Reverb Chamber Designed Vol. 2Â contains radio interference stingers, title sounds and glitches designed from recordings captured in a reverb chamber.
Our Audio Craftsmen manipulated voice, objects and actions in a live, reflective room to create richly reverberant sounds. Using creative techniques, these were then processed into radio interference sounds with a darkly reverberant and eerie edge.
These sounds’ dark and otherwordly tonality makes them perfect for use in horror, thriller dystopian and sci-fi projects for film, TV and games. You can apply them to titles and transitions for a sense of mystery, or design otherwordly creations. Emulate technology coming alive, an alien visit, gremlins on the phone line, or a paranormal haunting with this eclectic range of glitches and stuttering static.
All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
An unusual collection of sounds with an unusual story.
The Story
I was working in an older mix room, originally designed for tape machines and lots of outboard gear. 5 large racks worth of outboard gear right behind the mix position. Over the years most of the outboard gear was removed and eventually replaced with blank metal spacer panels. While I was mixing I kept hearing odd resonances and ringing sounds in my mix. Eventually I figured out that some of the panels were being excited by sounds in my mix. After the session ended I started tapping on the panels to see which ones were the culprits. I soon discovered that it sounded interesting so I grabbed some mics out of the studio and started recording the results. First by tapping the plates with my finger, then with a wooden drumstick, and then with a homemade rubber mallet. I also used the rubber mallet as a friction mallet getting a cool groan sound.
The Sounds
A collection of interesting metal hits with lots of harmonic content using three different striking methods with different kinds of attacks. I found that there were 6 panels that had unique sound qualities when struck. These are ideal for making cinematic hits and sweeteners, and bell like sounds.  Also there are a number of interesting metal groans made by using the homemade friction mallet. These work for metal groans and creaks but are also evocative of animal or creature sounds. Recorded at 192k/24bit. These sounds are made to be pitched down to find their true potential.
Recorded on 5 different Portuguese beaches and coastlines, Ambisonics – Beach contains over 4 hours of oceanscapes acquired under different weather conditions and distances, including summertime crowds and early morning unpopulated takes suitable for any desired situation or scene. Rising tides, calm seas, rocks splashed by turbulent waves, distant boats, beach sports, children playing, boardwalk crowds, palm tree details, playful birds on sandy dunes, amongst other oddities, complement this feature-complete library, ready to satisfy your VR ambitions. These long audio files are perfect for creating neutral beach soundscapes.
This sound library is available in both Ambisonics FuMa (B Format) and Stereo (Binaural) formats.
All files are recorded 32bit, 192 kHz, with RØDE NTG1, Shure KSM 137, FEL Clippy XLR EM272 and Sonorous Objects SO.3 microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.
Dig into the eerie depths of Noise Box. Sampled from the enigmatic ‘Moonlight’ made by Tetsuo Noise Box. This library offers 354 samples. Every part of the noise box is sampled as a one shot and useful for designing with metal hit and scrape sounds. Perfect starter material for crafting suspense, horror, and sci-fi atmospheres.
To get you started… We include 61 designed textures as ready to use samples. These processed designed sounds highlight the creative potential of the raw one shots. Also, we include four Kontakt presets for quick access to the samples and inspire performance, emulating the experience of playing our noise box.
Useful for sound design and creative cinematic scoring!
Kontakt 6.8.0 or higher is required. NOTE: This library does not run in the free ‘Kontakt Player’
From the ashes of a Wurlitzer baby grand piano, we bring you a unique sample library for media sound design. Perfect for suspense and horror in films and games. Surprisingly good at emulating distant artillery hits and other destruction. Crunches. Bangs. Metal scrapes. Wood shattered. Strings scraped with saws and performed with sledgehammers…Â not felt.
119 stereo one-shots of the acoustic dismantling. 77 crafted soundscapes and designed effects crafted from processing the original sounds. And… a playable Kontakt patch of unusual and slightly out of tune string plucks with multiple round robins for natural variation (delivered at 48kHz for memory optimization). All recorded in stereo using Schoeps microphones arranged in mid-side stereo technique. Edited and tagged with UCS metadata for fast and clear search results.
Kontakt 6.8.0 or higher is required. NOTE: This library does not run in the free ‘Kontakt Player’
In this library you will find sounds include roars, pacings, growls, attacks, grunts, breaths, eating and others.
