)
AUDIO SUMMONERS
This sound library is a collection of pistols & sidearms from Europe that were recorded at an outdoor shooting range in Sweden in August of 2024.
This library contains the fired set of vintage handguns from Germany and Italy (delivered at 96 kHz sample rate), which consists of: Smith & Wesson 66 Revolver, Luger P08, Walther GSP, Walther PP, and Beretta 92F. These sounds have been captured with the Audio-Technica AT2020 and the Shure SM57 microphones.
It also contains a set of foley actions that have been performed and recorded with the same weapons as well as the Swedish Mauser 1938, a German Geco shotgun, and the Swedish AG42B Ljungman automatic rifle. These sounds have been captured with the EM258 ultrasonic microphone by Micbooster (delivered at 192 kHz sample rate).
The weapon shots are provided in stereo, while foley elements are mono files. Some recordings have been provided in polywav format in situations where various perspectives of the weapons firing were captured at the same time.
Thank you for checking out my library! I hope you enjoy working with these sounds as much as I enjoyed capturing and creating them. Attribution is always appreciated, but is not a requirement.
Hello Creators!
Here’s my new pack: “Blood & Wounds Sounds“
The approach for this pack was to create sounds for amazing video games that are explicit in their combats. Let the blood flow!
I recorded some fruits and vegetables in a garage to make this possible.
There are different types of SFX inside this pack: blood, bleeding, stabs, blood spill, punches with blood, bites, flesh, hit with blood, spills, wounds, etc…
They can be used in different styles of video games or other media projects.
I hope you enjoy implementing this sounds in your project!
Making-Off
All this sounds were originally recorded with a Zoom H6 (cardiod microphone), and were edited in Logic Pro X, I used plugins like “PitchMonster” that have granular pitch to shape the original recordings.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
A Sound Effect is an excellent resource for us to keep our animated films sounding unique and exciting.
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We found the site very easy to navigate, purchasing and downloads were effortless and the effects themselves are awesome! Asbjoern has done us all a great service.
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