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Home Weapon Sound Effects Page 14

Weapon Sound Effects

Weapon sound effects from all sorts of weapons – from recorded guns and rifles, to swords, designed futuristic lasers, explosives and much more

  • Realistic and non-realistic (Sci-Fi) explosions, along with imaginative accompanying material such as after-blast ear ringing, fire loops, bomb timers, machinery destruction sound effects, and more. Dry and ready for any environment of your choice. The goal when creating this pack was to go beyond what explosion packs usually offer. We have included some great additions to the standard explosion sounds.

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    • Realistic Explosions

    These come in multiple flavors and offer the flexibility to choose the type of debris that matches your idea. Some of the explosions are also designed to have a bit of ricochet sound in them which is desired for certain scenarios.

    • Unrealistic Explosions

    Made for projects that do not require realism, just some unique explosion sounds. Great for sci-fi and puzzle games for example. We also included a few retro 8bit explosion designs into this category.

    • Basic Explosions

    Not quite realistic, but not unrealistic too! Generic all-around explosions for a variety of projects. Where there are multiple variations of an explosion like for ‘Basic (variation 1 to 4)’ it means it can be adjusted to randomly select from the 4 variations in order to provide a better experience for the gamers, especially if the sound is used a lot.

    • Additional Material

    Here is where the cool stuff can be found. These ideas go hand in hand with explosions and can spice up your game.

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  • Illumination Designed Vol. 3 is a collection of unique sci-fi themed explosions, designed using the electromagnetic signals from various light sources.

    Our Audio Craftsmen used a Lite2Sound photodiode amplifier to capture signals from a variety of light sources, such as; Dimmable room lights, RGB lights, Fairy lights, an oscilloscope screen, and many more. These sounds were then meticulously edited and manipulated in a variety of ways, including synthesis, to create a series of futuristic, hi-tech explosions.

    This library is a perfect addition to Film, TV & Game trailers, or productions with a cyberpunk, experimental or abstract edge. Use these sounds in sci-fi, thriller and action projects to inject larger than life, futuristic textures into your sound design.

    All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.

  • In the Toy Guns Sound Effects PRO Pack, every detail is meticulously crafted and delivered in high-quality format for sound professionals. This comprehensive library includes Dart Blasters, Paintball Guns, Rubberband Shooters, Slingshots, Sticky Dart Guns, Airsoft Weapons, Water Guns, and more. Elevate your creative endeavors effortlessly, as each recorded gun sound becomes an accelerator for your film or game projects.

  • The Hämmerli 280 22LR sound effects library features 24 perspectives of gunshots, plus performed effects of bolt moves, magazine slaps, rattles and movement, and more.

  • The Beretta 1201 F sound effects library includes multi-take gunshots as well as performed effects.

    The Beretta 1201 F sound effects library features firing and performed effects from a 1990 Italian semi-automatic 12-gauge shotgun in 55 clips and 1.73 gigabytes of audio.

    The collection includes 22 perspectives across 44 channels of audio (including an Ambisonic perspective) of firing, failed ranking movements, grabbing, handling, movement, rattling, and safety movements, and more. The gunshots were captured from close to over 150 distant from mono, stereo, up to 8-track Holophone recordings.

    The sound library includes 18+ fields of Soundminer metadata, BWAV, and iXML metadata and MacOS Finder comments, as well as Pro Tools and Reaper sessions with all fx pre-aligned to allow editors to begin mixing and editing immediately.

  • FOR THE HIGHEST DEMANDS – YOUR COMPLETE SOUND LIBRARY

    Our BOOM Signature Series Basics collection gives you the essentials of the BOOM Library experience. A strong selection of sounds (about 10%) from each of our 89 full BOOM Library collections.

  • The Smith & Wesson .38 Chiefs Special Model 60 revolver sound effects library features firing and performed effects of loading, drum spinning, dry fire, and more from a .38 Special revolver.