These sounds are perfect for use in movies, games, documentaries, etc.
These sounds were all designed with plugins.
After working these sounds in post production, this library comes with 300 incredible creatures and monsters sounds.
Reverb Chamber Drones Vol. 1 features unusual drones captured in a reverb chamber.
Our Audio Craftsmen played recordings of objects, actions and ambiences in a live room to produce sounds with rich reverberation. These were then layered, manipulated and designed into 21 unusual, unsettling, abstract ambiences.
This library is a perfect addition to Film, TV & Game productions with a dark, otherworldly, or experimental tone. Use these sounds in in sci-fi, thriller, horror and fantasy projects to unsettle and intrigue your audiences.
All sounds are delivered in 24Bit 192kHz format allowing further sonic manipulation and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
Step into the world of the Fiat 500 1.2 2019 audio library, a meticulously crafted collection that offers a comprehensive and immersive auditory experience. This unique library captures the essence of the iconic Fiat 500, known for its compact size, retro charm, and efficient 1.2-liter engine producing 69 horsepower. The approach taken during the recordings was a multi-microphone setup, strategically placed to capture every aspect of the vehicle’s sonic personality.
Let’s start with the interior perspective. Equipped with an ambisonic interior microphone, this collection presents an intimate soundscape, placing you in the driver’s seat of the Fiat 500. Experience the subtle purr of the engine as it ignites, delivering just the right amount of power. Hear the gentle hum of the car’s components, the clicks and clacks of buttons and switches, and the comforting sound of the gearbox as it shifts seamlessly through the gears. Immerse yourself in the ambience of the cabin, capturing the vibrations, echoes, and nuances that make each journey unique.
The engine, a focal point of this library, has been meticulously recorded with a dedicated microphone, capturing the raw power and distinctive tone of the 1.2-liter engine. Experience the growl as the engine revs, the throaty roar as it accelerates, and the gentle hum as it idles. This library goes beyond the engine itself, providing additional depth with dedicated microphones on the exhaust and tire. The exhaust microphone delivers the symphony of the Fiat 500’s exhaust note, meanwhile, the tire microphone captures the distinctive sounds of the rubber meeting the road, allowing you to experience the tactile feedback of each turn, acceleration, and brake maneuver.
With this meticulously recorded multi-microphone approach, this library offers a comprehensive sonic palette for sound designers, game developers, filmmakers, and car enthusiasts alike. Whether you’re crafting realistic driving scenes, building immersive virtual worlds, or seeking inspiration for your creative projects, this library provides a rich and detailed soundscape, allowing you to bring the essence of the Fiat 500 to life with authenticity and precision.
All of the ON ROAD recordings are multi-MIC takes with:
1 – ENGINE
2 – EXHAUST
3 – TIRE / WHEEL
4 – MONO BOOM (MONO DOWNMIX OF STEREO PASSBY WHEN AVAILABLE OR MONO BOOM OPERATOR FOR STADY RECORDINGS)
5 – MONO INT
6-9 AMBIX INT AMBIENT
All of them recorded in perfect sync, and available in a single poly-wav file, perfect for Soundminer spotting!
We recorded around 94 beautiful tracks, 48Khz and 24 bits HD. As always, top quality recordings specially designed for film audio projects.
Football SFX Bundle Vol. 1 showcases 176 candid recordings of English football crowds, five-a-side football gameplay, and foley effects. These sounds are perfect for enhancing sports-based films and video games.
This bundle includes a wide range of sounds, such as spectator cheers, chants, claps, and groans. It also features referees’ whistles, Tannoy announcements, player voices, footsteps, kicks, saves, and much more!
If you’re looking to add an authentic touch of football passion to your TV, film, or game scenes, this collection is perfect for you. Use it to enhance sport backgrounds or create a suspenseful atmosphere during on-screen competitions.
All sounds are delivered in 24Bit 96kHz format allowing further sonic manipulation, and have been meticulously edited and tagged with extensive UCS compliant metadata for ease of use.
Train Tracks is an immersive sound design sample pack that captures the sonic essence of train and metro interiors. This meticulously crafted collection is designed to transport listeners to the bustling world of urban transit systems.
Within this sample pack, you’ll discover an extensive range of high-quality audio recordings, captured from various metro environments.
This library contains 13 city ambience from Taiwan, Kaohsiung. Recorded in ambisonic format then convert into various other formats. From crowd outdoor to quite hotel room and restarunt. It can fit perfetfly into any film or game production that sets in Asia city immediately.
– AMBIX AMBISONIC –
Convert into B format AmbiX, This allows you to convert into all kinds of formats such as Dolby Atmos, 7.1 and 5.1.
– LOOP READY –
All sounds are edited into a perfect loop for easy editing.
– INCLUDING STEREO VERSION –
In addition to the Ambisonic files, the ambisonic edition also contains all files in Stereo and Binural format.
Natural Water Vol. 1 is a collection of natural recordings from various locations around the outskirts of Manchester.
Our Audio Craftsmen captured authentic water sources of varying sizes and intensities such as Rivers, Streams, Waterfalls and more to create this collection of calming, beautiful running water sounds.
This library is ideal for building authentic and immersive backgrounds and atmospheres for your Film, TV and Documentary productions. Or just some good old meditation assistance.
The second library of the French Provence has a focus on cultural sounds. It contains sounds related to typical local sounds, such as heard during a game of Pétanque, aka Jeu de boules. Various markets with french people talking (indistinguishable), french children playing on a school court and park.
I f you need to localize a setting in the south of France, these files will help you directly. Recorded at 24bit/96KHz and without annoying traffic sounds, these sounds can cover a large time span.
Recordings took place in cities like Uzès, Baux-de-Provence and some villages in between.
Care has been taken to not make voices recognizable, some people that were recorded more closely agreed on publishing the recording (the petanque game).
All files are UCS compliant. If Loop is mentioned in the file name then this loops seamlessly (all files are at least one minute long, up to 9 minutes)
For nature sounds from the french Provence you can have a look and listen to :
Printer Destruction is the result of destroying a desktop Canon MX450 printer/scanner with a 4lb Collins Axe. The collection also includes the printer being dropped from a height of 4 feet, as well as rummaging through the debris.
User Interface sound effects galore: 96 minutes / 1.03 GB of mechanical and synthesized user interface sound effects.
1719 sounds in 287 separate files – recorded in 24bit/96kHz. All sounds are UCS-compatible.
User Interface is a collection of mechanical and synthesized sounds for designing UI sounds. With over 1700 sounds in 287 files, there are tons of different sounds, with several takes or variations of each.
The guiding principle behind the collection is to allow sound designers to combine these two types of sounds into something that has the edge from synthesis, and the authenticity or “body” of physical objects.
About half the sounds come from an array of physical objects struck, scraped, and otherwise manipulated, in front of a Sennheiser MKH 40 microphone. Covered in these recordings are everything from simple clicks and clacks, to more complex scrapes, shakes and rattles. The various materials used ensured good timbral variation too, ranging from overtone-rich, to more dull tonal characteristics.
The other half come from an analog modular synth, with a little bit of post-processing here and there. Many of these sounds have a slightly “retro” feel to them; they have a certain rawness of timbre. I feel this sets User Interface apart from the many polished or glossy sounding UI sound effects out there.
During the design phase, another main principle was to produce sounds for a variety of user interactions. There are sounds for button presses and activations, for turning dials or moving faders. Additionally, there are also sounds to convey some sort of message to the user, such as alerts to errors or success.
Then there are the sounds that signal data being transmitted or processed (the abstract version of audible read/write cycles on old mechanical drives, perhaps). Not very realistic nowadays, but you can’t transmit data in a film or game without cool sounds, right?
Finally, and in the same vein, I also included a number of sounds in the “garbled audio communications” category. Nothing sets the scene for a tech-laden environment like unintelligible radio-voices!
All files are recorded 32bit, 192 kHz, with RØDE NTG1, RØDELink Lav and FEL Clippy XLR EM272 microphones, Sound Devices MixPre-6 II recorder. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. The library is also available in UCS.
Cinematic Tones & Textures is a complete collection of cinematic tones, dark drones, textures, friction squeals and rumbles with a distinctive industrial metallic feel.
Cinematic Hits & Impacts is a comprehensive collection of cinematic trailer hits, booms, & designed impacts, with a distinctive industrial metallic feel.
With A Sound Effect, Asbjoern has created a web site where our international community can browse, learn, and share the vast fruits of our labors. Together we are accelerating the very real potential power of sound design as a recognized art form.
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A Sound Effect is a well curated boutique sound effects shop and a great place to find industry interviews and learning resources.