  • Destruction & Impact Sounds Firecrackers 01 Play Track 55 sounds included, 10 mins total $24.90

    Any kind of celebration is a good excuse to make some noise!
    For this, excellent tools can be some firecrackers, fireworks and various pyrotechnic devices.
    If you like these sounds then this collection will blow you away!

    This sound effect collection is ideal for use in game software, applications, commercials, movies, TV shows,
    videos, animation, and any other entertainment industry where a high-quality audio effect is essential.

    55 Sound effects of firecrackers and other pyrotechnic devices.
    Original firecracker and firework sounds in several variations.

  • En garde!

    This Historical Weapons library features all the clashes, rings, snicks, taps, whooshes and scrapes you need for your next battle-based project! Our Audio Craftsmen recorded two professional swordsmen engaging in duels with an array of authentic swords, including an 18th century court/small sword, Victorian infantry sabre, High Medieval long sword, Renaissance rapier and more!

    This useful collection also includes recordings of medieval weaponry (battle axe, hand axe, warhammer) hitting and scraping the the edge, front and boss of Medieval wooden shields. The same weapons were further utilised in flesh impact sounds (where their contact made with a juicy watermelon is captured).

    Our multi-mic configuration (comprising the Sennheiser MKH50, Røde NTG-3 and Line Audio CM4 Stereo Pair) provide additional perspectives to the sounds and offer a multitude of layering options. Perfect for film, TV, game or documentary projects requiring action and historical accuracy!

    Sound have been separated into the follow categories:
    Flesh Impacts: Gory impacts and movement made with Medieval weapons. MKH50 and NTG-3 perspectives.

    Shield Impacts: Medieval weapons hitting various parts of shields. Recorded with the MKH50.

    Swords: With sub-folders General Swords, Long Sword, Medieval Sword, Rapier, Sabre and Small Sword. Contains single hits and performed swordfights. Perfect for your Inigo Montoya moments! MKH50 and CM4 perspectives.

    Whooshes: Performed with a wooden stick and Renaissance rapier for representing both light and heavy weapons.

    Each file contains multiple takes of the named action.

    All sounds were recorded in 24Bit 192kHz, and have been tagged with extensive UCS metadata for ease of use.

  • Remember, remember the Fifth of November!

    Fireworks from all different perspectives, up close and far in the distance.

    I have included stereo ambience of Guy Fawkes night with the perspective from a small residential area with general Walla and fireworks from all different distances going off.

    I have also included the stronger / closer sounding fireworks in smaller Mono clips so they can be found, used and manipulated with ease.

    All sounds were recorded and exported in 24Bit 192kHz ready for further manipulation.

  • The first pack of designed sound effects from Sky River Sound provides you with over 80 sound effects I’ve created taking inspiration from video games in the Sci-Fi and Fantasy genres. Types of sounds you’ll find include ranged and melee weapons, magic spells and rituals, vehicles, UI elements and creature sounds. The sound effects were designed to be ready to be used as they are now, but can also easily be used as building elements for further sound design.

    Sale Policy: To keep things simple, I never put any of my libraries on sale or offer any kind of discount. I sell them at a reasonable price given the effort to record and compile them, I find this is the most honest and transparent approach to the sale of sound effects.

  • The Lynx 50 sniper rifle sound effects library includes 189 clips in 3.27 gigabytes of audio. It showcases the sound of a Finnish mod. 50 rifle made by Pirkan Ase Oy using 50 BMG Ammunition with A-MAX bullet and a high ballistic coefficient 1.050, made by Hornady.

    The collection includes 2 takes of firing with 23 mono, stereo, Ambisonic AmbiX, and multichannel microphones from nearby up to 160 meters away. The sound library features performed effects of magazine handling, reloading, and more.

    Also packaged with the collection are editing sessions in Pro Tools and Reaper formats, as well as complete embedded metadata support.

  • The Winchester 70 sound effects library features gunshots and performed effects from a .375 HH Mag (9,5 x 72BR) American rifle in 67 sounds and 1.71 gigabytes of audio.

    The collection includes 23 perspectives in 52 tandem channels of audio (including an Ambisonic perspective) and features firing, bolt action reloading, grabbing, loading the magazine, safety moves, and more.

    The bundle comes complete with Reaper and Pro Tools mixing sessions, as well as 18+ fields of Soundminer, BWAV, and iXML metadata and MacOS Finder comments, ready to use with your favourite sound organizer app.

  • The Heckler & Koch USP Expert sound effects library features firing and performed effects from a 2002 German .308W (7.62×51) caliber rifle in 94 clips and 2.59 gigabytes of audio.

    The collection includes 23 perspectives across 49 channels of audio (including an Ambisonic perspective) of firing, grabbing, handling, movement, stock hits, and safety movements, and more. The gunshots were captured from close to over 150 meters distant from mono, stereo, up to 8-track Holophone recordings.

    The sound library includes 18+ fields of Soundminer metadata, BWAV, and iXML metadata and MacOS Finder comments, as well as Pro Tools and Reaper sessions with all fx pre-aligned to allow editors to begin mixing and editing immediately.

  • The Master Gun Browning M2-HB Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 26 channels including 12 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Bundles MASTERGUN – HK21E Play Track 1521 sounds included $60

    The Master Gun HK21E Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Ultimax 100 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun RPK-74 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the RPK-74 with a suppressor attachment. The suppressed RPK-74 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Reds RPK Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the Reds RPK with a suppressor attachment. The suppressed Reds RPK was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Bundles MASTERGUN – MK48 Play Track 1673 sounds included $90

    The Master Gun MK14 Mod 0 EBR Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Suppressed Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the MK48 with a suppressor attachment. The suppressed MK48 was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun HK MG4 Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 28 channels including 13 Stereo and 2 mono sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of 4 audio channels with 1 Stereo and 2 mono sources, including the Sanken CO-100k which captures frequencies above 100kHz for extreme pitch shifting workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • Bundles MASTERGUN – UZI Play Track 576 sounds included $40

    The Master Gun UZI Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun PP-19 Vityaz Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Suppressed & Subsonic Recordings

    In addition to the unsuppressed shot recordings, we’ve also sampled the PP-19 Vityaz with a suppressor attachment and subsonic ammo. Both the suppressed B&T MP9 and subsonic ammo was sampled right after the unsuppressed recordings using the exact same microphone setup as the unsuppressed version. This provides you a seamless transition between the unsuppressed and the suppressed recordings.
    The suppressed & subsonic recordings also have the added benefit of muting the shot layers which helps bring out the intricate details of the mechanism (mech layers).
    Because adding a suppressor to the firearm increases the weapons muzzle velocity, the fire rate of the suppressed weapon is slightly faster than its unsuppressed counterpart.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

  • The Master Gun Kriss Vector Sound Effects library is recorded using a large array of various microphone configurations, we recorded shots from several distances in an open shooting range in the Nevada Desert.

    Raw Recordings

    Our raw shots features a total of 20 channels including 10 Stereo sources. All of our close and mid spaced pair Microphone options can be used as two independent mono microphones. The right side of every spaced pair will have more Mech than its left side counterpart.
    Every single gun has been recorded using the same gain settings on the same recorders, and we have level matched each microphone option between the same calibers so your 50ft microphones will be the same or similar across all libraries that share the same calibers. This makes mixing large amounts of weapons easier as the loudness and character of each gun is predictable.

    Our foley features a total of a stereo A/B pair of Neumann KMR81i mts which are placed on both the left and right of the gun. All of the foley has been recorded at 192kHz for extreme processing workflows.

    Designed Mixes

    Created from the ground up we’ve designed a collection of game-ready mixes for your next project. If you are creating your own custom weapons system and would like to use our designed mixes in your project, you can use our no-tail options which are our realistic designed mixes without our tail layers. Just drag, and drop.

    UCS compatible metadata embedded

    All files contain extensive metadata to provide you with the fastest and easiest workflow possible. Metadata can be read and processed by audio management tools. Some digital audio workstations feature an included search tool that can also read embedded metadata.

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